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Changelog

Every update, newest first. The notes are the release posts from each script's Cfx.re thread.

in the last 90 days
26 updates
scripts updated
10

202681 updates

Oct 2026

  • All-in-one MDT V2 v2.3.7

  • Housing System V3 & Shell Creator v3.1.0

  • All-in-one MDT V2 v2.3.6

  • Zipline & Grapple Gun v1.0.2

  • Housing System V3 & Shell Creator v3.0.9

  • Housing System V3 & Shell Creator v3.0.8
    • Add Lock only checkbox for MLO doors in property creator, a lock only door does not show the property menu and can only be locked and unlocked (existing doors keep the menu)

    Files: client/property/, server/core/, server/db/, server/property/, web/build/, locales/, fxmanifest.lua

    Release post on Cfx.re
  • Housing System V3 & Shell Creator v3.0.7
    • Add Config.Controls.toggleDoorLock
    • Add number of units option for every property type when creating a property
    • Add maxPerPlayer and maxOnServer to Config.PropertyTypes
    • Fix Config.MaxProperties not being checked when a property is transferred to another player
    • Fix unowned garages working as public garages: they no longer open the garage menu from the door, the preview, a linked door or a drawn garage area, and can no longer be previewed from inside a vehicle
    • Add French locale

    Files: client/core/, client/furnish/, client/property/, client/security/, server/core/, server/economy/, server/property/, shared/, web/build/, config/, locales/, fxmanifest.lua

    Release post on Cfx.re
  • Housing System V3 & Shell Creator v3.0.6
    • Minor bug fixes

    Files: client/furnish/, client/property/, server/core/, fxmanifest.lua

    Release post on Cfx.re
  • Housing System V3 & Shell Creator v3.0.5
    • Fix furniture not being buyable in IPL interiors
    • Fix false cheater webhook when placing furniture in those interiors
    • Fix premade properties (Config.Properties) using shells that are not installed, they now get an installed one instead

    Files: client/core/, server/core/, server/furnish/, shared/, fxmanifest.lua

    Release post on Cfx.re
  • Housing System V3 & Shell Creator v3.0.4
    • Add exclusive furniture, never sold in the store and only given through the giveFurniture export
    • Fix other players seeing a seated player fall through the chair
    • Fix other players not seeing the barbell on the weight bench

    Files: client/furnish/, client/home/, server/core/, server/furnish/, server/property/, server/main_editable.lua, shared/, web/build/, config/, locales/, fxmanifest.lua

    Release post on Cfx.re
  • Housing System V3 & Shell Creator v3.0.3
    • Add possibility of adding elevator to properties allowing you to teleport between floors
    • Add garage doors to the shell creator and furnishing build parts
    • Add zyke_vehiclekeys support (SpawnedGarageVehicles in server/main_editable.lua is replaced by GiveVehicleKey, make sure to update that file as well)
    • Fix garage vehicle keys using the wrong plate in rare occasions and not being given to every player entering the garage
    • Fix parking not working in MLO garages that overlap a house area
    • Add an in-area prompt for jg-advancedgarages and other garage menus in MLO garages
    • Keep property data when editing a property
    • Fix removing a spot moving stored items and settings to another spot
    • Apply edits made to one apartment unit to every unit in the same building
    • Save custom shells even when the resource folder is not writable
    • Fix MLO motel rooms not being created

    Files: client/core/, client/furnish/, client/home/, client/property/, client/shellcreator/, server/home/, server/property/, server/shellcreator/, server/main_editable.lua, shared/, web/build/, config/, locales/, fxmanifest.lua

    Release post on Cfx.re
  • Housing System V3 & Shell Creator v3.0.2
    • Fix custom shells not saving when the data folder is missing
    • Add the game_enableDynamicDoorCreation step to README.txt (required for shell creator doors to work properly)

    Files: server/shellcreator/, README.txt, fxmanifest.lua

    Release post on Cfx.re
  • Housing System V3 & Shell Creator v3.0.1
    • Fix not being able to open storage in drawn-area houses
    • Fix usable furniture (music, TV, lights, frames, assistant, storage, cooking, battery, generator) not working inside drawn house and garage areas
    • Show the exact reason when a shell fails to save
    • Fix furniture not showing for players inside drawn house, garage and yard areas
    • Fix furnishing cart bugs after moving, resetting furniture or changing property ownership
    • Fix furniture showing only to players with property access in some occasions
    • Share the furnishing cart between all furnishers on a property

    Files: client/core/, client/furnish/, client/home/, client/property/, client/shellcreator/, server/core/, server/db/, server/furnish/, server/home/, server/power/, server/property/, server/shellcreator/, shared/, web/build/, locales/, tk_housing.sql, fxmanifest.lua

    Release post on Cfx.re
  • All-in-One Drug System V2 v2.1.1
    • Add harvestLeaves to Config.Plants allowing you to set where the leaves spawn in the harvest minigame for each plant
    • Fix server console error when a player logs out or disconnects while labs or pickpocketing are loading

    Files: client/harvest.lua, server/addiction.lua, server/labs.lua, server/pickpocket.lua, shared/utils.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • All-in-One Drug System V2 v2.1.0
    • Add editable PickpocketItem function to server/main_editable.lua, called for each item a player pickpockets

    Files: server/main_editable.lua, server/pickpocket.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Boss Menu V2 v2.0.7
    • Fix gang boss menu only listing the lowest rank when changing or hiring ranks

    Files: client/ui_state.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.4.5
    • Fix duty toggle point not showing for off-duty officers
    • Save vehicle tuning to the owned vehicle when police impound it
    • Fix plates with extra spaces not matching in garage, impound and vehicle info

    Files: client/impound.lua, client/main.lua, client/main_editable.lua, server/garage.lua, server/impound.lua, server/main_editable.lua, server/vehicle_interactions.lua, shared/utils.lua, fxmanifest.lua

    Release post on Cfx.re
  • Dispatch System v1.3.4
    • General improvements and fixes

    Files: client/frameworks/.lua, client/main.lua, client/main_editable.lua, server/frameworks/standalone.lua, server/main.lua, web/build/, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Darkweb System QBCore v1.1.7
    • General improvements & fixes

    Files: client/main.lua, server/, shared/, html/, locales/, config.lua, fxmanifest.lua

    Release post on Cfx.re

Sep 2026

  • All-in-One Drug System V2 v2.0.9
    • Fix equipment in Config.EquipmentLocations not opening its UI
    • Add persistence for items stored in Config.EquipmentLocations equipment

    Files: client/equipment.lua, server/equipment.lua, server/main.lua, tk_drugs.sql, fxmanifest.lua

    Release post on Cfx.re
  • Dispatch System v1.3.3
    • Fix map drawings not appearing for other players on some occasions
    • Fix dispatch map crashing for the whole job when a bad drawing was saved or synced
    • Fix creating two layers with the same name silently breaking one of them
    • Improve map drawing performance by only redrawing changed shapes instead of the whole layer

    Files: client/main.lua, server/main.lua, web/build/, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.3.0
    • Add onlyEMS to Config.Objects entries to restrict placing, picking up and opening storage to EMS jobs only

    Files: client/objects.lua, server/main_editable.lua, server/objects.lua, shared/utils.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.2.9
    • Add Config.Stretcher.rotation to adjust stretcher rotation when carried in hand
    • Add Config.Objects.storage.items for setting starting items in a placed object (ox_inventory only, added only when the bag is first created)
    • Add CanPlayDeathAnimation to editable client file

    Files: client/death.lua, client/main_editable.lua, client/stretcher.lua, server/objects.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.2.8
    • Add Config.Stretcher.offset to adjust stretcher position when carried in hand

    Files: client/stretcher.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Union Depository Heist & Bank Truck Robbery (2-in-1) v1.0.5
    • Fix money printer collect paying out the same batch endlessly
    • Fix cash payouts not registering as successful on QBCore (money printer and heist loot)

    Files: client/bank_money_printer.lua, server/bank_money_printer.lua, server/frameworks/qb.lua, web/build/, fxmanifest.lua

    Release post on Cfx.re
  • Zipline & Grapple Gun v1.0.1
    • Fix ziplines placed with the zipline gun not being removable (they now correctly follow Config.ZiplineGun.canRemove instead of Config.ZiplineItems)

    Files: server/main.lua, fxmanifest.lua

    Release post on Cfx.re

Jul 2026

  • All-in-One Drug System V2 v2.0.8
    • Fix being able to change plant harvest amount by exiting and re-entering the harvest minigame

    Files: client/harvest.lua, client/plants.lua, server/plants.lua, fxmanifest.lua

    Release post on Cfx.re
  • All-in-One Drug System V2 v2.0.7
    • Add police enter option to owned labs

    Files: client/labs.lua, server/labs.lua, shared/utils.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Boss Menu V2 v2.0.6
    • Add jobs field to Config.Shop.locations allowing to restrict shop locations to specific jobs

    Files: client/shop.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • All-in-One Drug System V2 v2.0.6
    • Fix plug NPC handoff having no interaction prompt when Config.Target is 'none'
    • Fix being able to pickpocket animal peds
    • Add Config.PickPocketing.disabledModels

    Files: client/pickpocket.lua, client/plug.lua, client/selling.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Boss Menu V2 v2.0.5
    • Fix syncing issues on some occasions when changing between jobs

    Files: client/main.lua, client/society_money.lua, client/table.lua, server/employees.lua, server/grades.lua, server/frameworks/, web/build/, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Boss Menu V2 v2.0.4
    • Fix shop orders failing entirely when inventory is full

    Files: server/shop.lua, locales/, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.2.7
    • Add exports.tk_ambulancejob:getBodyParts() and exports.tk_ambulancejob:getBodyParts(targetId) (client & server side)

    Files: client/skeletal_damage.lua, server/skeletal_damage.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.2.6
    • Add Config.Stretcher.patientOffset to adjust patient position on custom stretcher props

    Files: client/stretcher.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.2.5
    • Move gameEventTriggered event handler to editable client file

    Files: client/main_editable.lua, client/skeletal_damage.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Union Depository Heist & Bank Truck Robbery (2-in-1) v1.0.4
    • Fix Union Depository being lootable twice by breaching the back wall after it was already fully looted

    Files: server/bank_loot.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Union Depository Heist & Bank Truck Robbery (2-in-1) v1.0.3
    • Fix Union Depository doors sometimes not locking on a fresh server restart
    • Add Config.UnionDepository.resetTimer to force reset the heist a set time after it starts

    Files: client/bank_doors.lua, server/bank.lua, server/bank_main_door.lua, server/bank_wall.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re

Jun 2026

  • All-in-One Drug System V2 v2.0.5
    • Add Config.OnlineOnlyGrowth

    Files: server/main.lua, server/plants.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • All-in-One Drug System V2 v2.0.4
    • Fix workers not being able to use mixer, drying rack and meth chiller
    • Add Config.PhoneSettings.apps allowing you to disable certain apps on trap phone
    • Fix weird collision issue with LSD table

    Files: client/zones.lua, client/equipment.lua, client/processor.lua, server/processor.lua, server/workers.lua, server/shelf.lua, web/build/, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Boss Menu V2 v2.0.3
    • Improve boss menu opening speed

    Files: client/tablet.lua, client/ui_state.lua, fxmanifest.lua

    Release post on Cfx.re
  • All-in-One Drug System V2 v2.0.3
    • Add baggy, joints and rolling paper to drug shelf allowed items
    • Use secondaryInteract control for pickpocketing
    • Fix outline not showing in harvest for coca leaf

    Files: client/pickpocket.lua, client/harvest.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Boss Menu V2 v2.0.2
    • Add permissions for viewing storage and wardrobe

    Files: client/tablet.lua, shared/permissions.lua, locales/, web/build/, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • All-in-One Drug System V2 v2.0.2
    • Fix cauldron keybinds not showing rotate keybind
    • Fix not being able to cancel cauldron interaction
    • Add sell button to owned labs section in trap phone
    • Adjust layout of available and owned lab sections

    Files: client/cauldron.lua, client/phone.lua, server/labs.lua, server/phone.lua, server/workers.lua, shared/utils.lua, locales/, config.lua, tk_drugs.sql, web/build/

    Release post on Cfx.re
  • All-in-One Drug System V2 v2.0.1
    • Add visible warning if the new addon models are being used but not loaded/installed

    Files: client/main.lua, shared/utils.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Jail System V2 v1.4.4
    • Add Config.MaxJailTime

    Files: config.lua, server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.2.4
    • Add Config.HideDeathUIInPauseMenu, fixes death and last stand UI rendering on top of the GTA pause menu

    Files: client/death.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.2.3
    • Add exports.tk_ambulancejob:healInjuries(playerId)

    Files: client/healing.lua, server/death.lua, fxmanifest.lua

    Release post on Cfx.re

May 2026

  • All-in-One Drug System V2 v2.0.0
    • Full codebase rework
    • Redesign all UIs
    • Add cutting interaction for plant harvesting
    • Rework "lamp" system to "boosters"
    • Add fields: locations where plants grow and players can pick them up
    • Add preview ped when placing equipment to see which side camera will be on
    • Add objects on equipment tables to be able to know which is is which more easily
    • Add recipe selector UI when you have ingredients for multiple recipes
    • Add "processor" equipment type
    • Add drying rack (processor), used for drying shrooms and increasing quality of weed and coke
    • Add meth chiller (processor), used in meth processing
    • Divide weed into 4 different strains with own names and items
    • Add joints and joint roller equipment type
    • Rework how meth oven works
    • Add animations for coke processing and press
    • Add heroin and new equipment type "syringe"
    • Add LSD and new equipment type "dropper"
    • Add shrooms, can be picked up in fields, dried, cooked and bagged
    • Add drug shelf allowing you to store drug related items
    • Add trap phone system
    • Add drug labs, can be purchased from trap phone
    • Add worker system and drug processing automation
    • Add plug app, alternative way for selling drugs
    • Add pickpocketing
    • Add few new drug effects
    • Add addiction system
    • Add admin menu
    • & a lot of other improvements and fixes

    Files: all files

    Release post on Cfx.re
  • Advanced Boss Menu V2 v2.0.1
    • Fix certain boss menu data not loading correctly when switching between jobs

    Files: client/ui_state.lua, server/job_cache.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.4.4
    • Fix being able to place multiple objects at the same time

    Files: client/objects.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.2.2
    • Fix dragging anim continuing to play on target even when stopping dragging (was caused by last update)

    Files: client/dragging.lua, fxmanifest.lua

    Release post on Cfx.re

Apr 2026

  • Realistic Evidence System V2 v2.1.6
    • Add support for routing buckets

    Files: client/main.lua, client/zones.lua, server/main.lua, server/zones.lua fxmanifest.lua

    Release post on Cfx.re
  • Realistic Evidence System V2 v2.1.5
    • Add client side export expors.tk_evidence:setActive(active) allowing you to disable the evidence logic (for example for FFA etc.)

    Files: client/main.lua, client/vehicle_fingerprints.lua, client/zones.lua fxmanifest.lua

    Release post on Cfx.re
  • Advanced Boss Menu V2 v2.0.0
    • (NOTE: asset has been renamed to tk_bossmenu in Cfx.re Portal. The new asset should be automatically sent to all previous customers)
    • Full codebase rework
    • Redesign all UIs
    • Add wardrobe and storage to bossmenu
    • Add online employees section to home page
    • Add filters to employees page
    • Improve employee information modal
    • Add statistics page showing data about income, expenses, hours and recent activity
    • Add pending orders modal to shop
    • Add permission page and system allowing to control permission on certain features and pages
    • Add settings for changing UI theme, primary color and toggling animations
    • Add admin menu for viewing and clearing boss menu data
    • Add possibility for defining boss menu locations from the script config
    • Add support for qb/qbx gang system
    • & a lot of other improvements and fixes

    Files: all files

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.5.1
    • Minor improvements to interior door lock system

    Files: client/main.lua, server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced House Robbery V2 v2.1.9
    • Minor performance improvements

    Files: client/valuables.lua, server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.4.3
    • Add separate component index for male and female NVG

    Files: client/nvg.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.2.1
    • Fix bleed amount and chance not being calculated correctly

    Files: client/debuffs.lua, client/skeletal_damage.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.2.0
    • Fix medic teleportToBed option not working after last update
    • Add Config.ReviveDetach

    Files: client/bed.lua, client/death.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.1.9
    • Add Config.DisableDeathUI

    Files: client/death.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.1.8
    • Prevent multiple people from going on same bed
    • Add Config.Beds.headingOffset

    Files: client/bed.lua, client/medic.lua, server/bed.lua, locales/\, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.1.7
    • Detach player ped from any other peds when respawning at hospital

    Files: client/death.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Union Depository Heist & Bank Truck Robbery (2-in-1) v1.0.2
    • Add missing police amount check for back wall breaching with cutter
    • Add Config.UseStaticCoordsForDoorZones
    • Add isFlipped to Config.UnionDepository.doors
    • Skip door open security check for loot next to back wall if back wall is blown up (since it destroys the doors)
    • Minor improvements related to syncing
    • Minor performance improvements
    • Fix bank truck guards not having weapons on some occasions (invalid weapon name in Config.BankTruck.guard.weapons, make sure to update that part of config as well)
    • Fix bank truck explosive not working after last update

    Files: all files

    Release post on Cfx.re
  • Advanced Union Depository Heist & Bank Truck Robbery (2-in-1) v1.0.1
    • Minor fixes & improvements
    • Add cutter vehicle to NPC shop

    Files: all files

    Release post on Cfx.re

Mar 2026

  • Advanced Ambulance Job v1.1.6
    • Minor improvements to stretcher system
    • Add Config.Stretcher.allowAlivePlayers

    Files: client/main.lua, client/player_vehicle.lua, client/stretcher.lua, server/stretcher.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.1.5
    • Performance improvements

    Files: client/skeletal_damage.lua, server/skeletal_damage.lua, shared/skeletal_utils.lua, fxmanifest.lua

    Release post on Cfx.re

Feb 2026

  • Advanced Ambulance Job v1.1.4
    • Add exports.tk_ambulancejob:useReviveOption(targetId, reviveOptionIndex)
    • Add Config.ShowHPInSkeletalView
    • Fix BPM showing incorrectly in rare occasions
    • Force 200 max health for all ped models
    • Other minor fixes & improvements

    Files: client/main.lua, client/revive.lua, client/death.lua, client/skeletal_damage.lua, client/frameworks/, shared/skeletal_utils.lua, shared/utils.lua, web/build/, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.4.2
    • Add Config.Anims.cuffed

    Files: client/handcuffs.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re

Jan 2026

  • All-in-one MDT V2 v2.3.5
    • Add support for rx housing

    Files: server/main_editable.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced House Robbery V2 v2.1.8
    • Fix NPC inside the house just running around instead of attacking if being aimed at with a gun

    Files: client/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.5.0
    • Fix some rare issues with furnishing

    Files: client/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • CCTV Camera System v1.1.8
    • Fix showing incorrect name when adding access to a camera
    • Add CanRepairCamera to editable client file

    Files: client/main.lua, client/main_editable.lua, client/frameworks/qb.lua, server/frameworks/qb.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.4.9
    • Fix property owner not getting alert when door is lockpicked

    Files: server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.4.1
    • Add locales for keybind help text
    • Add Config.NVGs.toggleInstantly
    • Add ViewCamera and StopViewingCamera to editable client file

    Files: client/main.lua, client/main_editable.lua, client/radar.lua, client/tackle.lua, client/nvg.lua, client/bodycam.lua, locales/, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.1.3
    • Add Config.Stretcher.vehicles
    • Add Config.WalkingStick.pos & Config.WalkingStick.rot
    • Move revive command to editable server file

    Files: client/main.lua, client/stretcher.lua, client/walking_stick.lua, server/main.lua, server/main_editable.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.4.0
    • Add Config.VehicleCamRotation

    Files: client/bodycam.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Laptop v1.0.3
    • Add Config.TimeFormat & Config.TimeLocale

    Files: client.lua, web/build/, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.4.8
    • Fix few K4MB1 shells not working automatically

    Files: client/shells.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.3.9
    • Move outfits in config into police stations allowing to define different outfits for different stations
    • Show only bodycams and dashcams from jobs that share a common police station in config

    Files: client/clothing.lua, client/bodycam.lua, server/bodycam.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.4.7
    • Allow removing furniture by just looking at it and pressing DEL

    Files: client/main.lua, server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.1.2
    • Fix ped not staying in vehicle when dying
    • Possible fix for issue for servers that have spawnmanager where player would be teleported to a random location upon death
    • Add teleportToBed option to medics

    Files: client/death.lua, client/medic.lua, client/bed.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re

2025245 updates

Dec 2025

  • Housing V2 (earlier version) v1.4.6
    • Fix furniture not being removed in some occasions for MLO properties when property is removed

    Files: client/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.3.8
    • Fix some liveries not being applied for job vehicles
    • Minor error fix

    Files: client/garage.lua, server/bodycam.lua, server/shield.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.4.5
    • Fix one more rare case where furniture wouldn't be removed when selling property
    • Add Config.RemoveFurnitureOnSell

    Files: client/main.lua, server/main.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.3.7
    • Allow defining clothing for peds spawned by script

    Files: client/main.lua, client/impound.lua, client/zones.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.1.1
    • Fix rare case where health could show wrong for some peds

    Files: shared/skeletal_utils.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.4.4
    • Fix furniture in properties not being removed on rare occasions when selling property
    • Add Config.NonOwnedMLODoorsUnlocked

    Files: client/main.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Dispatch System v1.3.2
    • Add Config.Commands

    Files: client/main.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Boss Tablet (earlier version) v1.3.2
    • Fix config options added in last update not working when using bossmenu through tk_laptop

    Files: client/main.lua, web/build/, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.1.0
    • Fix being able to use the medic when dead even though revive was set to false
    • Fix setDeathState export not working in some occasions
    • Add exports.tk_ambulancejob:revive(playerId, healInjuries)

    Files: client/main.lua, client/medic.lua, client/bed.lua, client/death.lua, server/death.lua, locales/, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.4.3
    • Fix houses not working after new K4MB1 shells update

    Files: client/main.lua, client/shells.lua, fxmanifest.lua

    Release post on Cfx.re
  • Boss Tablet (earlier version) v1.3.1
    • Add Config.TimeFormat
    • Add Config.TimeLocale

    Files: client/main.lua, config.lua, fxmanifest.lua, web/

    Release post on Cfx.re
  • All-in-one MDT V2 v2.3.4
    • Add Config.ShowRemoveLicenseButton
    • Add createReport eexport

    Files: server/main.lua, web/build/, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.0.9
    • Fix debuffs not being removed on rare occasions

    Files: client/debuffs.lua, fxmanifest.lua

    Release post on Cfx.re
  • All-in-one MDT V2 v2.3.3
    • Fix charges not saving correctly on some occasions

    Files: server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.0.8
    • Move GetRespawnLocation to editable client file

    Files: client/death.lua, client/main_editable.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.0.7
    • Add Config.SkeletalDamage.disabledWeapons
    • Add CanGetDamaged to editable client file
    • Minor fixes

    Files: client/main_editable.lua, client/skeletal_damage.lua, shared/skeletal_utils.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.0.6
    • Minor fixes

    Files: client/main.lua, client/skeletal_damage.lua, server/main_editable.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.0.5
    • Refresh player hunger and thirst when revived
    • Minor changes & fixes

    Files: all files

    Release post on Cfx.re
  • Advanced Ambulance Job v1.0.4
    • Add comaptibility for txAdmin heal event so that it will also revive players
    • Minor changes & fixes

    Files: server/death.lua, server/main_editable.lua, server/frameworks/, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.0.3
    • Allowing setting coords for beds instead of only models
    • Add same healing settings to medics as beds
    • Rework bleed to be its own injury type
    • Change Config.ShowBPM to Config.BPM.show
    • Add Config.BPM.item. If item is set you will now need it for constant BPM updating, otherwise you will need to check patient BPM manually
    • Fix setting Config.LastStand.enable to false not working

    Files: all files

    Release post on Cfx.re
  • Advanced Ambulance Job v1.0.2
    • Add comaptibility for txAdmin heal event so that it will also revive players

    Files: server/death.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Ambulance Job v1.0.1
    • Add BPM system to skeletal showing the player heart rate
    • Add health and BPM to skeletal cam view
    • Add event tk_ambulancejob:onPlayerRevive
    • Add weaponInjuryTypes to Config.SkeletalDamage
    • Add IsLastStandInjury to editable client file
    • Add CanRevive to editable client file
    • Add CanOpenSkeletal to editable client file
    • Add CanUseHealingItem to editable client file
    • Fix not being able to change UI color in config

    Files: all files

    Release post on Cfx.re

Nov 2025

  • All-in-one MDT V2 v2.3.2
    • Refresh tabs when switching between MDTs

    Files: web/build, fxmanifest.lua

    Release post on Cfx.re
  • All-in-one MDT V2 v2.3.1
    • Fix being able to create new entries without permissions

    Files: web/build, fxmanifest.lua

    Release post on Cfx.re
  • Realistic Evidence System V2 v2.1.4
    • Prevent taking fingerprints if target has gloves

    Files: client/main_editable.lua, client/fingerprints.lua, locales/, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Jail System V2 v1.4.3
    • Fix player not being teleported on escape when Config.TeleportOnUnjail was set to true

    Files: client/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.3.5
    • Add CanSeeGarageVehicle and CanPurchaseItem to editable client file
    • Outfits will now be saved to certain police station

    Files: client/shop.lua, client/garage.lua, client/clothing.lua, client/main.lua, client/main_editable.lua, server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Trunk & Glovebox System v1.1.6
    • Minor improvements

    Files: server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced House Robbery V2 v2.1.7
    • Add Config.PreventSearchWhenCarryingItem

    Files: client/main.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.3.4
    • Fix Config.VehicleCamOffset not working as expected

    Files: client/bodycam.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.3.3
    • Add tracker command to editable client file
    • Add Config.TackleForEveryone

    Files: client/main_editable.lua, client/tracker.lua, client/tackle.lua, server/tackle.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System QBCore v1.1.1
    • Add Config.DisableDefaultFuelUsage
    • Add SetFuel and GetFuel to editable client file

    Files: client/main_editable.lua, client/main.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.3.2
    • Add tackle to Config.Anims
    • Add IsPoliceVehicle to editable client and server file

    Files: client/main.lua, client/tackle.lua, client/garage.lua, client/main_editable.lua, server/garage.lua, server/main.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • All-in-one MDT V2 v2.3.0
    • Add Config.DateLocale
    • Add Config.UseProfileImagesForEmployeePage

    Files: server/main.lua, web/build, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.4.0
    • Allow setting base and brick model for press per recipe

    Files: client/press.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Darkweb System QBCore v1.1.6
    • Add logs

    Files: server/main.lua, server/main_editable.lua, locales/, fxmanifest.lua

    Release post on Cfx.re
  • All-in-one MDT V2 v2.2.9
    • Fix BOLOs not loading correctly on some occasions
    • Fix new tab title being incorrect in some occasions

    Files: server/main.lua, web/build, fxmanifest.lua

    Release post on Cfx.re
  • Advanced House Robbery V2 v2.1.6
    • Add EnteredHouse and ExitedHouse to editable server file
    • Fix Config.Blip.time not working correctly

    Files: client/main.lua, server/main.lua, client/main_editable.lua, server/main_editable.lua, fxmanifest.lua

    Release post on Cfx.re
  • Realistic Evidence System V2 v2.1.3
    • Fix evidence not being removed from inventory when placing in locker if inventory was full when using ox_inventory

    Files: server/main_editable.lua, fxmanifest.lua

    Release post on Cfx.re
  • Drug Selling to NPCs ESX v1.6.1
    • Add support for tk_dispatch and cd_dispatch

    Files: client/main_editable.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Shop Robbery v1.4.4
    • Add support for tk_dispatch and cd_dispatch

    Files: client/main_editable.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.3.9
    • Add support for cd_dispatch

    Files: client/main_editable.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Dispatch System v1.3.1
    • Add Config.CallManagerSize

    Files: web/build, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Boss Tablet (earlier version) v1.3.0
    • Add support for fd_banking

    Files: server/main_editable.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • NPC Robbery ESX v1.2.9
    • Add support for tk_dispatch and cd_dispatch

    Files: client/main_editable.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Vehicle Boosting v1.2.4
    • Add support for cd_dispatch

    Files: client/main_editable.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Jewelry Robbery v1.0.9
    • Add support for tk_dispatch and cd_dispatch

    Files: client/main_editable.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Garage Robbery v1.0.6
    • Add support for tk_dispatch and cd_dispatch

    Files: client/main_editable.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.3.1
    • Fix some liveries not showing up in mechanic menu

    Files: client/mechanic.lua, fxmanifest.lua

    Release post on Cfx.re
  • Realistic Evidence System V2 v2.1.2
    • Fix error caused by last update

    Files: server/main.lua, shared/utils.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.4.2
    • Add exports.tk_housing:toggleDoorLock(propertyIndex, propertyType) (client side)
    • Add exports.tk_housing:getPropertyData(propertyIndex) (client and server side)
    • Add PropertyCreated to editable server file

    Files: client/main.lua, client/main_editable.lua, server/main.lua, server/main_editable.lua, fxmanifest.lua

    Release post on Cfx.re
  • Dispatch System v1.3.0
    • Add "Disable alerts" option to settings

    Files: web/build, fxmanifest.lua

    Release post on Cfx.re

Oct 2025

  • All-in-one MDT V2 v2.2.8
    • Fix charges not loading/saving correctly on some occasions

    Files: server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Dispatch System v1.2.9
    • Allow defining chance for predefined alerts

    Files: client/main.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced House Robbery V2 v2.1.5
    • Reset bucket if player goes too far away from house interior

    Files: client/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.3.8
    • Add Config.ShowEquipmentName

    Files: client/equipment.lua, locales/, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Realistic Evidence System V2 v2.1.1
    • Add CanLeaveEvidence() to editable client file
    • Add logs

    Files: client/main.lua, client/main_editable.lua, locales/, server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.4.1
    • Rename Config.ShowAllPropertiesInPropertyList to Config.PropertyList.showAllUnownedProperties
    • Add Config.PropertyList.allowPlayersToList
    • Add Config.PropertyList.allowRealEstateToList
    • Add CanTransferProperty() to editable server file

    Files: client/main.lua, server/main.lua, server/main_editable.lua, web/build, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.4.0
    • Add Config.ShowAllPropertiesInPropertyList

    Files: client/main.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.3.7
    • Fix not being able to sell drugs on some occasions even though enough police were online

    Files: server/main_editable.lua, fxmanifest.lua

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.3.6
    • Add SetPlayerInvisible & SetPlayerVisible to editable client file

    Files: client/main_editable.lua, client/bagging.lua, client/cauldron.lua, client/cooking.lua, client/mixer.lua, client/oven.lua, client/planting.lua, client/press.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.3.0
    • Fix being able to push vehicles while dragging a player
    • Add ApplyBlipSettings to editable client file
    • Disable shield if item is removed from inventory

    Files: client/dragging.lua, client/tracker.lua, client/main_editable.lua, client/shield.lua, server/shield.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.2.9
    • Fix custom actions showing in target for all players
    • Close bodycam/dashcam view if bodycam/dashcam is removed

    Files: client/main.lua, client/bodycam.lua, server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.3.9
    • Add PayRent to editable server file

    Files: server/main.lua, server/main_editable.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.2.8
    • Disable bodycam / dashcam if item is removed from inventory

    Files: server/bodycam.lua, fxmanifest.lua

    Release post on Cfx.re
  • All-in-one MDT V2 v2.2.7
    • Add exports.tk_mdt:removeVehicle(plate, page)

    Files: client/main.lua, server/main.lua, web/build/, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.3.8
    • Minor fixes

    Files: client/main.lua, server/main.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.3.5
    • Prevent placing objects on top of vehicles

    Files: shared/utils.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced House Robbery V2 v2.1.4
    • Minor security improvements

    Files: server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Realistic Evidence System V2 v2.1.0
    • Add few missing translations

    Files: web/build/, locales/, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.2.7
    • Fix searching not working on rare occasions

    Files: client/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Vehicle Boosting v1.2.4
    • Minor fixes

    Files: server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.3.7
    • Fix not being able to purchase houses after last update

    Files: client/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.3.4
    • Add functions for ped voice lines to editable client file

    Files: client/main_editable.lua, client/selling.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced House Robbery V2 v2.1.3
    • Add French locales (@noobypiika)

    Files: locales/fr.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Jail System V2 v1.4.2
    • Fix script not working as expected when using jail export when jailType was set to jail and cellIndex was set

    Files: client/main.lua, server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.3.6
    • Add CanPurchaseProperty to editable client file

    Files: client/main_editable.lua, client/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.3.3
    • Fix remaining time in plant UI still being incorrect in some occasions
    • Add Config.DisablePtfx

    Files: client/cauldron.lua, client/cooking.lua, client/mixer.lua, client/planting.lua, server/plants.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.2.6
    • Fix civilians being able to drag with keybind even when target wasn't cuffed or dead
    • Fix not being able to take out player from driver seat
    • Fix not being table to take out dead players from vehicles in some occasions
    • Fix civilians being able to take out players from vehicle even when the target wasn't cuffed or dead

    Files: client/main.lua, client/dragging.lua, client/handcuffs.lua, client/player_vehicle.lua, fxmanifest.lua

    Release post on Cfx.re

Sep 2025

  • Drugs V1 (earlier version) v1.3.2
    • Add CanUseDrug() to editable server file
    • Fix mixer not handling required item amounts larger than one correctly

    Files: client/mixer.lua, server/effects.lua, server/main_editable.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.3.5
    • Add PurchaseProperty() to editable server file

    Files: server/main.lua, server/main_editable.lua, fxmanifest.lua

    Release post on Cfx.re
  • Dispatch System v1.2.8
    • Fix dispatch breaking if neededItem was removed and added back to inventory

    Files: server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.2.5
    • Add stopDrag to Config.Controls
    • Change tackling command name to prevent some rare issues

    Files: client/dragging.lua, client/tackle.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • All-in-one MDT V2 v2.2.6
    • Fix minor bugs with updateVehicle and updateProfile exports

    Files: server/main.lua, server/main_editable.lua, web/build/, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.3.4
    • Fix even more UI components not changing color correctly when Config.UISetttings.color was changed

    Files: web/build/, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.2.4
    • Possible fix for job menu sometimes randomly opening when pressing ESC
    • Add distance to Config.RadarSettings

    Files: client/menu.lua, client/radar.lua, shared/utils.lua, config.lua, web/build/, fxmanifest.lua

    Release post on Cfx.re
  • Realistic Evidence System V2 v2.0.9
    • Minor improvements to how fingerprints/DNA are handled

    Files: client/main.lua, client/vehicle_fingerprints.lua, server/main.lua, server/vehicle_fingerprints.lua, web/build/, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Jail System V2 v1.4.1
    • Add Config.DisableFugitivePage

    Files: client/main.lua, web/build/, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.3.3
    • Fix a few UI components not changing color correctly when Config.UISetttings.color was changed

    Files: web/build/, fxmanifest.lua

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.3.1
    • Add WaterPlant() and FertilizePlant() to editable server file

    Files: server/plants.lua, server/main_editable.lua, fxmanifest.lua

    Release post on Cfx.re
  • CCTV Camera System v1.1.7
    • Fix not being able to swap between different cameras in group if you didn't own the cameras

    Files: client/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • All-in-one MDT V2 v2.2.5
    • Add exports.tk_mdt:registerProfile()

    Files: server/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.3.2
    • Fix error with newly created apartments caused by last update

    Files: client/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.2.3
    • Fix player dying in water when handcuffed
    • Add SendVehicleToImpound() to editable client file
    • Add some logs

    Files: client/handcuffs.lua, client/impound.lua, client/main_editable.lua, server/clothing.lua, server/garage.lua, server/impound.lua, server/shop.lua, server/main_editable.lua, locales/en.lua, locales/fi.lua, fxmanifest.lua

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.3.1
    • Fix property exits not working when changing Config.ShellOffset

    Files: client/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.3.0
    • Fix bug not allowing you to water/fertilize plants caused by last update

    Files: client/planting.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.2.2
    • Fix dragging not working on some occasions
    • Prevent climbing ladders when cuffed

    Files: client/main_editable.lua, client/dragging.lua, server/dragging.lua, server/main_editable.lua, client/objects.lua, server/objects.lua, fxmanifest.lua

    Release post on Cfx.re
  • All-in-one MDT V2 v2.2.4
    • Add BoloRemoved() to editable client file
    • Add exports.tk_mdt:updateVehicle(plate, data, page)

    Files: server/main.lua, server/main_editable.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced House Robbery V2 v2.1.2
    • Fix player teleporting on top of house when exiting on some occasions

    Files: client/main.lua, fxmanifest.lua

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.2.9
    • Minor improvements to planting
    • Allow exiting planting process by pressing ESC/Backspace
    • Fix plant growth time being incorrect on some occasions

    Files: client/planting.lua, server/plants.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.2.1
    • Minor improvements to spike strip logic

    Files: client/spike_strips.lua, client/zones.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced House Robbery V2 v2.1.1
    • Add CanUsePhoneBooth() & CanOpenPhoneBooth() to editable client file

    Files: client/main.lua, client/main_editable.lua, fxmanifest.lua

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.2.8
    • Fix selling bug caused by last update

    Files: client/selling.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.2.0
    • Fix vehicles not spawning sometimes when taken from impound
    • Fix spike strips not spawning sometimes when placed

    Files: client/objects.lua, client/impound.lua, fxmanifest.lua

    Release post on Cfx.re
  • Gang Areas QBCore v1.2.0
    • Add possibility of setting cateogry for blips

    Files: client/main.lua, config.lua, fxmanifest.lua

    Release post on Cfx.re
  • Advanced House Robbery V2 v2.1.0
    • Add exports.tk_houserobbery:getCurrentHouseDoorCoords()

    Files: client/main.lua, fxmanifest

    Release post on Cfx.re
  • Boss Tablet (earlier version) v1.2.9
    • Minor bug fixes

    Files: server/main.lua, fxmanifest

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.2.7
    • Add CalculateSaleSuccessChance to editable client file
    • Minor bug fixes

    Files: client/main_editable.lua, client/selling.lua, web/build, fxmanifest.lua

    Release post on Cfx.re
  • Advanced Police Job v1.1.9
    • Minor bug fixes

    Files: client, shared/utils.lua, fxmanifest

    Release post on Cfx.re

Aug 2025

  • Advanced Police Job v1.1.8
    • Fix objects not showing up for players that connected to server after the placement of the object
    • Fix blips not being short range by default
    • Fix "take out from vehicle" option not showing on some occasions
    • Add functions to editable server side file for when vehicles are spawned by garage or impound

    Files: client, server, fxmanifest

    Release post on Cfx.re
  • All-in-one MDT V2 v2.2.3
    • Fix MDT not loading correctly if it was closed while in loading state

    Files: web/build, server, fxmanifest

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.3.0
    • Add Config.ShellOffset

    Files: client/main.lua, config, fxmanifest

    Release post on Cfx.re
  • Dispatch System v1.2.7
    • Fix direction showing wrong value on some occasions

    Files: client/main.lua, fxmanifest

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.2.6
    • Add GiveRecipeItems to editable server file
    • Fix selling chance not being calculated correctly

    Files: client/selling.lua, server, web/build, locales, fxmanifest

    Release post on Cfx.re
  • CCTV Camera System v1.1.6
    • Add exports.tk_cctv:addAccessToCamera(cameraId, value, grade, givePermission)

    Files: server/main.lua, fxmanifest

    Release post on Cfx.re
  • Advanced House Robbery V2 v2.0.9
    • Minor bug fixes
    • Improved door coords

    Files: server, config, fxmanifest

    Release post on Cfx.re
  • Realistic Evidence System V2 v2.0.8
    • Add exports.tk_evidence:addFingerprintToDatabase(identifier)

    Files: server, fxmanifest

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.2.9
    • Add exports.tk_housing:getCurrentPropertyDoorCoords()
    • Minor bug fixes/improvements

    Files: client/main.lua, server/main.lua, fxmanifest

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.2.8
    • Fix storages not working on esx with Config.Inventory set to default
    • Fix a rare error when selling property

    Files: server, fxmanifest

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.2.5
    • Minor bug fixes
    • Security improvements

    Files: client, server, fxmanifest

    Release post on Cfx.re
  • Advanced Police Job v1.1.7
    • Radar will now automatically turn back on if it was previously on when exiting vehicle
    • Fix action exports not working

    Files: client/radar.lua, client/main.lua, fxmanifest

    Release post on Cfx.re
  • Advanced Police Job v1.1.6
    • Allowing setting minGrade also for individual vehicles, not only categories
    • Allow taking out vehicle only from menu where you can purchase them
    • Prevent handcuffing players that are inside a vehicle
    • Fix being able to push vehicles with the riot shield
    • Fix being able to handcuff players without handcuffs
    • Add CanTacklePed to editable client file
    • Add IsOnDuty to client and server framework files
    • Increase plate text visibility on radar

    Files: client, server, shared, locales, web, config, fxmanifest

    Release post on Cfx.re
  • All-in-one MDT V2 v2.2.2
    • Fix custom values for training reports not working

    Files: web, fxmanifest

    Release post on Cfx.re

Jul 2025

  • All-in-one MDT V2 v2.2.1
    • Add BoloCreated to editable server file

    Files: server, web, fxmanifest

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.2.4
    • Add missing locale for invalid combination

    Files: client, locales, fxmanifest

    Release post on Cfx.re
  • Advanced Police Job v1.1.5
    • Add admin commands /cuff & /uncuff
    • Add backwards compatibility for qb-core policejob SetCopCount event
    • Fix actions not showing up anymore on some occasions when using target and civ actions
    • Disable inventory when cuffed

    Files: client, server, fxmanifest

    Release post on Cfx.re
  • All-in-one MDT V2 v2.2.0
    • Fix bolo & warrant expiration date not being translated

    Files: web, fxmanifest

    Release post on Cfx.re
  • All-in-one MDT V2 v2.1.9
    • Fix bolos not showing up
    • Fix bolo component sizing
    • Fix employee license checkbox bug
    • Fix incident not loading correctly if opened from home page warrants

    Files: web, fxmanifest

    Release post on Cfx.re
  • Advanced House Robbery V2 v2.0.8
    • Minor changes to valuable spawn logic

    Files: client, fxmanifest

    Release post on Cfx.re
  • Realistic Evidence System V2 v2.0.7
    • Fix fingerprints being left in vehicles despite wearing gloves

    Files: client, fxmanifest

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.2.7
    • Minor fixes to furniture not syncing correctly for some players
    • Fix storage codes not working
    • Add some missing keycode translations

    Files: client, shared, web, fxmanifest

    Release post on Cfx.re
  • Advanced Police Job v1.1.4
    • Allow changing controls that are disabled when cuffed: Config.CuffControlsToDisable

    Files: client, config, fxmanifest

    Release post on Cfx.re
  • NPC Robbery QBCore v1.0.8
    • Minor fixes

    Files: client, fxmanifest

    Release post on Cfx.re
  • All-in-one MDT V2 v2.1.8
    • Add exports.tk_mdt:getCharges(page)

    Files: server, fxmanifest

    Release post on Cfx.re
  • Advanced House Robbery V2 v2.0.7
    • Allow defining specific items for locations

    Files: client, server, fxmanifest

    Release post on Cfx.re
  • Dispatch System v1.2.6
    • Add integration for pug-paintball and pug-battleroyale

    Files: client, fxmanifest

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.2.6
    • Fix issue with houses being in wrong positions caused by last update
    • Fix furniture that was just placed not being removed from other players after exiting a property
    • Minor improvements to vehicle spawning logic

    Files: client, server, fxmanifest

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.2.3
    • Minor improvements to water & fertilizer calculation logic

    Files: server, fxmanifest

    Release post on Cfx.re
  • Advanced Police Job v1.1.3
    • Civ actions for dragging and putting in vehicle will now also work if target is dead or has hands up
    • Fix vehicle colors not working correctly in mechanic menu

    Files: client, locales, fxmanifest

    Release post on Cfx.re
  • All-in-one MDT V2 v2.1.7
    • Fix calls and active units not being full height in map page
    • Fix criminal charges being re-added on some occasions after removing them

    Files: web, fxmanifest

    Release post on Cfx.re
  • Advanced Police Job v1.1.2
    • Disable walking animation on drag if player is dead

    Files: client, fxmanifest

    Release post on Cfx.re
  • All-in-one MDT V2 v2.1.6
    • Move screenshot export to client/main_editable.lua

    Files: client, fxmanifest

    Release post on Cfx.re
  • Housing V2 (earlier version) v1.2.5
    • Move screenshot export to editable client file
    • Fix property image not showing up in property list
    • Fix not being able to interact with yard storages on some occasions

    Files: client, server, utils, fxmanifest

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.2.2
    • Move drug selling animation to editable client file
    • Allow exiting the meth table view by pressing ESC

    Files: client, fxmanifest

    Release post on Cfx.re
  • Advanced Police Job v1.1.1
    • Fix dragging animation glitching for person being dragged

    Files: client, fxmanifest

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.2.1
    • Security improvements

    Files: server, fxmanifest

    Release post on Cfx.re
  • Advanced Police Job v1.1.0
    • Fix some issues with shop item minimum grades

    Files: client, fxmanifest

    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.2.0
    • When having ingredients for multiple recipes, the script will now choose the recipe with most amount of matching items

    Files: client, fxmanifest

    Release post on Cfx.re
  • Advanced Police Job v1.0.9
    • Fix spike strip rollout animation going to wrong direction on some occasions
    • Fix spike strips clipping through ground on uneven ground
    • Fix blip indicator heading not updating

    Files: client, server, fxmanifest

    Release post on Cfx.re
  • Vehicle Boosting v1.2.3
    • Add ContractStarted() & ContractCanceled() to server/main_editable.lua

    Files: server, fxmanifest

    Release post on Cfx.re
  • Advanced Police Job v1.0.8
    • Fix being able to take vests from non police vehicles
    • Add "rollout" anim for spike strips
    • Prevent placing objects on top of vehicles

    Files: client, shared, fxmanifest

    Release post on Cfx.re

Jun 2025

  • All-in-one MDT V2 v2.1.5
    • Add some missing translations
    Release post on Cfx.re
  • Realistic Evidence System V2 v2.0.6
    • Minor performance improvements
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.2.4
    • Add Config.MaxPermissions
    • Add Config.DisableSelling
    • Add Config.DisableTransferring
    • Add few new logs
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.1.9
    • Fix being able to move the flask in meth cooking
    • Fix being able to skip oven progress by pressing X
    Release post on Cfx.re
  • Advanced Police Job v1.0.7
    • Add Config.CivActions (update was already released a few days ago)
    • Fix error if Config.CivActions weren't set
    • Fix being able to cuff while dead
    Release post on Cfx.re
  • Realistic Evidence System V2 v2.0.5
    • Add exports.tk_evidence:getEvidence()
    • Add exports.tk_evidence:openUI(lockerName)
    Release post on Cfx.re
  • Advanced Police Job v1.0.6
    • Add keybind for dragging
    • Allow toggling bodycam and dashcam
    • Fix error on some occasions when viewing bodycam
    • Disable controls while player is being cuffed
    Release post on Cfx.re
  • Advanced Police Job v1.0.5
    • Fix fingerprint scanner not working
    • Fix handcuffing keybind allowing you to cuff yourself
    • Fix being able to dupe handcuffs
    Release post on Cfx.re
  • Advanced Police Job v1.0.4
    • Fix impound not working correctly on qb
    • Fix vehicle info not showing correctly on qb
    Release post on Cfx.re
  • All-in-one MDT V2 v2.1.4
    • Minor changes & fixes
    Release post on Cfx.re
  • Advanced House Robbery V2 v2.0.6
    • Add Config.ValuableItemLoseChance
    Release post on Cfx.re
  • Realistic Evidence System V2 v2.0.4
    • Fix evidence lockers not being synced to other players when first created
    Release post on Cfx.re
  • Advanced Police Job v1.0.3
    • Fix zones not showing if job was switched to police from something else
    • Prevent being able to use handcuffs while being hancuffed yourself
    • Allow using both f6 menu and target for interactions
    • Add keybinds for cuffing
    • Add GenerateVehiclePlate to editable client file
    • Add exports.tk_policejob:isHandcuffed()
    Release post on Cfx.re
  • Advanced Police Job v1.0.2
    • Prevent handcuffing player that is already handcuffed
    • Prevent uncuffing player that isn't cuffed
    • Fix target options not showing if job was changed to police
    • Improve spike strip detection logic
    • Add keybind for tackling
    • Add Config.HandcuffsOnlyForPolice
    Release post on Cfx.re
  • Advanced Police Job v1.0.1
    • Fix vehicle props not saving
    • Allow disabling tracker feature
    Release post on Cfx.re

May 2025

  • Advanced House Robbery V2 v2.0.5
    • Fixes and improvements to searching
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.1.8
    • Allow setting multiple recipes for all equipment
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.1.8
    • Allow setting multiple recipes for all equipment
    Release post on Cfx.re
  • Advanced House Robbery V2 v2.0.4
    • Fix error for that would prevent players from being able to rob houses
    Release post on Cfx.re
  • All-in-one MDT V2 v2.1.3
    • Add exports.tk_mdt:removeEvidence(id)
    Release post on Cfx.re
  • Realistic Evidence System V2 v2.0.3
    • Add "copy serial number" button to evidence actions
    • Add Config.Use3DTextForEvidence
    Release post on Cfx.re
  • Realistic Evidence System V2 v2.0.2
    • Add Config.UseMDT, when set to true will automatically register evidence to tk_mdt
    • Add Config.UseFingerprintSystem requiring police to first scan fingerprints of a player before their name will show in evidence data
    Release post on Cfx.re
  • Realistic Evidence System V2 v2.0.1
    • Fix evidence not disappearing in some occasions
    • Fix error with scene reconstruction when using target and trying to interact with evidence
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.1.7
    • Freeze player when selling drugs
    • Add props to Config.Selling
    Release post on Cfx.re
  • All-in-one MDT V2 v2.1.2
    • Minor improvements & fixes related to MDT UI freezing on rare occasions
    Release post on Cfx.re
  • All-in-one MDT V2 v2.1.1
    • Add Config.EnableIncidentExporting
    Release post on Cfx.re
  • All-in-one MDT V2 v2.1.0
    • Fixes to weapon and evidence data not saving correctly
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.9.2
    • Fix extra liveries not working
    Release post on Cfx.re
  • Gang Areas ESX v1.2.4
    • Add Config.UseOxInventory
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.2.3
    • Minor changes to how property blips are displayed
    • Fix property furniture not being removed when selling property
    Release post on Cfx.re
  • Crafting v1.1.6
    • Placed crafting tables will now save the bucket
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.1.6
    • Add Config.EffectAmounts
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.1.5
    • Adjust selling chance calculation to allow chances below 40%
    Release post on Cfx.re
  • Graffiti & Spray System v1.0.7
    • Add exports.tk_graffiti:removeSpray()
    • Add exports.tk_graffiti:openAdminMenu()
    • Add exports.tk_graffiti:clearSprays()
    Release post on Cfx.re
  • Advanced House Robbery V2 v2.0.3
    • Add Config.Conversations
    • Minor improvements
    Release post on Cfx.re
  • Advanced House Robbery V2 v2.0.2
    • Minor improvements and changes
    Release post on Cfx.re
  • Advanced House Robbery V2 v2.0.1
    • Fix error when lockpicking
    • Add Config.ShowLockpickInstructions
    Release post on Cfx.re

Apr 2025

  • Housing V2 (earlier version) v1.2.2
    • Add exports.tk_housing:getCurrentPropertyType(), returning 'house' | 'garage' | nil
    • Player will now be removed from permission list if they don't have any permissions
    Release post on Cfx.re
  • Trunk & Glovebox System v1.1.5
    • Add Config.DisableVehicleMenu
    Release post on Cfx.re
  • All-in-one MDT V2 v2.0.9
    • Fix photo taking not working on profile page
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.2.1
    • Add Config.ClearGarageEntrances
    • Remove duplicate safe from config furniture
    • Allow police to open storages that they don't own
    Release post on Cfx.re
  • Crafting v1.1.5
    • Fix being able to start crafting for a item that you didn't have enough xp for
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.1.4
    • Fix lamps not being removed when removing plant
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.1.3
    • Add functions CanUseEquipment & CanOpenPlantMenu to editable client file
    Release post on Cfx.re
  • All-in-one MDT V2 v2.0.8
    • Improve photo size on hover on larger resolutions
    • Fix some exports not working properly
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.2.0
    • Fix yard area instructions not showing up when using ox_lib
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.1.9
    • Add Config.UseCustomGarageMenu
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.1.2
    • Fix remove option not showing up on lamps when using target
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.1.1
    • Add Config.PlaceLampsAnywhere
    • Simplify Config.PlantSettings and add rotateOffset
    Release post on Cfx.re
  • All-in-one MDT V2 v2.0.7
    • Add Config.BPS
    • Adjust some page layouts on higher resolutions
    • Fix charges not showing in profiles after restarts
    Release post on Cfx.re
  • All-in-one MDT V2 v2.0.6
    • MDT should now load a lot faster
    • Add Config.ShowAddLicenseButton
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.1.8
    • Fix vehicles not saving correctly in garages using shells
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.1.0
    • Fix minor issue with qb-target
    • Fix selling menu allowing you to set higher amount than defined in config
    • Add functions StartPlacingEquipment and StopPlacingEquipment to editable client file
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.0.9
    • Add function CanOpenShop to editable client file
    • Add waterBottleModel to Config.PlantSettings
    • Add sackModel to Config.PlantSettings
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.0.8
    • Add function HarvestPlant to editable server file
    • Add function AddGlobalPed to editable client file
    • Prevent being able to interact with same NPC multiple times if you didn't sell the drugs
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.0.7
    • Fix equipment removing not working correctly on some occasions
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.0.6
    • Fix camera zooming to wrong entity if two entities were close to each other
    • Adjust camera position for meth cooking
    • Add help notifies if player hasn't done required actions in time
    • Improve few equipment animations
    • Display seed label in plant menu
    • Allow using ESC to exit mixing table
    • Add support for qb-target
    • Add function PurchasedShopItems to editable server file
    • Add function GetShopItems to editable client file
    Release post on Cfx.re
  • Advanced Jail System V2 v1.4.0
    • Fix workout anims not working
    Release post on Cfx.re
  • All-in-one MDT V2 v2.0.5
    • Add charge data to FinePlayer function
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.0.5
    • Add moneyType to Config.Selling
    • Add neededItems to Config.Plants
    • Bagging "minigame" will now check the actual amount of weed/meth you need for one bag
    • Add DrugConsumed to editable client file
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.0.4
    • Add some more functions to editable client file
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.0.3
    • Fix not being able to remove lights
    • Fix not getting equipment item back when removing
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.0.2
    • Fix bagging bugging out on some occasions
    • Fix plants not working correctly on some occasions
    Release post on Cfx.re
  • Drugs V1 (earlier version) v1.0.1
    • Add Config.DisabledAreas
    Release post on Cfx.re
  • All-in-one MDT V2 v2.0.4
    • Fix small error in server console
    • Add indicator to profiles and vehicles if they have warrant/BOLO
    • Add export exports.tk_mdt:getVehicleBolos(plate, page)
    • Fix BOLOs and warrants height being wrong on home page
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.1.7
    • Fix problems with property editing and door links
    Release post on Cfx.re
  • All-in-one MDT V2 v2.0.3
    • More fixes to calls not working properly
    • Fix police reports not working
    • Fix employee page values not loading
    • Fix licenses not working on QB
    Release post on Cfx.re
  • All-in-one MDT V2 v2.0.2
    • Fix employee name not showing in chat messages on QB
    • Fix BOLOs and warrants not showing on home page
    • Fix employees not showing on QB
    • Fix business page not showing employee grade labels on QB
    • Fix permissions not working properly on training reports and tags
    • Add citizen MDT to config
    Release post on Cfx.re
  • All-in-one MDT V2 v2.0.1
    • Allow copying text from announcements
    • Add back possibility of defining coords for MDTs and police reports
    • Fix error when trying to change callsign
    • Fix not being able to save profiles, vehicle or businesses
    • Fix properties not showing up
    • Fix MDT items not working
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.1.6
    • Fix locks not working on some doors
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.1.5
    • Fix apartment properties data not working correctly on some occasions
    • Fix garages not working with shells
    Release post on Cfx.re

Mar 2025

  • Housing V2 (earlier version) v1.1.4
    • Fix players being stuck inside properties when reconnecting on QB
    • Remove random prints added in last update
    Release post on Cfx.re
  • CCTV Camera System v1.1.5
    • Add possibility of defining offset for camera
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.1.3
    • Fix IPLs not working as interiors for houses
    • Fix last rent time not being reset when you stop renting a property
    • Fix garage exits not working as intended on some occasions
    Release post on Cfx.re
  • Advanced Jail System V2 v1.3.9
    • Escaping prison will no longer change player clothes
    • Add possibility of defining anims for mission peds
    Release post on Cfx.re
  • Job GPS Tracker System v1.3.9
    • Add option shortRange to blip settings
    Release post on Cfx.re
  • Dispatch System v1.2.5
    • Allow disabling certain components by removing their keybinds from Config.Controls
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.4.7
    • Deleting a photo in "photos" section will no longer delete all photos
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.1.2
    • Fix real estate agents not being able to edit or remove properties
    • Fix job grade detection not working correctly
    • Minor fixes to permission system
    • Add support for newer qb-inventory versions
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.1.1
    • Fix property creation throwing error if property entrances were added and then property interior was removed
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.1.0
    • Add support for illenium-appearance for wardrobes
    • Fix selling a rented property not working as intended
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.4.6
    • Add support for tk_housing V2
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.0.9
    • Fix properties not working after editing interior
    • Fix storage permission system not working correctly
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.0.8
    • Add Config.CloseWithESC
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.4.5
    • Fix bugs caused by latest update
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.4.4
    • Fix BOLOs not working as intended occasionally
    • Fix being able to spam photo taking button
    • Fix date not saving correctly
    • Grade number and charges will now sort correctly with numbers
    • Remove profile tags from citizen MDT
    • Add additional checks for phone number fetching to prevent errors
    • Add support for date localization
    • Add export exports.tk_mdt:createIncident(data)
    Release post on Cfx.re
  • Crafting v1.1.4
    • Add function CanCraft to editable server file
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.0.7
    • Update Config.Furnshing.sellPercentage to actually be percentage instead of multiplier
    Release post on Cfx.re
  • NPC Robbery QBCore v1.0.7
    • Move qb-target export to editable file
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.0.6
    • Add command /removeunusedproperties
    • Add function SpawnedGarageVehicles to editable server file
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.0.5
    • Bug fixes and improvements
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.0.4
    • Fix furniture rotation not being saved correctly
    • Fix error if house interior label wasn't set
    • Fix stashes not working on qb
    • Other minor fixes & changes
    • Add Config.Furnishing.maxStorages, allows you to define how many storages can be placed in a property
    • Add possibility of defining stash slots/weight per furniture
    • Add more data to logs
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.0.3
    • Fix furnishing with gizmo enabled not working as intended
    • Disable cart checkout if you are placing furniture
    • Add function ToggleFurnishing to editable client file
    Release post on Cfx.re
  • Housing V2 (earlier version) v1.0.2

2024271 updates

Dec 2024

  • MDT V1 (earlier version) v1.4.3
    • Fix licenses showing incorrectly on QB
    Release post on Cfx.re
  • Advanced Jail System V2 v1.3.8
    • Fix reclaiming not working after latest updates
    Release post on Cfx.re
  • Dispatch System v1.2.4
    • Fix panic button cooldown not working correctly
    Release post on Cfx.re
  • CCTV Camera System v1.1.4
    • Add Config.DisableButtonOnDestroy
    Release post on Cfx.re
  • Ownable Garage System v1.6.0
    • Add furniture list to garage menu allowing you to see and remove all furniture in one place
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.4.2
    • Fix MDT title scaling
    • Add support for bcs housing
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.4.1
    • More improvements to data handling
    Release post on Cfx.re
  • Advanced Jail System V2 v1.3.7
    • Fix chip seller ped not working when not jailed
    Release post on Cfx.re
  • Boss Tablet (earlier version) v1.2.8
    • Add exports.tk_bosstablet:startTrackingHours(playerId) & exports.tk_bosstablet:stopTrackingHours(playerId) (server side)
    Release post on Cfx.re
  • Trunk & Glovebox System v1.1.4

Nov 2024

  • Mechanic Job with Tuning v1.9.1
    • Add Config.OnlyShowActive , when set to true will only show blips of mechanic shops that have players online
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.4.0
    • Add support for newer gksphone version
    • Fix training report values not working as intended when setting to 1
    • Fix employees page not being scrollable
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.3.9
    • Fix ems training report data being incorrect
    Release post on Cfx.re
  • All-in-One Bar Job v1.3.5
    • Add Config.OnlyShowActive , when set to true will only show blips of bars that have players online
    Release post on Cfx.re
  • Jewelry Robbery v1.0.8
    • Add function DeliveryStarted to editable client file
    Release post on Cfx.re
  • Advanced Laptop v1.0.2
    • Fix app.onUse not working as intended on some occasions
    • Improve desktop app name layout
    • Change default background to new one
    Release post on Cfx.re

Oct 2024

  • Mechanic Job with Tuning v1.9.0
    • Add Config.EnableJobMenu
    • Add tuningMenus to Config.Jobs allowing you to define tuning locations in Config.Jobs without having to make new tuning menu for each location in Config.TuningMenus
    • Move OpenJobMenu to editable client file
    Release post on Cfx.re
  • Ownable Garage System v1.5.9
    • Add LeavingGarage and EnteringGarage to editable server and client files
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.3.8
    • Fix new legislation appearing in charges
    Release post on Cfx.re
  • All-in-One Bar Job v1.3.4
    • Add Config.EnableJobMenu
    Release post on Cfx.re
  • Crafting v1.1.3
    • Add line clamping to craftable item label
    Release post on Cfx.re
  • All-in-One Bar Job v1.3.3
    • Move ox_target functions to editable client file
    Release post on Cfx.re
  • Dispatch System v1.2.3
    • Fix call units list not updating correctly on some occasions
    Release post on Cfx.re
  • CCTV Camera System v1.1.3
    • Add bunch of functions to editable server file
    Release post on Cfx.re
  • Shop Robbery v1.4.3
    • Add Config.UseOxTarget
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.3.7
    • Add Config.Images
    • Add support for rcore prison
    • Add export createPoliceReport
    • Fix police report tag saving not working correctly
    • Other minor changes & improvements
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.3.6
    • Improvements to data saving
    Release post on Cfx.re
  • Boss Tablet (earlier version) v1.2.4
  • Dispatch System v1.2.2
    • Fix weapon blacklist not working for shooting alerts
    Release post on Cfx.re
  • Vehicle Boosting v1.2.2
    • Add Config.RemoveVehOnCancel
    Release post on Cfx.re
  • Vehicle Boosting v1.2.1
    • Add export openUI
    Release post on Cfx.re
  • Jewelry Robbery v1.0.7
    • Add Config.UseOxTarget
    Release post on Cfx.re

Sep 2024

  • MDT V1 (earlier version) v1.3.5
    • Fixes & improvements
    Release post on Cfx.re
  • Dispatch System v1.2.1
    • Fix speeding alert being sent by passangers
    Release post on Cfx.re
  • Advanced Jail System V2 v1.3.6
    • Fix logs not being sent if player was jailed by server
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.3.4
    • Add export for setting employee callsign: exports.tk_mdt:setCallsign(identifier, callsign, page) where page is 'police' or 'ambulance'
    • Add notifications to saving and deleting pages
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.3.3
  • Dispatch System v1.2.0
    • Fix Config.AttachAllUnitsInVehicleToCall not working correctly
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System QBCore v1.1.0
    • Add Config.AllowRefuelingWithJerryCan
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.3.2
    • Add French locales
    Release post on Cfx.re
  • Dispatch System v1.1.9
    • Add French locales
    • Add Config.AttachAllUnitsInVehicleToCall
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.3.1
    • Add TogglePhotoMode to editable client file
    Release post on Cfx.re
  • Dispatch System v1.1.8
    • Add Config.AttachAllUnitsToCall
    • Remove call blip when call is removed manually
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.3.0
    • Fix evidence and weapon names not saving on some occasions
    • Minor fixes to charges page not working as intended
    Release post on Cfx.re
  • Boss Tablet (earlier version) v1.2.3
    • Add CreateShopPed to editable client file
    • Other minor fixes/changes
    Release post on Cfx.re
  • Boss Tablet (earlier version) v1.2.2
    • Remove debug print
    Release post on Cfx.re
  • Vehicle Boosting v1.2.0
  • Dispatch System v1.1.7
    • Fix calls not being synced correctly to newly connected players
    • Add Config.RemoveCallFromEveryone
    • Move GetCallsign to editable server file
    • Add server side export setRadio
    • Add server side export setCallsign
    Release post on Cfx.re
  • Crafting v1.1.2
    • Fix crafting amount not working correctly if keep was set to true for any of items needed for crafting
    Release post on Cfx.re
  • Shop Robbery v1.4.2
    • Fix cashiers not spawning at all after latest update
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.2.9
    • Allow opening report menu using export
    • Change export openMDT to openUI
    • Move SaveReport to editable server file
    Release post on Cfx.re
  • Boss Tablet (earlier version) v1.2.1
    • Fix error caused by latest update
    Release post on Cfx.re
  • Gang Areas QBCore v1.1.9
    • Add support for ox_inventory
    Release post on Cfx.re
  • Vehicle Boosting v1.1.9
  • Boss Tablet (earlier version) v1.2.0
    • Refactor code
    • Major performance improvements
    • Fix incorrect locale
    Release post on Cfx.re
  • Advanced Jail System V2 v1.3.5
    • Minor improvements
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.2.7
    • Allow searching by fingerprint
    • Fix license duplication on some occasions when using esx_license
    • Fix legislation displaying wrong information on some occasions
    Release post on Cfx.re
  • Dispatch System v1.1.6
    • Fix groups not being loaded correctly when connecting to server
    • Fix unit duplication when player grade was updated but job not changed
    Release post on Cfx.re
  • Crafting v1.1.1
    • More minor improvements
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.2.6
    • Add limit to select component to improve performance with large datasets
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.2.5
    • Combine Config.Licenses and Config.LicenseValues into one config option
    • Minor fixes
    Release post on Cfx.re
  • Darkweb System ESX v1.2.1
  • Darkweb System QBCore v1.1.5
    • Use target also for seller ped if enabled in config
    • Fix an issue with category going empty after purchasing an item when using tk_laptop
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.2.4
    • Fix EMS not being able to remove reports
    • Sort page lists showing newest at top
    • Add take photo button to facial recognition modal
    • Add support for default qb and esx license systems
    • Don't check duty status by default as it was causing issues for some users
    Release post on Cfx.re
  • Vehicle Boosting v1.1.8
    • Add export exports.tk_boosting:isBoostingVehicle(vehNetId)
    Release post on Cfx.re
  • Dispatch System v1.1.5
    • Don't check duty status by default as it was causing issues for some users
    • Add missing locales
    • Add PlayCallSound to editable client file
    Release post on Cfx.re
  • Dispatch System v1.1.4
    • Minor improvements
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System ESX v2.1.9
    • Fix not being able to take out fuel truck anymore if it was returned to garage instantly
    Release post on Cfx.re
  • Shop Robbery v1.4.1
    • Cashier NPCs will no longer spawn if the NPC robbing feature is disabled in config
    Release post on Cfx.re
  • Advanced Jail System V2 v1.3.4
  • MDT V1 (earlier version) v1.2.3
    • Add support for nolag_properties
    Release post on Cfx.re

Aug 2024

  • MDT V1 (earlier version) v1.2.2
    • Add support for pickle_prisons
    • Add support for cylex_housing
    • Fix minor issues with registerVehicle export
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System ESX v2.1.8
    • Move functions handling petrol can fuel to editable server file
    Release post on Cfx.re
  • Advanced Jail System V2 v1.3.3
    • Minor improvements
    • Add export getJailedPlayers
    • Add Config.JailCigaretteItem
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.2.1
    • Add duty check
    • Add missing locales
    Release post on Cfx.re
  • Dispatch System v1.1.3
    • Alerts will also now show information of a vehicle the player is trying to enter
    Release post on Cfx.re
  • Trunk & Glovebox System v1.1.3
    • Add Config.RemoveNonExistingVehicles
    Release post on Cfx.re
  • CCTV Camera System v1.1.2
  • MDT V1 (earlier version) v1.2.0
    • Add possibility of removing incidents, reports, training reports, police reports, evidence and weapons in MDT
    • Add export registerVehicle
    • Newly created characters should now instantly be registered to MDT profiles
    Release post on Cfx.re
  • Dispatch System v1.1.2
  • Ownable Garage System v1.5.8
  • Advanced Jail System V2 v1.3.2
    • Add export getSentence
    • Add export seizeItems
    Release post on Cfx.re
  • Dispatch System v1.1.1
    • Fix ingoredJobs not working work vehicle stealing alert
    Release post on Cfx.re
  • Trunk & Glovebox System v1.1.2
    • Add Config.VehicleModelGloveBoxSizes and Config.VehicleModelTrunkSizes
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.1.9
    • Add "take photo" button to employees page
    • Fix small typo in English translations
    • Add support for rcore_dispatch
    Release post on Cfx.re
  • Vehicle Boosting v1.1.7
    • Allow defining multiple items for tablet, lockpick and GPS hacking device
    Release post on Cfx.re
  • Trunk & Glovebox System v1.1.1
    • Add possibility of defining max amount of items in trunk/gloveboxes per vehicle class
    Release post on Cfx.re
  • Dispatch System v1.1.0
    • Don't play alert animation on mission entities to prevent conflicts
    • Fix callsign not saving correctly
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.8.9
  • Ownable Garage System v1.5.7
    • Fix an issue with vehicle passangers bugging out when entering a garage
    Release post on Cfx.re
  • Advanced Jail System V2 v1.3.1
  • MDT V1 (earlier version) v1.1.8
    • Add support for high-phone
    • Add support for yseries phone
    • Add export getPlayerLicenses
    • Add export setProfileImage
    Release post on Cfx.re
  • Advanced Jail System V2 v1.3.0
  • MDT V1 (earlier version) v1.1.7
    • Get rid of random prints in console on restart
    • Reduce file size by a bit
    Release post on Cfx.re
  • Dispatch System v1.0.9
    • Minor improvements
    Release post on Cfx.re
  • Boss Tablet (earlier version) v1.1.7
    • Fix shop item amount changing randomly
    • Add Config.Banking , adding support for esx, old & new QB, okok and renewed banking
    Release post on Cfx.re
  • CCTV Camera System v1.1.1
    • Add Config.ShowPlayerNameInRemoveAccess
    • Add Config.GetAccessOnHack
    • Prevent being able to give access to camera to same player multiple times
    • Prevent being able to give access to yourself
    Release post on Cfx.re
  • Dispatch System v1.0.8
  • Drug Selling to NPCs ESX v1.6.0
    • Add Config.AllowSellingFromVehicle
    Release post on Cfx.re
  • Shop Robbery v1.4.0
    • Remove mythic_progbar dependency
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.1.6
    • Fix issues on qbox
    • Fix grade being unknown on QB
    • Fix an issue with employee page not updating correctly on some occasions
    Release post on Cfx.re
  • CCTV Camera System v1.1.0
    • Fix being able to turn on nightvision when camera is destroyed
    Release post on Cfx.re
  • Crafting v1.1.0
    • Minor improvements
    Release post on Cfx.re
  • Ownable Drug Labs QBCore v1.1.0
    • Fix few small problems with translations
    Release post on Cfx.re
  • Dispatch System v1.0.7
    • Fix error when saving group
    • Fix duplicate players in units on rare occasions
    Release post on Cfx.re
  • Garage Robbery v1.0.5
    • Remove mythic_progbar dependency
    Release post on Cfx.re
  • Crafting v1.0.9
    • Add CanOpen to client/main_editable.lua
    Release post on Cfx.re

Jul 2024

  • Advanced Jail System V2 v1.2.9
    • Add Config.TeleportOnUnjail
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.1.5
    • Fix an issue with charges not displaying correctly when editing them
    • Fix charge points not showing correclty on charges page
    • Other minor improvements to charge editing
    Release post on Cfx.re
  • CCTV Camera System v1.0.9
    • Add separate config options for default and destroyed timecycle modifier
    • Add config option for timecycle modifier strength
    • Fix an issue with ox_lib not being used for camera name propmt even when set to true
    • Fix issues with tablet animation when using tk_laptop
    Release post on Cfx.re
  • Dispatch System v1.0.6
    • Fix an error with some of the premade alerts on some occasions
    • Fix online job players not being loaded correctly in script on QB
    Release post on Cfx.re
  • Dispatch System v1.0.5
    • Fix phone number not being displayed correctly
    • Fix error in console when moving call manager
    Release post on Cfx.re
  • Bullet Effects QBCore v1.0.2
    • Add export getPlayerBullets
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.1.4
    • Minor fixes
    • Add support for core_dispatch
    Release post on Cfx.re
  • Dispatch System v1.0.4
    • Add Config.CallManagerPosition
    • Add a /911 command that will allow players to send a message to police
    • Call manager position will now save over restarts for users
    • Fix an issue with units not showing correctly
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.1.3
    • Fix qs-dispatch compatibility error
    • Fix an issue with license points not showing up correctly on incident criminals
    • Fix EMS profile saving not working as intended
    • Add Config.Templates allowing you to set default content for reports
    • Allowing setting weapon image in registerWeapon
    • Fix some issues with training reports
    Release post on Cfx.re
  • Dispatch System v1.0.3
    • Fix error on connect
    • Add Config.NotificationPosition
    • Add notification to Config.Dispatch --> pages
    Release post on Cfx.re
  • Dispatch System v1.0.2
    • Improvements to backwards compatibility
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.1.2
    • Add support for tk_dispatch
    Release post on Cfx.re
  • Dispatch System v1.0.1
    • Minor fixes and improvements
    Release post on Cfx.re
  • Ownable Garage System v1.5.6
    • Minor improvements to handling the garage that player left in when connecting back to server
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.1.1
    • Fix an issue with EMS reports not saving
    • Fix registerWeapon owners not being saved correctly
    Release post on Cfx.re
  • CCTV Camera System v1.0.8
    • Fix tablet prop being removed when exiting camera view
    Release post on Cfx.re
  • Crafting v1.0.8
    • Add tableIndex param to XP set & get functions
    • Move ox_target functions to editable client file
    Release post on Cfx.re
  • All-in-One Bar Job v1.3.2
    • Allow changing amount of items received when crafting
    Release post on Cfx.re
  • Advanced Jail System V2 v1.2.8
    • Fix items not being removed when using jail export with identifier
    Release post on Cfx.re
  • Drug Selling to NPCs QBCore v1.2.2
    • Fix issue with robbing bugging out when player enters a vehicle at the same time when trying to sell drugs
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.1.0
    • Move GetVehicleName to editable client file
    • Add Config.Jail
    Release post on Cfx.re
  • Advanced Jail System V2 v1.2.7
    • Fix minor error on connecting
    • Allow jailing/unjailing by player identifier using exports
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.0.9
    • Fix incorrect phone number in police report on some occasions on phone scripts where phone number can change
    Release post on Cfx.re
  • Ownable Drug Labs QBCore v1.0.9
    • Fix item labels not working on some occasions on ox_inventory
    • Change some left over 3D Text to qb-core drawtext
    • Minor fixes
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.0.8
    • Fix no data being passed to JailPlayer and FinePlayer
    Release post on Cfx.re
  • Drug Selling to NPCs QBCore v1.2.1
    • Fix items not being detected on some occasions
    Release post on Cfx.re
  • Vehicle Boosting v1.1.6
    • Check online police count also when starting the contract and not only when generating contract
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.0.7
    • Add support for gksphone
    • Add support for qs-housing
    • Add support for ps-dispatch
    • Improvements to map
    Release post on Cfx.re
  • Advanced Jail System V2 v1.2.6
    • Add notifications for receiving items and money from tasks
    • Fix task blips not disappearing when being unjailed
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.0.6
  • MDT V1 (earlier version) v1.0.5
    • Add some default charges to config (disabled by default)
    • Add missing GetProperty function to editable server file
    • Add possibility of filtering by tag to profiles and vehicles
    • Add Config.DateFormat
    • Add Config.ExcludeBusinesses
    • Fix license points not working as intended on some occasions
    • Fix newly hired officers/paramedics not being displayed correctly
    • Fix duplicate extension warning in text editor
    • Fix BOLOs on reports not working as intended
    • Separate name locale into multiple ones
    • Line clamp charge names in charge list
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.0.4
    • Minor fixes & changes
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.0.3
    • Fixed calls being removed too early and added time parameter to addCall export for defining time
    • Show only properties with owner by default
    • Add support for qbx_properties
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.0.2
    • Add missing locales
    • Fix officer/paramedic name not displaying on QB
    • Fix error if home page was removed in config
    • Fix weapon owners not opening a new page when clicked
    • Add fingerprint and bloodtype to profiles (QB)
    • Add registerWeapon export
    Release post on Cfx.re
  • MDT V1 (earlier version) v1.0.1
    • Minor fixes & changes
    • Add support for ps-housing & loaf_housing
    • Add support for cd_dispatch & qs-dispatch
    • Add support for lb_phone
    • Note: I don't own these scripts so I can't test them myself but if any problems with these occur, they will be fixed once I get feedback from customers
    Release post on Cfx.re
  • All-in-One Bar Job v1.3.1
    • Add VehicleSpawned() to editable client file
    Release post on Cfx.re
  • Advanced Jail System V2 v1.2.5
    • Fix "get up" text not disappearing on some occasions
    Release post on Cfx.re
  • Bullet Effects QBCore v1.0.1
    • Add support for onesync legacy
    Release post on Cfx.re

Jun 2024

May 2024

  • Advanced Jail System V2 v1.2.4
  • Advanced Jail System V2 v1.2.3
    • Add missing qb notify for prison escape
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System QBCore v1.0.9
    • Move FuelVehicle() to editable client file
    Release post on Cfx.re
  • CCTV Camera System v1.0.7
    • Add ability to choose whether to give full permissions (edit, rename, remove, etc.) to job or player when adding access
    • Remove Config.PlayerCanManage & Config.JobCanManage as they are not needed anymore
    Release post on Cfx.re
  • Graffiti & Spray System v1.0.6
    • Allow restricting certain words to certain jobs
    Release post on Cfx.re
  • Jewelry Robbery v1.0.5
    • Minor changes & fixes
    Release post on Cfx.re
  • Garage Robbery v1.0.4
    • Performance improvements
    • Add LockpickMinigame() to editable client file
    Release post on Cfx.re
  • Advanced Jail System V2 v1.2.2
    • Fix some distance checks not working on some occasions
    • Fix ankle monitors not working as intended
    • Fix few of the NPC events not working as intended
    Release post on Cfx.re
  • Vehicle Boosting v1.1.1
    • Add function ContractFinished to editable server file
    Release post on Cfx.re
  • Shop Robbery v1.3.9
    • More improvements to NPC spawning
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.2.3
  • Advanced Jail System V2 v1.2.1
    • Fix item metadata not saving with qs-inventory
    • Fix ankle monitor blip not disappearing when player quits
    Release post on Cfx.re
  • Gang Areas QBCore v1.1.8
    • Move ItemBox and GetLabel functions to editable server file
    Release post on Cfx.re

Apr 2024

  • Vehicle Boosting v1.1.0
    • Add option setWaypoint to Config.Blips --> deliveryBlip
    Release post on Cfx.re
  • Ownable Drug Labs QBCore v1.0.8
    • Minor fixes
    • Add function GiveDrugSellingReward to editable server file
    • Add french locale (@SimonR191 )
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.8.8
    • Add function CanOpenTuningMenu to editable client file
    • Add function PurchaseMods to editable server file
    Release post on Cfx.re
  • Advanced Jail System V2 v1.2.0
  • Boss Tablet (earlier version) v1.1.3
  • CCTV Camera System v1.0.6
    • Add Config.JobCanManage
    • Add Config.PlayerCanManage
    Release post on Cfx.re
  • Vehicle Boosting v1.0.9
    • Add possibility of adding items as rewards
    Release post on Cfx.re
  • CCTV Camera System v1.0.5
    • Add exports.tk_cctv:isInCameraView()
    • Fix cameras facing the wrong way by default on some occasions
    Release post on Cfx.re
  • Advanced Jail System V2 v1.1.9
    • Add function ToggleTalkingToNPC to editable client file
    Release post on Cfx.re
  • Advanced Jail System V2 v1.1.8
  • NPC Robbery QBCore v1.0.6
    • Add function RobProgBar to editable client file
    • Other minor changes
    Release post on Cfx.re
  • Shop Robbery v1.3.8
    • More changes to NPC spawning
    Release post on Cfx.re
  • Advanced Jail System V2 v1.1.7
    • Add Config.MDTTimeMultiplier
    • Add Config.MDTCoords
    Release post on Cfx.re
  • Boss Tablet (earlier version) v1.1.2
    • Improve shop menu layout
    Release post on Cfx.re

Mar 2024

  • Advanced Jail System V2 v1.1.6
    • Fix invalid locale in roulette when using ox_target
    • Fix being able to plant flowers too far away when using ox_target
    • Add ox_target option for collecting and watering plants
    Release post on Cfx.re
  • Crafting v1.0.7
    • Fix error caused by latest update
    Release post on Cfx.re
  • Shop Robbery v1.3.7
    • Improve NPC spawning logic
    Release post on Cfx.re
  • Graffiti & Spray System v1.0.5
    • Add export exports['tk_graffiti']:openSprayMenu()
    • Add function CanOpenSprayMenu() to editable client file
    • Make items in config optional also for esx and qb
    • Add start to Config.AlertOnDelete
    • Add Config.DeleteBlip that lets you enable a blip on your graffiti when it is being removed
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.8.7
    • Fix rear wheel not changing on motorcycles when using motorcycle wheels
    • Fix multiple tuning locations not working correctly on rare occasions
    Release post on Cfx.re
  • Gang Camps v1.1.2
    • Add function GiveLoot to editable server file
    Release post on Cfx.re
  • Gang Areas ESX v1.2.3
  • Darkweb System ESX v1.2.0
    • Add Config.TabletAnim
    Release post on Cfx.re
  • Ownable Drug Labs QBCore v1.0.7
    • Add function Translate to editable client and server files
    Release post on Cfx.re
  • Darkweb System ESX v1.1.9
    • Add Config.DarkwebItem
    Release post on Cfx.re
  • Advanced Jail System V2 v1.1.5
    • Move ox_target functions to editable client file
    Release post on Cfx.re
  • Vehicle Boosting v1.0.8
    • Move functions that save data using KVPs to editable server file
    Release post on Cfx.re
  • Gang Areas ESX v1.2.2
    • Fix error caused by latest update
    Release post on Cfx.re
  • Crafting v1.0.6
    • Move function DoProgress to editable client file
    Release post on Cfx.re
  • Ownable Drug Labs QBCore v1.0.6
  • Bullet Effects ESX v1.2.6
    • Fix error caused by latest update when using ox_lib
    Release post on Cfx.re
  • Advanced Jail System V2 v1.1.4
    • Add Config.CancelKey
    Release post on Cfx.re
  • NPC Robbery QBCore v1.0.5
    • Move some qb events to editable client file
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.8.6
    • Move vehicle repairing, cleaning, lockpicking and impounding to server side
    Release post on Cfx.re
  • Bullet Effects ESX v1.2.5
    • Add bullets as real items that can be analyzed (only works when using ox_inventory and esx_tk_evidence)
    Release post on Cfx.re
  • Vehicle Boosting v1.0.7
    • Fix shop item count being incorrect on some occasions
    Release post on Cfx.re
  • Gang Areas ESX v1.2.1
    • Add possibility of defining spawn coords for peds for each area
    Release post on Cfx.re
  • Graffiti & Spray System v1.0.2
    • Add Config.AlertOnDelete
    Release post on Cfx.re
  • Advanced Jail System V2 v1.1.3
    • Add Config.TeleportIfAdmin
    Release post on Cfx.re
  • Advanced Jail System V2 v1.1.2
    • Fix items not being removed when using jail export
    • Add possibility to define outside coords for each cell individually
    • Fix money handling not working on QB
    Release post on Cfx.re
  • Ownable Drug Labs QBCore v1.0.5
  • Graffiti & Spray System v1.0.1
    • Add particle effect to spraying (will be the color of the graffiti)
    Release post on Cfx.re

Feb 2024

  • Gang Areas ESX v1.2.0
    • Performance improvements
    Release post on Cfx.re
  • Advanced Jail System V2 v1.1.1
    • Fix players not being removed from prison tasks when leaving the server
    • Fix server side jail export not working
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.2.2
    • Fix problems with drug selling when using ox_target
    Release post on Cfx.re
  • Trunk & Glovebox System v1.1.0
    • Fix police not being able to open trunks of some vehicles on some occasions
    Release post on Cfx.re
  • Gang Areas ESX v1.1.0
    • Minor bug fixes
    Release post on Cfx.re
  • Job GPS Tracker System v1.3.7
    • Add function GetIdentity to editable server file
    • Add function GetIdentifier to editable client file
    Release post on Cfx.re
  • Advanced Jail System V2 v1.1.0
    • Fix jail export not working
    • Add Config.TeleportOnlyNearby
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.2.1
    • Minor bug fixes
    Release post on Cfx.re
  • Advanced Jail System V2 v1.0.9
    • Add Config.EnableLockup
    Release post on Cfx.re
  • Ownable Drug Labs QBCore v1.0.4
  • Boss Tablet (earlier version) v1.1.1
    • Fix errors with hiring when Config.HiringShowNames was set to true
    Release post on Cfx.re
  • Advanced Jail System V2 v1.0.8
    • Fix task blips not appearing
    • Fix not being able to open the MDT on QB on some occasions
    Release post on Cfx.re
  • Ownable Drug Labs QBCore v1.0.3
    • Minor bug fixes
    Release post on Cfx.re
  • Job GPS Tracker System v1.3.6
    • Add export exports.esx_tk_tracker:setRadio(channel) which shows current radio in your tracker blip name
    • Fix few bugs caused by latest update
    Release post on Cfx.re
  • Advanced Jail System V2 v1.0.7
    • Add French locales
    • Add qb-inventory items to README
    • Fix item metadata not saving for qb-inventory
    Release post on Cfx.re
  • Vehicle Boosting v1.0.6
    • Fix area blip coords not being same for every member in group
    • Fix vehicle plate or color being incorrect on rare occasions
    Release post on Cfx.re

Jan 2024

  • Job GPS Tracker System v1.3.5
    • Refactor and improve code
    • Add export exports.esx_tk_tracker:FreezeTracker(toggle)
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.8.5
  • Ownable Drug Labs ESX v1.2.0
    • Fix lab peds not being deleted on some occasions
    Release post on Cfx.re
  • Crafting v1.0.5
    • Add distance check for each time crafting a new item instead of only when starting
    Release post on Cfx.re
  • Boss Tablet (earlier version) v1.1.0
    • Add shop page to tablet where players can purchase various items using their company money
    • Add Config.HiringShowNames
    Release post on Cfx.re
  • Ownable Garage System v1.5.4
    • Fix error caused by latest update
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.1.9
    • Fix drug selling not working for some older esx versions
    Release post on Cfx.re
  • CCTV Camera System v1.0.4
    • Add Config.DebugMode
    Release post on Cfx.re
  • Boss Tablet (earlier version) v1.0.3
    • Fix not being able to update offline player grade on QB
    Release post on Cfx.re
  • Drug Selling to NPCs ESX v1.5.9
    • Minor bug fixes
    Release post on Cfx.re
  • Ownable Garage System v1.5.3
    • Fix error when deleting garages
    Release post on Cfx.re
  • Advanced Jail System V2 v1.0.6
    • Fix police webhook not working
    • Fix error with dish washing caused by latest update
    • Fix player not being unjailed after doing tasks when sentence was over
    Release post on Cfx.re
  • Vehicle Boosting v1.0.5
    • Fix class areaRadius not affecting the actual blip area radius
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System ESX v2.1.6
    • Fix fuel cans not working with ox_inventory
    Release post on Cfx.re
  • Advanced Jail System V2 v1.0.5
    • Fix jail task blips not syncing correctly for new players
    Release post on Cfx.re
  • Crafting v1.0.4
    • Fix not being able to edit sv_config.lua
    Release post on Cfx.re
  • Vehicle Boosting v1.0.4
    • Add Config.LockpickRemoveChance
    Release post on Cfx.re
  • Boss Tablet (earlier version) v1.0.1
    • Add Config.DebugMode
    Release post on Cfx.re
  • Advanced Jail System V2 v1.0.4
    • Fix not being able jail closest player from Prison MDT
    Release post on Cfx.re
  • Advanced Jail System V2 v1.0.3
    • Prevent non police players from using the Prison MDT
    • Fix roulette not working correctly with ox_lib
    Release post on Cfx.re
  • Crafting v1.0.3
    • Add server side config and move Config.CraftingTables there
    Release post on Cfx.re
  • Vehicle Boosting v1.0.3
    • Add VIN scratching compatibility for QBCore
    • Fix VIN scratch locale for QBCore
    Release post on Cfx.re
  • Advanced Jail System V2 v1.0.2
    • Add support for qs-inventory
    • Change Config.UseOxInventory to Config.Inventory
    • Remove Config.WeaponsAreItems
    Release post on Cfx.re
  • Darkweb System QBCore v1.1.4
    • Add Config.InteractDist
    • Fix ox_target not working
    Release post on Cfx.re
  • CCTV Camera System v1.0.3
    • Add Config.Adjust.speed
    • Change Config.MaxAdjustDist to Config.Adjust.maxDist
    • Add client side export openCameraTablet
    Release post on Cfx.re
  • Vehicle Boosting v1.0.2
    • Fix not being able accept contracts on some occasions
    • Add VehicleLockpicked to editable client file
    Release post on Cfx.re
  • Advanced Jail System V2 v1.0.1
    • Add missing sql file
    • Fix item removing not working with QB when ox_inventory was used
    • Other minor fixes & improvements
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.1.8
    • Add Config.MaxLabAmount
    Release post on Cfx.re
  • Crafting v1.0.2
    • Fix table removing not working as intended (make sure to run sql file again)
    Release post on Cfx.re
  • Vehicle Boosting v1.0.1
    • Small bug fixes
    Release post on Cfx.re
  • Shop Robbery v1.3.6
    • Fix error with police alert
    Release post on Cfx.re
  • CCTV Camera System v1.0.2
    • Add function MotionDetectedAlert to editable client file
    Release post on Cfx.re
  • Drug Selling to NPCs ESX v1.5.8
    • Add GetItemAmount to editable client file
    Release post on Cfx.re
  • Bullet Effects ESX v1.2.4
    • Minor changes to code
    Release post on Cfx.re
  • Drug Selling to NPCs QBCore v1.1.9
    • Add GetItemAmount to editable server file
    Release post on Cfx.re
  • Darkweb System ESX v1.1.8
    • Minor changes to code
    • Add Config.LaptopModel
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.1.7

2023229 updates

Dec 2023

  • Ownable Garage System v1.5.2
    • Fix more issues with esx_tk_housing compatibility
    Release post on Cfx.re
  • Darkweb System QBCore v1.1.3
    • Add Config.UseOxTarget
    Release post on Cfx.re
  • Ownable Drug Labs QBCore v1.0.2
    • Add GetItemAmount function to editable server file
    Release post on Cfx.re
  • Bullet Effects ESX v1.2.3
    • Add Config.UseOneSyncLegacy
    Release post on Cfx.re
  • CCTV Camera System v1.0.1
    • Add Config.NoCameraZones
    • Fix not being able to place cameras anymore if you gave an invalid name for a camera
    Release post on Cfx.re
  • Ownable Garage System v1.5.1
    • Fix bugs with tk_housing
    Release post on Cfx.re
  • Shop Robbery v1.3.5
    • Minor improvements
    Release post on Cfx.re
  • Crafting v1.0.1
    • Add support for restricting tables to QB gangs
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.8.4
    • Fix Config.MenuKey not doing anything
    • Fix vehicle wheels still changing randomly after latest updates
    • Improve storage code
    Release post on Cfx.re
  • Gang Areas QBCore v1.1.7
    • Skip wave if NPCs are too far away from the area
    • Fix error when ped data was trying to be set when ped didn't exist
    Release post on Cfx.re
  • Gang Areas ESX v1.0.9
    • Skip wave if NPCs are too far away from the area
    • Fix error when ped data was trying to be set when ped didn't exist
    Release post on Cfx.re

Nov 2023

  • Ownable Drug Labs ESX v1.1.6
    • Added Config.TargetDistance
    Release post on Cfx.re
  • Gang Areas ESX v1.0.8
    • Added Config.EnableMoneyWashing
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.1.5
    • Fixed being able to enter labs without owner when ox_target was used
    • Improved seize items menu for police
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.1.4
    • Added function GetSharedObject() to the editable server file
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System ESX v2.1.5
    • Added a new config option Config.MenuAlign
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.8.3
    • Added a new config option Config.NPCJobDeliveryMarker
    • Added a new config option Config.Jobs --> returnNPCVeh
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.1.3
    • Minor improvements to code
    Release post on Cfx.re
  • Ownable Garage System v1.5.0
    • Changed Config.UseOx to Config.UseOxLib
    • Changed Config.UseOxInvSystem to Config.UseOxInventory
    • Added Config.UseOxTarget
    • Added Config.TargetMaxDist
    • Added possibility to lockpick garages of other players (can be turned on/off)
    • Changed some help text to use ox_lib textUI when ox_lib was used
    • Prevent opening of furnish and remove furniture menus at the same time
    • Removing furniture will now show a white line outside the object you are removing
    • Removing furniture will no longer show multiple texts
    • Improved and simplified code a lot
    • Other bug fixes
    Release post on Cfx.re
  • Drug Selling to NPCs QBCore v1.1.8
    • Moved function AddTargetOption() to editable client file
    • Config.RobWeapon now accepts multiple weapons
    Release post on Cfx.re
  • Gang Areas QBCore v1.1.6
    • Fixed Config.MarkerForEveryone bugging when multiple areas were captured at the same time
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.8.2
    • Fixed vehicle wheels changing randomly if "Bennys Bespoke" wheels were used
    Release post on Cfx.re
  • All-in-One Bar Job v1.2.9
    • Help text will no longer be displayed if a menu is open
    Release post on Cfx.re

Oct 2023

  • Mechanic Job with Tuning v1.8.1
    • The vehicle that the player is tuning will now be deleted in case the player disconnects from the server to prevent tuning vehicles for free
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System QBCore v1.0.8
    • Added separate config options for blips of gas stations with and without owners
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.8.0
    • Added export exports['esx_tk_mechanicjob']:openTuningMenu()
    • Added config option Config.AdminGroups
    • Fixed cloakroom showing for only bosses while ox_lib was used
    Release post on Cfx.re
  • All-in-One Bar Job v1.2.8
    • Added possibility of choosing amount of items to purchase from store
    Release post on Cfx.re
  • Job GPS Tracker System v1.3.2
    • Changed old ESX event to export
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.1.2
    • Minor bug fixes
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.7.3
    • Added functions GetSocietyAccountMoney , RemoveSocietyAccountMoney and AddSocietyAccountMoney to the editable server file
    Release post on Cfx.re
  • Ownable Garage System v1.3.6
    • Minor bug fixes
    • Fixed job actions menu not working with ox_lib
    Release post on Cfx.re
  • Darkweb System ESX v1.1.7
    • Fixed darkweb not opening sometimes on newer esx versions
    Release post on Cfx.re
  • Garage Robbery v1.0.3
    • Fixed a rare error with newer esx versions
    Release post on Cfx.re
  • Shop Robbery v1.3.4
    • Changed old ESX event to export
    • Minor improvements to the code
    • Added separate config options for police needed for different robbery types
    Release post on Cfx.re
  • Bullet Effects ESX v1.2.2
    • Added a new server side export exports['esx_tk_bulleteffects]:healBullets(playerId)
    Release post on Cfx.re
  • Drug Selling to NPCs ESX v1.5.7
    • Added function CanSellDrugs(ped) to the editable client file
    Release post on Cfx.re
  • Ownable Garage System v1.3.5
    • Improvements to vehicle saving
    • Fixed few duplicate locales
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.7.2
    • Added a new setting useSocietyAccount in config option Config.Shops
    Release post on Cfx.re
  • Garage Robbery v1.0.2
    • Changed old ESX event to export
    • Minor improvements to code
    • Minor bug fixes
    Release post on Cfx.re
  • Ownable Drug Labs QBCore v1.0.1
    • Fixed stats menu bugging out sometimes
    • Prevent opening of exit and boss menu when removing or placing equipment
    • Fixed cancel equipment text bugging out occasionally
    Release post on Cfx.re
  • Drug Selling to NPCs ESX v1.5.6
    • Fixed few rare errors
    • Changed old ESX event to export
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.1.1
    • Fixed few rare errors
    Release post on Cfx.re
  • Gang Areas QBCore v1.1.5
    • Added a new config option Config.UseGangSystem
    Release post on Cfx.re
  • Ownable Garage System v1.3.4
    • Fixed not being able to sell garages when ox_lib was used
    Release post on Cfx.re
  • NPC Robbery ESX v1.2.8
    • Changed old ESX event to export
    • Minor improvements to code
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.1.0
    • Fixed stats menu bugging out sometimes
    • Prevent opening of exit and boss menu when removing or placing equipment
    • Fixed cancel equipment text bugging out occasionally
    Release post on Cfx.re

Sep 2023

  • Mechanic Job with Tuning v1.7.1
    • Fixed menu focus changing not working on some occasions
    • Fixed tuning menu sidebar content overlapping with shopping cart icon
    • Added functions SetVehicleProperties(veh, props) and GetVehicleProperties(veh) to the editable client file
    Release post on Cfx.re
  • Ownable Garage System v1.3.3
    • More improvements to weapon saving in storages
    • Fixed being able to purchase a garage that belongs to a house
    Release post on Cfx.re
  • Ownable Garage System v1.3.2
    • Fixed weapons having nil ammo in storages on rare occasions
    Release post on Cfx.re
  • Bullet Effects ESX v1.2.1
    • Fixed small error with player bullets not being removed
    • Changed bullet removing menu to use ox_lib instead if it was used
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.7.0
    • Improved how vehicle props are saved during tuning
    • Removed duplicate locales
    Release post on Cfx.re
  • Bullet Effects ESX v1.2.0
    • Major improvements and refactoring to code
    • Removed mythic_progbar as a dependency
    • Added config option Config.UseOxLib
    • Utilize statebags to save bullets
    • Simplified data saved to database
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.6.5
    • Fixed ox_target storage icon not showing up
    • Leaving jobs section of a tuning menu empty will now allow everyone to tune their vehicles with that menu
    Release post on Cfx.re
  • Trunk & Glovebox System v1.0.9
    • Improvements & fixes to item handling
    Release post on Cfx.re
  • Ownable Garage System v1.3.1
    • Fixed furniture names being numbers instead of the labels when furnishing your garage using ox_lib
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.0.9
    • Minor bug fixes
    Release post on Cfx.re
  • Gang Areas QBCore v1.1.4
    • Added a new config option Config.EnableMoneyWashing
    Release post on Cfx.re
  • Trunk & Glovebox System v1.0.8
    • Added a new config option Config.CanAccessOpenVehicle
    Release post on Cfx.re
  • Bullet Effects ESX v1.1.1
    • Changed old ESX event to export
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.6.4
    • Added function DetachVehFromTowTruck to the editable client file
    • Society account is now also accepted in the NPC tow job
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.0.8
    • Minor improvements and fixes
    Release post on Cfx.re

Aug 2023

  • Mechanic Job with Tuning v1.6.3
    • Improvements to the code
    • Changed old ESX event to export
    • Fixed not being able to deposit weapons when using ox_lib
    Release post on Cfx.re
  • Trunk & Glovebox System v1.0.7
    • Changed old ESX event to export
    • Changed Config.UseOx to Config.UseOxLib
    • Minor improvements to the code
    • Fixed not being able to deposit weapons when ox_lib was used without ox_inventory
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.0.6
    • Added a new config option Config.CanDepositDrugs. When set to true, you can deposit back items that a lab generates into the lab storage
    • Lab price is now shown in the marketplace
    • Fixed not being able to give access to players that are out of scope
    • Fixed not being able to deposit items when using ox_lib
    • Fixed sell drugs text not disappearing when using ox_lib
    • Fixed hire text not disappearing when using ox_lib
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System ESX v2.1.4
    • Added function TruckSpawned(truck, tanker) to the editable client file
    • Changed ESX event to export
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.6.2
    • Fixed some errors on rare occasions when using ox_lib
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.0.5
    • Several bug fixes
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.0.4
    • Fixed error when trying to hire a guard
    Release post on Cfx.re
  • Drug Selling to NPCs QBCore v1.1.7
    • Fixed player data not loading correctly
    Release post on Cfx.re
  • NPC Robbery QBCore v1.0.4
    • Fixed player data not loading correctly
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.0.3
    • Fixed menu not working on some occasions
    • Fixed errors with ox_lib showTextUI
    Release post on Cfx.re
  • Ownable Garage System v1.3.0
    • Player's furniture is now saved in database rather than using KVPs (make sure to run the new sql file if you are updating the script)
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System ESX v2.1.3
    • Added config options to disable gas station ownership transferring and selling
    Release post on Cfx.re
  • Ownable Garage System v1.2.8
    • Fixed error with ox_inventory when not using ox_inventory
    Release post on Cfx.re
  • Ownable Garage System v1.2.7
    • Added a new config option Config.EnableFurnitureSelling
    Release post on Cfx.re
  • Ownable Garage System v1.2.6
    • Fixed exploit in furniture removing
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.0.2
    • Fixed tablet background image not stretching correctly for larger resolutions
    • Fixed error on start when using mysql-async
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.6.1
    • Moved ReturnSocietyVehicle() and ReturnVehicle() functions to the editable client file
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.6.0
    • Moved function OpenBillingMenu() to the editable client file
    Release post on Cfx.re
  • All-in-One Bar Job v1.2.7
    • Fixed serve spots bugging out if multiple ones were set for different jobs
    Release post on Cfx.re
  • All-in-One Bar Job v1.2.6
    • Moved function OpenBillingMenu() to the editable client file
    Release post on Cfx.re
  • Ownable Garage System v1.2.5
    • Changed old esx event to export
    • Fixed garages not loading on some occasions
    Release post on Cfx.re
  • Ownable Garage System v1.2.4
    • Added own functions to getting player clothing
    Release post on Cfx.re
  • Ownable Drug Labs ESX v1.0.1
    • Fixed ownership transferring not working with ox_lib
    • Fixed bugs in worker hiring if player didn't have a vehicle nearby
    Release post on Cfx.re

Jul 2023

  • Shop Robbery v1.3.2
    • Fixed typo in locale file
    Release post on Cfx.re
  • Job GPS Tracker System v1.3.1
    • Fixed trackers flashing on rare occasions
    Release post on Cfx.re
  • Job GPS Tracker System v1.3.0
    • Added a new command /trackhide, hides your tracker from other people
    • Added a new command /trackanom, changes to anonymous mode (hides your name)
    Release post on Cfx.re
  • Ownable Garage System v1.2.3
    • Fixed error with mysql on script restart
    Release post on Cfx.re
  • Darkweb System ESX v1.1.6
    • Updated script to use the ESX export instead of the event
    • Fixed items not being invalid when they shouldn't on rare occasions
    Release post on Cfx.re
  • Bullet Effects ESX v1.1.0
    • Added a new config option Config.HeadShakeTime
    • Improved how bullets are registered
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System QBCore v1.0.7
    • Minor bug fixes
    Release post on Cfx.re

Jun 2023

  • Mechanic Job with Tuning v1.5.9
    • Added a new config option Config.UseOxTarget
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.5.8
    • Minor improvements and bug fixes
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.5.7
    • Towed vehicle will now go behind the flatbed when detaching
    • Added "extraLiveries" section to tuning menu (includes, for example, the liveries for some emergency vehicles)
    Release post on Cfx.re
  • Ownable Garage System v1.2.2
    • Weapon wheel will no longer show when using furniture shop
    Release post on Cfx.re
  • Ownable Garage System v1.2.1
    • Small bug fixes
    Release post on Cfx.re
  • Ownable Garage System v1.2.0
    • Added new config option Config.AllowHouseRemoving
    • Added possibility for admins to add and remove houses
    • Fixed compatibility issues with housing on some occasions
    Release post on Cfx.re
  • Drug Selling to NPCs QBCore v1.1.6
    • Fixed sell drugs text not showing up after latest update
    Release post on Cfx.re
  • Darkweb System QBCore v1.1.2
    • Several bug fixes
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.5.6
    • Fixed errors if job coords weren't set in config
    • Cleaned up logs
    • Added a new config option Config.TowVehicles
    • Fixed tuning menus still not opening sometimes if multiple ones were set in config
    Release post on Cfx.re
  • Drug Selling to NPCs ESX v1.5.5
    • Added ability to set up a command for drug selling
    Release post on Cfx.re
  • Drug Selling to NPCs ESX v1.5.4
    • Moved functions handling money to the editable server file
    Release post on Cfx.re
  • Drug Selling to NPCs QBCore v1.1.5
    • Fixed player items not being returned correctly on rare occasions
    Release post on Cfx.re
  • Gang Areas ESX v1.0.7
    • Fixed money not being given when washing black money on older ESX versions
    • Removed random prints
    Release post on Cfx.re
  • Gang Areas ESX v1.0.6
    • Fixed black money not working
    Release post on Cfx.re
  • Trunk & Glovebox System v1.0.6
    • Added a new config option Config.NoTrunkVehs
    Release post on Cfx.re

May 2023

  • Drug Selling to NPCs QBCore v1.1.4
    • Added a new config option Config.Account
    Release post on Cfx.re
  • Darkweb System QBCore v1.1.1
    • Moved events handling items to editable server file
    Release post on Cfx.re
  • NPC Robbery QBCore v1.0.3
    • Added event for rob starting: qb_tk_npcrobbery:startRobbing(entity)
    Release post on Cfx.re
  • Trunk & Glovebox System v1.0.5
    • Prevent items from being taken or put into trunks and gloveboxes if not near or inside the vehicle
    • Added missing locales
    Release post on Cfx.re
  • Trunk & Glovebox System v1.0.2
    • Minor bug fixes
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.5.5
    • Fixed vehicle interior color not saving (check README file for further details)
    • Fixed menus not functioning properly when multiple ones were added in config
    Release post on Cfx.re
  • Job GPS Tracker System v1.2.2
    • Blips will now be updated only if the player moves over 5 units from last location
    Release post on Cfx.re
  • Ownable Garage System v1.1.9
    • Added a new config option Config.GarageCooldown
    Release post on Cfx.re
  • Darkweb System ESX v1.1.5
  • Drug Selling to NPCs QBCore v1.1.3
    • Moved HasDrugs() function to editable client file
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.5.4
    • Fixed multiple vehicles spawning in NPC tow job on some occasions
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.5.3
    • Fixed ox_target item check not working when not using ox_inventory
    Release post on Cfx.re
  • All-in-One Bar Job v1.2.5
    • Added one more missing locale
    Release post on Cfx.re
  • Ownable Garage System v1.1.8
    • Added check to prevent player from entering garage if moving too fast
    Release post on Cfx.re
  • Darkweb System ESX v1.1.3
    • Added a new config option Config.UseOxTarget
    Release post on Cfx.re

Apr 2023

  • Mechanic Job with Tuning v1.5.2
    • Fixed current purchases in tuning menu not resetting after closing menu
    Release post on Cfx.re
  • Gang Camps v1.1.1
    • Fixed amount of peds spawning being incorrect when spawn coords were set
    Release post on Cfx.re
  • Trunk & Glovebox System v1.0.1
    • Added config option allowing police to open other player trunks and gloveboxes
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System ESX v2.1.1
    • Fixed Config.ShopBlip.UseBlip not working
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.5.0
    • Added extras section to tuning menu
    • Fixed headlights color not being synced across all players (custom color picker had to be removed unfortunately)
    Release post on Cfx.re
  • Ownable Garage System v1.1.7
    • Fixed garage entrances not showing up on some occasions
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.4.7
    • Added possibility to add custom actions to Config.JobActions. (handled with the JobActionDone() function)
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.4.6
    • ['rewardAccount'] now also accepts negative values
    Release post on Cfx.re
  • Ownable Garage System v1.1.6
    • People with access to a garage can now also enter the house linked with the garage from inside the garage
    • Added missing locale enter_house
    Release post on Cfx.re
  • Drug Selling to NPCs QBCore v1.1.1
    • Moved menus to editable client file
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System QBCore v1.0.6
    • Moved menus to editable client file
    Release post on Cfx.re
  • Jewelry Robbery v1.0.3
    • Fixed player ped getting stuck on rare occasions when looting
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.4.5
    • Fixes / improvements to veh props saving
    • Fixed vehicle wheels changing randomly
    • Fixed total purchase price being incorrect on rare occasions
    Release post on Cfx.re
  • Ownable Garage System v1.1.5
    • Added possibility of transferring ownership of a garage to another player
    • Police are now able to open all storages
    • Added confirm menu to selling garage
    • Added more logs
    • Fixed furniture not being removed from all players inside a garage
    Release post on Cfx.re
  • Shop Robbery v1.3.1
    • Added a new config option Config.UseOxInventory
    Release post on Cfx.re
  • Ownable Garage System v1.1.1
    • Fixed furnishing menu not opening if it was closed with backspace
    Release post on Cfx.re
  • Gang Areas ESX v1.0.5
    • Fixed error with ped spawning happening on rare occasions
    Release post on Cfx.re
  • Ownable Garage System v1.1.0
    • Fixed various bugs
    • Added support for esx_tk_housing
    Release post on Cfx.re
  • Drug Selling to NPCs QBCore v1.1.0
    • Added a new config option Config.UseTarget, change the qb_target to a normal "DrawText"
    • Added possibility to retrieve the money back incase you are robbed
    Release post on Cfx.re
  • Ownable Garage System v1.0.1
    • Added a new config option Config.EnableFurnishing
    Release post on Cfx.re
  • Drug Selling to NPCs ESX v1.5.3
    • Added a new config option Config.CanSellToMissionEntity
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.4.0
    • Improvements and fixes to vehicle props saving
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.3.9
    • Fixed error with ox_target happening on rare occasions
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.3.8
    • Fixed bug causing turbo to not save properly when using the tuning menu
    Release post on Cfx.re
  • All-in-One Bar Job v1.2.4
    • Added missing locales
    Release post on Cfx.re
  • All-in-One Bar Job v1.2.3
    • Fixed serve menu not opening when using ox
    • Fixed vehicle take marker not showing when using ox
    Release post on Cfx.re
  • Drug Selling to NPCs QBCore v1.0.4
    • Added a new config option Config.CanSellToMissionEntity
    Release post on Cfx.re
  • NPC Robbery QBCore v1.0.2
    • Added a new config option Config.NonAllowedJobs
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.3.7
    • Fixed bug causing tuning menus not functioning properly with multiple jobs on rare occasions
    • Added ability to disable / enable blips in config
    • Moved blip creating functions to the editable client file
    Release post on Cfx.re
  • Job GPS Tracker System v1.2.1
    • Added a new config option Config.CharChangeEvent
    Release post on Cfx.re
  • NPC Robbery QBCore v1.0.1
    • Moved the police alert function to the editable client file
    Release post on Cfx.re

Mar 2023

  • Mechanic Job with Tuning v1.3.6
  • NPC Robbery ESX v1.2.7
  • Darkweb System ESX v1.1.2
  • Mechanic Job with Tuning v1.3.5
    • Improved how tuning menu opening is handled
    • Fixed vehicle wheels still sometimes changing randomly
    • Fixed menu not opening if mod part label had apostrophe
    • Fixed repair, body and engine kits not repairing vehicles with ox_target
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.3.0
    • Fixed typo in config
    • Fixed script saying "too far away" with some vehicles when trying to repair
    • Fixed vehicle repairing with ox_target not working with motorcycles
    • Fixed console being spammed when looking at a car while using ox_target after changing job to non-mechanic
    • Fixed tuning not applying if multiple coords were set in config
    • Added new functions to the editable files
    • Engine, body and repair kits can now also be used with ox_target
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.2.6
    • Fixed billing not working while using ox_lib
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.2.5
    • Minor improvements & fixes to the menu horizontal scrolling
    • Fixed tuning menu not opening if multiple coords were set
    • Added a new config option Config.PlayObjectSound
    • Added a few new functions to the editable files
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.2.3
    • Moved a few functions to the editable files
    Release post on Cfx.re
  • All-in-One Bar Job v1.2.2
    • Fixed billing not working while using ox_lib
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.2.2
    • Fixed menu not opening with certain vehicle models
    • Fixed vehicle wheels changing randomly while changing other mod parts
    • Added a new config option Config.CloseMenuOnVehicleExit
    Release post on Cfx.re
  • All-in-One Bar Job v1.2.1
    • Fixed error while using ox_lib showTextUI
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.2.1
    • Fixed error occuring for some people using while using ox_lib
    Release post on Cfx.re
  • All-in-One Bar Job v1.2.0
    • Added support for ox_lib
    • Added support for ox_target
    • Added support for ox_inventory
    • (@SunsetLA)
    Release post on Cfx.re
  • Jewelry Robbery v1.0.2
    • Added missing locale "not_enough_cops"
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.2.0
    • Moved multiple events to the editable client file for editing (car repairing for instance)
    • Current purchases in the menu will now reset when you purchase the mods
    • Current purchases in the menu will now reset when you close the tuning menu
    • Added a new config option Config.UseOxInvSystem , adds support for the ox_inventory's own inventory system
    • Added a new config option Config.UseVehOxTarget , adds ox_target menus to vehicles for mechanics and lets them, for example, repair vehicles with it
    • Added a new config option takeAccount , lets you choose where the money spent on tuning will be taken from
    • Added a new config option rewardAccount , lets you add a reward for tuning vehicles
    Release post on Cfx.re
  • Shop Robbery v1.3.0
    • Added a new config option Config.AllowPoliceToRob
    Release post on Cfx.re
  • Darkweb System QBCore v1.1.0
    • Added new config option Config.SaveItems , items will be saved over restarts and refresh between a configurable time
    Release post on Cfx.re
  • Garage Robbery v1.0.1
    • Fixed alert to police being at wrong location
    Release post on Cfx.re
  • Jewelry Robbery v1.0.1
    • Added webhook
    • Removed random prints in server side console
    Release post on Cfx.re
  • Mechanic Job with Tuning v1.1.0
    • Added new config option Config.UseOx
    • Changes the help text to use ox_lib and ox_target instead
    • Changes menus to ox_lib menus
    • Fixes storages not working with ox_inventory
    Release post on Cfx.re
  • Gang Areas QBCore v1.1.3
    • Fixed peds not spawning on rare occasions
    Release post on Cfx.re
  • Gang Camps v1.1.0
    • Added a new config option Config.DebugMode
    Release post on Cfx.re
  • Drug Selling to NPCs QBCore v1.0.3
    • Added function DrugsSold(src, item, amount price) to the editable server file
    Release post on Cfx.re
  • All-in-One Bar Job v1.1.6
    • Added function UsedItem(name, data) to the editable client file
    Release post on Cfx.re

Feb 2023

  • Job GPS Tracker System v1.2.0
    • Fixed Config.UseOneSyncInfinity not working as intended
    • Other minor bug fixes
    Release post on Cfx.re
  • All-in-One Bar Job v1.1.5
    • More improvements to vehicle returning
    Release post on Cfx.re
  • Gang Camps v1.0.9
    • Fixed black money not being rewarded
    Release post on Cfx.re
  • Drug Selling to NPCs ESX v1.5.2
    • Small improvements to the code
    Release post on Cfx.re
  • Job GPS Tracker System v1.1.6
    • Small improvements to the code
    Release post on Cfx.re
  • All-in-One Bar Job v1.1.4
    • Fixed vehicle returning not working always
    Release post on Cfx.re
  • Darkweb System ESX v1.1.1
    • Fixed script not working as intended when Config.SaveItems was set to true
    Release post on Cfx.re
  • Drug Selling to NPCs ESX v1.5.1
    • Added new config option Config.DebugMode
    Release post on Cfx.re
  • NPC Robbery ESX v1.2.6
    • Fixed Config.RobAgainstGun not working as intended
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System QBCore v1.0.5
    • Fixed error happening in rare occasions when connecting to server
    Release post on Cfx.re
  • NPC Robbery ESX v1.2.5
    • Added a new config option Config.RobAgainstGun
    Release post on Cfx.re
  • All-in-One Bar Job v1.1.2
  • Job GPS Tracker System v1.1.5
    • Callsign will now be saved even when restarting script or the server
    Release post on Cfx.re
  • All-in-One Bar Job v1.1.1
    • Fixed pizza ingredients shop not opening
    Release post on Cfx.re
  • Darkweb System ESX v1.1.0
    • Added config option Config.SaveItems , when set to true, items in darkweb will save over restarts
    • Added config option Config.ItemsRefreshTime , affects how often items will be refreshed in darkweb if Config.SaveItems is set to true
    Release post on Cfx.re
  • Gang Camps v1.0.8
    • Added a new config option Config.UseOxInventory
    Release post on Cfx.re
  • Bullet Effects ESX v1.0.8
    • New config option Config.MinMoveRate
    • Added notification when bullets have been removed
    Release post on Cfx.re
  • Darkweb System ESX v1.0.8
    • Improvements to the code
    Release post on Cfx.re
  • NPC Robbery ESX v1.2.4
    • Moved progress bar to editable client file
    Release post on Cfx.re
  • Job GPS Tracker System v1.1.2
    • Improvements to the code
    • Added new config option Config.UseOXLib
    Release post on Cfx.re
  • Job GPS Tracker System v1.1.1
    • Moved the esx menus to the editable client file
    Release post on Cfx.re
  • All-in-One Bar Job v1.1.0
    • Added possibility to add shops where you can purchase the ingredients for different items
    • Fixed weapons not working as intended in storages
    Release post on Cfx.re
  • Gang Areas QBCore v1.1.2
    • Moved the StartCapturingNoPeds(area) function to the editable client file
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System QBCore v1.0.4
    • Added a new config option Config.DebugMode
    • Added a new config option Config.VehCheckDist
    • Fixed Config.ShopBlip.UseBlip not working as intended
    Release post on Cfx.re
  • All-in-One Bar Job v1.0.1
    • Fixed job menu opening when not supposed to
    Release post on Cfx.re
  • Darkweb System ESX v1.0.7
    • Fixed bug caused by previous update
    Release post on Cfx.re
  • Darkweb System ESX v1.0.6
    • Added a check if an item exist to prevent errors in console
    Release post on Cfx.re
  • Gang Camps v1.0.7
    • Small improvements to the code
    Release post on Cfx.re

Jan 2023

202247 updates

Dec 2022

  • Drug Selling to NPCs ESX v1.4.6
    • Fixed player not being able to punch after being robbed by the NPC
    Release post on Cfx.re
  • Job GPS Tracker System v1.0.8
    • Added new export: exports.esx_tk_tracker:GetCallsign() which you can use to get the callsign of a player
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System QBCore v1.0.2
    • Fixed data not loading on server restart
    Release post on Cfx.re
  • Darkweb System ESX v1.0.1
    • Fixed error when trying to open computer
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System QBCore v1.0.1
    • Added config option to disable gas station shop marker
    Release post on Cfx.re
  • Drug Selling to NPCs ESX v1.4.5
    • Several improvements and fixes
    Release post on Cfx.re
  • NPC Robbery ESX v1.2.0
    • Several improvements and fixes
    Release post on Cfx.re
  • Job GPS Tracker System v1.0.7
    • Added new config option Config.UseOXInventory
    Release post on Cfx.re
  • Drug Selling to NPCs ESX v1.4.1
  • Shop Robbery v1.2.3
    • Added separate config options for item needed to rob safes and registers
    Release post on Cfx.re
  • NPC Robbery ESX v1.1.5
    • New config option Config.BlacklistedModels
    Release post on Cfx.re
  • Gang Areas QBCore v1.0.7
    • Fixed crashing with latest GTA V game build
    Release post on Cfx.re
  • Gang Camps v1.0.6
    • Fixed crashing with latest GTA V game build
    Release post on Cfx.re
  • Job GPS Tracker System v1.0.6
    • Fixed error in console when leaving the server
    Release post on Cfx.re
  • Job GPS Tracker System v1.0.5
    • Blip will no longer update with OneSync Infinity if player doesn't move - Other minor improvements and optimisations
    Release post on Cfx.re
  • Gang Areas ESX v1.0.4
    • Fixed crashing with latest GTA V game build
    Release post on Cfx.re

Oct 2022

  • Ownable Gas Stations & Fuel System ESX v2.1.0
    • Bug fixes and other improvements
    Release post on Cfx.re
  • Shop Robbery v1.2.0
    • Improvements to NPC spawning and deleting
    • New config options for enabling cooldown when failing a robbery
    • New config option Config.InteractionKey
    • Added webhook to Discord
    Release post on Cfx.re
  • NPC Robbery ESX v1.1.2
    • New config option Config.InteractKey
    Release post on Cfx.re
  • Gang Areas QBCore v1.0.6
    • Fixed leveling up not working as intended
    Release post on Cfx.re
  • Bullet Effects ESX v1.0.5
    • New config option Config.ReviveEvent
    • New config option Config.ReviveRemoveBullets
    • Walking style should now be automatically reset after bullets are removed from your legs
    Release post on Cfx.re
  • Gang Areas QBCore v1.0.5
    • New config option Config.MoneyWashItem, name of item that can be put in the money washer
    Release post on Cfx.re
  • Gang Areas QBCore v1.0.4
    • Fixed area level not updating to the menu
    Release post on Cfx.re
  • Gang Areas ESX v1.0.3
    • Fixed money washing returning black money instead of "normal" money
    Release post on Cfx.re
  • Gang Areas QBCore v1.0.3
    • Fixed areas not loading on server start
    Release post on Cfx.re
  • Gang Areas ESX v1.0.2
    • Moved job check to editable files
    Release post on Cfx.re
  • Gang Areas QBCore v1.0.2
    • Fixed money washing
    Release post on Cfx.re
  • Gang Areas QBCore v1.0.1
    • New config option Config.GenerateItemsAreas; you can specify items for areas, if an area is not here, then items from 'Config.GenerateItems' will be used
    Release post on Cfx.re

Aug 2022

  • Gang Areas QBCore v1.0.1
    • New config option Config.GenerateItemsAreas; you can specify items for certain areas, if an area is not here, then items from 'Config.GenerateItems' will be used
    Release post on Cfx.re
  • Drug Selling to NPCs ESX v1.3.3
    • Small improvements to the code
    Release post on Cfx.re
  • Shop Robbery v1.1.8
    • You can now add items as rewards in safes also
    Release post on Cfx.re
  • Gang Camps v1.0.5
    • Fixed NPCs sometimes not having guns when other players are near the crate
    • NPCs will now be deleted if the player who started capturing leaves the server
    Release post on Cfx.re
  • Bullet Effects ESX v1.0.2
    • New config option Config.AllowedGroups, groups that can run admin commands
    • New config option Config.EMSCanHealBullets, should EMS be able to use the /healbullets command
    Release post on Cfx.re
  • Gang Areas ESX v1.0.1
    • Small bug fixes
    Release post on Cfx.re

Jun 2022

  • Shop Robbery v1.1.7
    • Added server side event esx_tk_shoprobbery:robberyStarted(type) that is triggered when any robbery is started
    • Fixed cooldown for robberies not functioning properly
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System ESX v2.0.5
    • Added new export exports.esx_tk_gasstations:SetFuel(), set vehicle fuel level
    • Added new export exports.esx_tk_gasstations:GetFuel(), get vehicle fuel level
    Release post on Cfx.re
  • Ownable Gas Stations & Fuel System ESX v2.0.1
    • Fixed jerry can refueling in owned gas stations
    Release post on Cfx.re
  • Shop Robbery v1.1.6
    • New config option Config.MeleeOnly, should you be able to rob with melee weapons only
    Release post on Cfx.re
  • Shop Robbery v1.1.5
    • Added a new event into the editable client file that is always called when a robbery is successfully completed
    Release post on Cfx.re

May 2022

  • Drug Selling to NPCs ESX v1.3.0
    • Overall improvements and minor fixes to the code
    • New config option Config.BlacklistedModels, allows you to set ped models that are blacklisted meaning you can't sell drugs to
    Release post on Cfx.re
  • NPC Robbery ESX v1.1.0
    • You can now also add items and weapons as rewards for robbing NPCs
    • Overall improvements to the code
    • New config option Config.TextOnlyWhenAiming, when set to true, the "Press E to rob" text will only show up if you are aiming at the NPC with a weapon
    Release post on Cfx.re

Apr 2022

  • Shop Robbery v1.1.3
    • Fixed mugshot showing wrong player ped image
    Release post on Cfx.re
  • Shop Robbery v1.1.2
    • Added new config option Config.RobberiesToEnable which allows you to disable or enable different robberies (for example disable lockpicking registers)
    Release post on Cfx.re
  • Drug Selling to NPCs ESX v1.1.0
    • Added new config option Config.SimpleMode which calculates the price offered and the amount of drugs bought by the NPC a lot simpler (basically just chooses a random value between two numbers)
    • Other minor bug fixes
    Release post on Cfx.re
  • Shop Robbery v1.1.1
    • Fixed NPC stuck in ground on first restart
    • Fixed player sometimes getting stuck in the progress bar animation
    Release post on Cfx.re

Mar 2022

  • Shop Robbery v1.1.0
    • Reworked the way NPC spawning is handled - it should now be a lot more consistant and for example you shouldn't be getting duplicate NPCs anymore
    • Minor bug fixes
    • Finnish locale
    Release post on Cfx.re

Jan 2022

  • Ownable Gas Stations & Fuel System ESX v2.0.0
    • You can now purchase and use jerry cans
    • You can change the max amount of gas stations a player can buy
    • Cleaned up the code
    Release post on Cfx.re

20211 update

Jul 2021

  • Ownable Gas Stations & Fuel System ESX v1.5.0
    • Added option to enable / disable gas stations without owner
    • You can change the gas price at the gas stations that don't have an owner in the config
    • Added blip for the gas station shop
    • Cleaned up some code and fixed bug where sometimes the "Press E to refuel your vehicle" text wouldn't show.
    Release post on Cfx.re