Changelog
Every update, newest first. The notes are the release posts from each script's Cfx.re thread.
- in the last 90 days
- 26 updates
- scripts updated
- 10
202681 updates
Oct 2026
All-in-one MDT V2 v2.3.7
All-in-one MDT V2 v2.3.6
Zipline & Grapple Gun v1.0.2
Housing System V3 & Shell Creator v3.0.8
- Add Lock only checkbox for MLO doors in property creator, a lock only door does not show the property menu and can only be locked and unlocked (existing doors keep the menu)
Files:
Release post on Cfx.reclient/property/, server/core/, server/db/, server/property/, web/build/, locales/, fxmanifest.luaHousing System V3 & Shell Creator v3.0.7
- Add Config.Controls.toggleDoorLock
- Add number of units option for every property type when creating a property
- Add maxPerPlayer and maxOnServer to Config.PropertyTypes
- Fix Config.MaxProperties not being checked when a property is transferred to another player
- Fix unowned garages working as public garages: they no longer open the garage menu from the door, the preview, a linked door or a drawn garage area, and can no longer be previewed from inside a vehicle
- Add French locale
Files:
Release post on Cfx.reclient/core/, client/furnish/, client/property/, client/security/, server/core/, server/economy/, server/property/, shared/, web/build/, config/, locales/, fxmanifest.luaHousing System V3 & Shell Creator v3.0.6
- Minor bug fixes
Files:
Release post on Cfx.reclient/furnish/, client/property/, server/core/, fxmanifest.luaHousing System V3 & Shell Creator v3.0.5
- Fix furniture not being buyable in IPL interiors
- Fix false cheater webhook when placing furniture in those interiors
- Fix premade properties (Config.Properties) using shells that are not installed, they now get an installed one instead
Files:
Release post on Cfx.reclient/core/, server/core/, server/furnish/, shared/, fxmanifest.luaHousing System V3 & Shell Creator v3.0.4
- Add exclusive furniture, never sold in the store and only given through the giveFurniture export
- Fix other players seeing a seated player fall through the chair
- Fix other players not seeing the barbell on the weight bench
Files:
Release post on Cfx.reclient/furnish/, client/home/, server/core/, server/furnish/, server/property/, server/main_editable.lua, shared/, web/build/, config/, locales/, fxmanifest.luaHousing System V3 & Shell Creator v3.0.3
- Add possibility of adding elevator to properties allowing you to teleport between floors
- Add garage doors to the shell creator and furnishing build parts
- Add zyke_vehiclekeys support (SpawnedGarageVehicles in server/main_editable.lua is replaced by GiveVehicleKey, make sure to update that file as well)
- Fix garage vehicle keys using the wrong plate in rare occasions and not being given to every player entering the garage
- Fix parking not working in MLO garages that overlap a house area
- Add an in-area prompt for jg-advancedgarages and other garage menus in MLO garages
- Keep property data when editing a property
- Fix removing a spot moving stored items and settings to another spot
- Apply edits made to one apartment unit to every unit in the same building
- Save custom shells even when the resource folder is not writable
- Fix MLO motel rooms not being created
Files:
Release post on Cfx.reclient/core/, client/furnish/, client/home/, client/property/, client/shellcreator/, server/home/, server/property/, server/shellcreator/, server/main_editable.lua, shared/, web/build/, config/, locales/, fxmanifest.luaHousing System V3 & Shell Creator v3.0.2
- Fix custom shells not saving when the data folder is missing
- Add the game_enableDynamicDoorCreation step to README.txt (required for shell creator doors to work properly)
Files:
Release post on Cfx.reserver/shellcreator/, README.txt, fxmanifest.luaHousing System V3 & Shell Creator v3.0.1
- Fix not being able to open storage in drawn-area houses
- Fix usable furniture (music, TV, lights, frames, assistant, storage, cooking, battery, generator) not working inside drawn house and garage areas
- Show the exact reason when a shell fails to save
- Fix furniture not showing for players inside drawn house, garage and yard areas
- Fix furnishing cart bugs after moving, resetting furniture or changing property ownership
- Fix furniture showing only to players with property access in some occasions
- Share the furnishing cart between all furnishers on a property
Files:
Release post on Cfx.reclient/core/, client/furnish/, client/home/, client/property/, client/shellcreator/, server/core/, server/db/, server/furnish/, server/home/, server/power/, server/property/, server/shellcreator/, shared/, web/build/, locales/, tk_housing.sql, fxmanifest.luaAll-in-One Drug System V2 v2.1.1
- Add harvestLeaves to Config.Plants allowing you to set where the leaves spawn in the harvest minigame for each plant
- Fix server console error when a player logs out or disconnects while labs or pickpocketing are loading
Files:
Release post on Cfx.reclient/harvest.lua, server/addiction.lua, server/labs.lua, server/pickpocket.lua, shared/utils.lua, config.lua, fxmanifest.luaAll-in-One Drug System V2 v2.1.0
- Add editable PickpocketItem function to server/main_editable.lua, called for each item a player pickpockets
Files:
Release post on Cfx.reserver/main_editable.lua, server/pickpocket.lua, fxmanifest.luaAdvanced Police Job v1.4.5
- Fix duty toggle point not showing for off-duty officers
- Save vehicle tuning to the owned vehicle when police impound it
- Fix plates with extra spaces not matching in garage, impound and vehicle info
Files:
Release post on Cfx.reclient/impound.lua, client/main.lua, client/main_editable.lua, server/garage.lua, server/impound.lua, server/main_editable.lua, server/vehicle_interactions.lua, shared/utils.lua, fxmanifest.luaDispatch System v1.3.4
- General improvements and fixes
Files:
Release post on Cfx.reclient/frameworks/.lua, client/main.lua, client/main_editable.lua, server/frameworks/standalone.lua, server/main.lua, web/build/, config.lua, fxmanifest.luaDarkweb System QBCore v1.1.7
- General improvements & fixes
Files:
Release post on Cfx.reclient/main.lua, server/, shared/, html/, locales/, config.lua, fxmanifest.lua
Sep 2026
All-in-One Drug System V2 v2.0.9
- Fix equipment in Config.EquipmentLocations not opening its UI
- Add persistence for items stored in Config.EquipmentLocations equipment
Files:
Release post on Cfx.reclient/equipment.lua, server/equipment.lua, server/main.lua, tk_drugs.sql, fxmanifest.luaDispatch System v1.3.3
- Fix map drawings not appearing for other players on some occasions
- Fix dispatch map crashing for the whole job when a bad drawing was saved or synced
- Fix creating two layers with the same name silently breaking one of them
- Improve map drawing performance by only redrawing changed shapes instead of the whole layer
Files:
Release post on Cfx.reclient/main.lua, server/main.lua, web/build/, fxmanifest.luaAdvanced Ambulance Job v1.3.0
- Add onlyEMS to Config.Objects entries to restrict placing, picking up and opening storage to EMS jobs only
Files:
Release post on Cfx.reclient/objects.lua, server/main_editable.lua, server/objects.lua, shared/utils.lua, config.lua, fxmanifest.luaAdvanced Ambulance Job v1.2.9
- Add Config.Stretcher.rotation to adjust stretcher rotation when carried in hand
- Add Config.Objects.storage.items for setting starting items in a placed object (ox_inventory only, added only when the bag is first created)
- Add CanPlayDeathAnimation to editable client file
Files:
Release post on Cfx.reclient/death.lua, client/main_editable.lua, client/stretcher.lua, server/objects.lua, config.lua, fxmanifest.luaAdvanced Ambulance Job v1.2.8
- Add Config.Stretcher.offset to adjust stretcher position when carried in hand
Files:
Release post on Cfx.reclient/stretcher.lua, config.lua, fxmanifest.luaAdvanced Union Depository Heist & Bank Truck Robbery (2-in-1) v1.0.5
- Fix money printer collect paying out the same batch endlessly
- Fix cash payouts not registering as successful on QBCore (money printer and heist loot)
Files:
Release post on Cfx.reclient/bank_money_printer.lua, server/bank_money_printer.lua, server/frameworks/qb.lua, web/build/, fxmanifest.luaZipline & Grapple Gun v1.0.1
- Fix ziplines placed with the zipline gun not being removable (they now correctly follow Config.ZiplineGun.canRemove instead of Config.ZiplineItems)
Files:
Release post on Cfx.reserver/main.lua, fxmanifest.lua
Jul 2026
All-in-One Drug System V2 v2.0.8
- Fix being able to change plant harvest amount by exiting and re-entering the harvest minigame
Files:
Release post on Cfx.reclient/harvest.lua, client/plants.lua, server/plants.lua, fxmanifest.luaAll-in-One Drug System V2 v2.0.7
- Add police enter option to owned labs
Files:
Release post on Cfx.reclient/labs.lua, server/labs.lua, shared/utils.lua, fxmanifest.luaAdvanced Boss Menu V2 v2.0.6
- Add jobs field to Config.Shop.locations allowing to restrict shop locations to specific jobs
Files:
Release post on Cfx.reclient/shop.lua, config.lua, fxmanifest.luaAll-in-One Drug System V2 v2.0.6
- Fix plug NPC handoff having no interaction prompt when Config.Target is 'none'
- Fix being able to pickpocket animal peds
- Add Config.PickPocketing.disabledModels
Files:
Release post on Cfx.reclient/pickpocket.lua, client/plug.lua, client/selling.lua, config.lua, fxmanifest.luaAdvanced Boss Menu V2 v2.0.5
- Fix syncing issues on some occasions when changing between jobs
Files:
Release post on Cfx.reclient/main.lua, client/society_money.lua, client/table.lua, server/employees.lua, server/grades.lua, server/frameworks/, web/build/, fxmanifest.luaAdvanced Boss Menu V2 v2.0.4
- Fix shop orders failing entirely when inventory is full
Files:
Release post on Cfx.reserver/shop.lua, locales/, fxmanifest.luaAdvanced Ambulance Job v1.2.7
- Add exports.tk_ambulancejob:getBodyParts() and exports.tk_ambulancejob:getBodyParts(targetId) (client & server side)
Files:
Release post on Cfx.reclient/skeletal_damage.lua, server/skeletal_damage.lua, fxmanifest.luaAdvanced Ambulance Job v1.2.6
- Add Config.Stretcher.patientOffset to adjust patient position on custom stretcher props
Files:
Release post on Cfx.reclient/stretcher.lua, config.lua, fxmanifest.luaAdvanced Ambulance Job v1.2.5
- Move gameEventTriggered event handler to editable client file
Files:
Release post on Cfx.reclient/main_editable.lua, client/skeletal_damage.lua, fxmanifest.luaAdvanced Union Depository Heist & Bank Truck Robbery (2-in-1) v1.0.4
- Fix Union Depository being lootable twice by breaching the back wall after it was already fully looted
Files:
Release post on Cfx.reserver/bank_loot.lua, fxmanifest.luaAdvanced Union Depository Heist & Bank Truck Robbery (2-in-1) v1.0.3
- Fix Union Depository doors sometimes not locking on a fresh server restart
- Add Config.UnionDepository.resetTimer to force reset the heist a set time after it starts
Files:
Release post on Cfx.reclient/bank_doors.lua, server/bank.lua, server/bank_main_door.lua, server/bank_wall.lua, config.lua, fxmanifest.lua
Jun 2026
All-in-One Drug System V2 v2.0.5
- Add Config.OnlineOnlyGrowth
Files:
Release post on Cfx.reserver/main.lua, server/plants.lua, config.lua, fxmanifest.luaAll-in-One Drug System V2 v2.0.4
- Fix workers not being able to use mixer, drying rack and meth chiller
- Add Config.PhoneSettings.apps allowing you to disable certain apps on trap phone
- Fix weird collision issue with LSD table
Files:
Release post on Cfx.reclient/zones.lua, client/equipment.lua, client/processor.lua, server/processor.lua, server/workers.lua, server/shelf.lua, web/build/, config.lua, fxmanifest.luaAdvanced Boss Menu V2 v2.0.3
- Improve boss menu opening speed
Files:
Release post on Cfx.reclient/tablet.lua, client/ui_state.lua, fxmanifest.luaAll-in-One Drug System V2 v2.0.3
- Add baggy, joints and rolling paper to drug shelf allowed items
- Use secondaryInteract control for pickpocketing
- Fix outline not showing in harvest for coca leaf
Files:
Release post on Cfx.reclient/pickpocket.lua, client/harvest.lua, config.lua, fxmanifest.luaAdvanced Boss Menu V2 v2.0.2
- Add permissions for viewing storage and wardrobe
Files:
Release post on Cfx.reclient/tablet.lua, shared/permissions.lua, locales/, web/build/, config.lua, fxmanifest.luaAll-in-One Drug System V2 v2.0.2
- Fix cauldron keybinds not showing rotate keybind
- Fix not being able to cancel cauldron interaction
- Add sell button to owned labs section in trap phone
- Adjust layout of available and owned lab sections
Files:
Release post on Cfx.reclient/cauldron.lua, client/phone.lua, server/labs.lua, server/phone.lua, server/workers.lua, shared/utils.lua, locales/, config.lua, tk_drugs.sql, web/build/All-in-One Drug System V2 v2.0.1
- Add visible warning if the new addon models are being used but not loaded/installed
Files:
Release post on Cfx.reclient/main.lua, shared/utils.lua, fxmanifest.luaAdvanced Jail System V2 v1.4.4
Advanced Ambulance Job v1.2.4
- Add Config.HideDeathUIInPauseMenu, fixes death and last stand UI rendering on top of the GTA pause menu
Files:
Release post on Cfx.reclient/death.lua, config.lua, fxmanifest.luaAdvanced Ambulance Job v1.2.3
- Add exports.tk_ambulancejob:healInjuries(playerId)
Files:
Release post on Cfx.reclient/healing.lua, server/death.lua, fxmanifest.lua
May 2026
All-in-One Drug System V2 v2.0.0
- Full codebase rework
- Redesign all UIs
- Add cutting interaction for plant harvesting
- Rework "lamp" system to "boosters"
- Add fields: locations where plants grow and players can pick them up
- Add preview ped when placing equipment to see which side camera will be on
- Add objects on equipment tables to be able to know which is is which more easily
- Add recipe selector UI when you have ingredients for multiple recipes
- Add "processor" equipment type
- Add drying rack (processor), used for drying shrooms and increasing quality of weed and coke
- Add meth chiller (processor), used in meth processing
- Divide weed into 4 different strains with own names and items
- Add joints and joint roller equipment type
- Rework how meth oven works
- Add animations for coke processing and press
- Add heroin and new equipment type "syringe"
- Add LSD and new equipment type "dropper"
- Add shrooms, can be picked up in fields, dried, cooked and bagged
- Add drug shelf allowing you to store drug related items
- Add trap phone system
- Add drug labs, can be purchased from trap phone
- Add worker system and drug processing automation
- Add plug app, alternative way for selling drugs
- Add pickpocketing
- Add few new drug effects
- Add addiction system
- Add admin menu
- & a lot of other improvements and fixes
Files:
Release post on Cfx.reall filesAdvanced Boss Menu V2 v2.0.1
- Fix certain boss menu data not loading correctly when switching between jobs
Files:
Release post on Cfx.reclient/ui_state.lua, server/job_cache.lua, fxmanifest.luaAdvanced Police Job v1.4.4
- Fix being able to place multiple objects at the same time
Files:
Release post on Cfx.reclient/objects.lua, fxmanifest.luaAdvanced Ambulance Job v1.2.2
- Fix dragging anim continuing to play on target even when stopping dragging (was caused by last update)
Files:
Release post on Cfx.reclient/dragging.lua, fxmanifest.lua
Apr 2026
Realistic Evidence System V2 v2.1.6
- Add support for routing buckets
Files:
Release post on Cfx.reclient/main.lua, client/zones.lua, server/main.lua, server/zones.lua fxmanifest.luaRealistic Evidence System V2 v2.1.5
- Add client side export expors.tk_evidence:setActive(active) allowing you to disable the evidence logic (for example for FFA etc.)
Files:
Release post on Cfx.reclient/main.lua, client/vehicle_fingerprints.lua, client/zones.lua fxmanifest.luaAdvanced Boss Menu V2 v2.0.0
- (NOTE: asset has been renamed to tk_bossmenu in Cfx.re Portal. The new asset should be automatically sent to all previous customers)
- Full codebase rework
- Redesign all UIs
- Add wardrobe and storage to bossmenu
- Add online employees section to home page
- Add filters to employees page
- Improve employee information modal
- Add statistics page showing data about income, expenses, hours and recent activity
- Add pending orders modal to shop
- Add permission page and system allowing to control permission on certain features and pages
- Add settings for changing UI theme, primary color and toggling animations
- Add admin menu for viewing and clearing boss menu data
- Add possibility for defining boss menu locations from the script config
- Add support for qb/qbx gang system
- & a lot of other improvements and fixes
Files:
Release post on Cfx.reall filesHousing V2 (earlier version) v1.5.1
- Minor improvements to interior door lock system
Files:
Release post on Cfx.reclient/main.lua, server/main.lua, fxmanifest.luaAdvanced House Robbery V2 v2.1.9
- Minor performance improvements
Files:
Release post on Cfx.reclient/valuables.lua, server/main.lua, fxmanifest.luaAdvanced Police Job v1.4.3
- Add separate component index for male and female NVG
Files:
Release post on Cfx.reclient/nvg.lua, config.lua, fxmanifest.luaAdvanced Ambulance Job v1.2.1
- Fix bleed amount and chance not being calculated correctly
Files:
Release post on Cfx.reclient/debuffs.lua, client/skeletal_damage.lua, fxmanifest.luaAdvanced Ambulance Job v1.2.0
- Fix medic teleportToBed option not working after last update
- Add Config.ReviveDetach
Files:
Release post on Cfx.reclient/bed.lua, client/death.lua, config.lua, fxmanifest.luaAdvanced Ambulance Job v1.1.9
Advanced Ambulance Job v1.1.8
- Prevent multiple people from going on same bed
- Add Config.Beds.headingOffset
Files:
Release post on Cfx.reclient/bed.lua, client/medic.lua, server/bed.lua, locales/\, config.lua, fxmanifest.luaAdvanced Ambulance Job v1.1.7
- Detach player ped from any other peds when respawning at hospital
Files:
Release post on Cfx.reclient/death.lua, fxmanifest.luaAdvanced Union Depository Heist & Bank Truck Robbery (2-in-1) v1.0.2
- Add missing police amount check for back wall breaching with cutter
- Add Config.UseStaticCoordsForDoorZones
- Add isFlipped to Config.UnionDepository.doors
- Skip door open security check for loot next to back wall if back wall is blown up (since it destroys the doors)
- Minor improvements related to syncing
- Minor performance improvements
- Fix bank truck guards not having weapons on some occasions (invalid weapon name in Config.BankTruck.guard.weapons, make sure to update that part of config as well)
- Fix bank truck explosive not working after last update
Files:
Release post on Cfx.reall filesAdvanced Union Depository Heist & Bank Truck Robbery (2-in-1) v1.0.1
Mar 2026
Advanced Ambulance Job v1.1.6
- Minor improvements to stretcher system
- Add Config.Stretcher.allowAlivePlayers
Files:
Release post on Cfx.reclient/main.lua, client/player_vehicle.lua, client/stretcher.lua, server/stretcher.lua, config.lua, fxmanifest.luaAdvanced Ambulance Job v1.1.5
- Performance improvements
Files:
Release post on Cfx.reclient/skeletal_damage.lua, server/skeletal_damage.lua, shared/skeletal_utils.lua, fxmanifest.lua
Feb 2026
Advanced Ambulance Job v1.1.4
- Add exports.tk_ambulancejob:useReviveOption(targetId, reviveOptionIndex)
- Add Config.ShowHPInSkeletalView
- Fix BPM showing incorrectly in rare occasions
- Force 200 max health for all ped models
- Other minor fixes & improvements
Files:
Release post on Cfx.reclient/main.lua, client/revive.lua, client/death.lua, client/skeletal_damage.lua, client/frameworks/, shared/skeletal_utils.lua, shared/utils.lua, web/build/, config.lua, fxmanifest.luaAdvanced Police Job v1.4.2
- Add Config.Anims.cuffed
Files:
Release post on Cfx.reclient/handcuffs.lua, config.lua, fxmanifest.lua
Jan 2026
All-in-one MDT V2 v2.3.5
- Add support for rx housing
Files:
Release post on Cfx.reserver/main_editable.lua, config.lua, fxmanifest.luaAdvanced House Robbery V2 v2.1.8
- Fix NPC inside the house just running around instead of attacking if being aimed at with a gun
Files:
Release post on Cfx.reclient/main.lua, fxmanifest.luaHousing V2 (earlier version) v1.5.0
CCTV Camera System v1.1.8
- Fix showing incorrect name when adding access to a camera
- Add CanRepairCamera to editable client file
Files:
Release post on Cfx.reclient/main.lua, client/main_editable.lua, client/frameworks/qb.lua, server/frameworks/qb.lua, fxmanifest.luaHousing V2 (earlier version) v1.4.9
- Fix property owner not getting alert when door is lockpicked
Files:
Release post on Cfx.reserver/main.lua, fxmanifest.luaAdvanced Police Job v1.4.1
- Add locales for keybind help text
- Add Config.NVGs.toggleInstantly
- Add ViewCamera and StopViewingCamera to editable client file
Files:
Release post on Cfx.reclient/main.lua, client/main_editable.lua, client/radar.lua, client/tackle.lua, client/nvg.lua, client/bodycam.lua, locales/, config.lua, fxmanifest.luaAdvanced Ambulance Job v1.1.3
- Add Config.Stretcher.vehicles
- Add Config.WalkingStick.pos & Config.WalkingStick.rot
- Move revive command to editable server file
Files:
Release post on Cfx.reclient/main.lua, client/stretcher.lua, client/walking_stick.lua, server/main.lua, server/main_editable.lua, config.lua, fxmanifest.luaAdvanced Police Job v1.4.0
- Add Config.VehicleCamRotation
Files:
Release post on Cfx.reclient/bodycam.lua, config.lua, fxmanifest.luaAdvanced Laptop v1.0.3
- Add Config.TimeFormat & Config.TimeLocale
Files:
Release post on Cfx.reclient.lua, web/build/, config.lua, fxmanifest.luaHousing V2 (earlier version) v1.4.8
- Fix few K4MB1 shells not working automatically
Files:
Release post on Cfx.reclient/shells.lua, fxmanifest.luaAdvanced Police Job v1.3.9
- Move outfits in config into police stations allowing to define different outfits for different stations
- Show only bodycams and dashcams from jobs that share a common police station in config
Files:
Release post on Cfx.reclient/clothing.lua, client/bodycam.lua, server/bodycam.lua, config.lua, fxmanifest.luaHousing V2 (earlier version) v1.4.7
- Allow removing furniture by just looking at it and pressing DEL
Files:
Release post on Cfx.reclient/main.lua, server/main.lua, fxmanifest.luaAdvanced Ambulance Job v1.1.2
- Fix ped not staying in vehicle when dying
- Possible fix for issue for servers that have spawnmanager where player would be teleported to a random location upon death
- Add teleportToBed option to medics
Files:
Release post on Cfx.reclient/death.lua, client/medic.lua, client/bed.lua, config.lua, fxmanifest.lua
2025245 updates
Dec 2025
Housing V2 (earlier version) v1.4.6
- Fix furniture not being removed in some occasions for MLO properties when property is removed
Files:
Release post on Cfx.reclient/main.lua, fxmanifest.luaAdvanced Police Job v1.3.8
- Fix some liveries not being applied for job vehicles
- Minor error fix
Files:
Release post on Cfx.reclient/garage.lua, server/bodycam.lua, server/shield.lua, fxmanifest.luaHousing V2 (earlier version) v1.4.5
- Fix one more rare case where furniture wouldn't be removed when selling property
- Add Config.RemoveFurnitureOnSell
Files:
Release post on Cfx.reclient/main.lua, server/main.lua, config.lua, fxmanifest.luaAdvanced Police Job v1.3.7
- Allow defining clothing for peds spawned by script
Files:
Release post on Cfx.reclient/main.lua, client/impound.lua, client/zones.lua, config.lua, fxmanifest.luaAdvanced Ambulance Job v1.1.1
- Fix rare case where health could show wrong for some peds
Files:
Release post on Cfx.reshared/skeletal_utils.lua, fxmanifest.luaHousing V2 (earlier version) v1.4.4
- Fix furniture in properties not being removed on rare occasions when selling property
- Add Config.NonOwnedMLODoorsUnlocked
Files:
Release post on Cfx.reclient/main.lua, config.lua, fxmanifest.luaDispatch System v1.3.2
Boss Tablet (earlier version) v1.3.2
- Fix config options added in last update not working when using bossmenu through tk_laptop
Files:
Release post on Cfx.reclient/main.lua, web/build/, fxmanifest.luaAdvanced Ambulance Job v1.1.0
- Fix being able to use the medic when dead even though revive was set to false
- Fix setDeathState export not working in some occasions
- Add exports.tk_ambulancejob:revive(playerId, healInjuries)
Files:
Release post on Cfx.reclient/main.lua, client/medic.lua, client/bed.lua, client/death.lua, server/death.lua, locales/, fxmanifest.luaHousing V2 (earlier version) v1.4.3
- Fix houses not working after new K4MB1 shells update
Files:
Release post on Cfx.reclient/main.lua, client/shells.lua, fxmanifest.luaBoss Tablet (earlier version) v1.3.1
- Add Config.TimeFormat
- Add Config.TimeLocale
Files:
Release post on Cfx.reclient/main.lua, config.lua, fxmanifest.lua, web/All-in-one MDT V2 v2.3.4
- Add Config.ShowRemoveLicenseButton
- Add createReport eexport
Files:
Release post on Cfx.reserver/main.lua, web/build/, config.lua, fxmanifest.luaAdvanced Ambulance Job v1.0.9
- Fix debuffs not being removed on rare occasions
Files:
Release post on Cfx.reclient/debuffs.lua, fxmanifest.luaAll-in-one MDT V2 v2.3.3
- Fix charges not saving correctly on some occasions
Files:
Release post on Cfx.reserver/main.lua, fxmanifest.luaAdvanced Ambulance Job v1.0.8
- Move GetRespawnLocation to editable client file
Files:
Release post on Cfx.reclient/death.lua, client/main_editable.lua, fxmanifest.luaAdvanced Ambulance Job v1.0.7
- Add Config.SkeletalDamage.disabledWeapons
- Add CanGetDamaged to editable client file
- Minor fixes
Files:
Release post on Cfx.reclient/main_editable.lua, client/skeletal_damage.lua, shared/skeletal_utils.lua, config.lua, fxmanifest.luaAdvanced Ambulance Job v1.0.6
- Minor fixes
Files:
Release post on Cfx.reclient/main.lua, client/skeletal_damage.lua, server/main_editable.lua, fxmanifest.luaAdvanced Ambulance Job v1.0.5
- Refresh player hunger and thirst when revived
- Minor changes & fixes
Files:
Release post on Cfx.reall filesAdvanced Ambulance Job v1.0.4
- Add comaptibility for txAdmin heal event so that it will also revive players
- Minor changes & fixes
Files:
Release post on Cfx.reserver/death.lua, server/main_editable.lua, server/frameworks/, config.lua, fxmanifest.luaAdvanced Ambulance Job v1.0.3
- Allowing setting coords for beds instead of only models
- Add same healing settings to medics as beds
- Rework bleed to be its own injury type
- Change Config.ShowBPM to Config.BPM.show
- Add Config.BPM.item. If item is set you will now need it for constant BPM updating, otherwise you will need to check patient BPM manually
- Fix setting Config.LastStand.enable to false not working
Files:
Release post on Cfx.reall filesAdvanced Ambulance Job v1.0.2
- Add comaptibility for txAdmin heal event so that it will also revive players
Files:
Release post on Cfx.reserver/death.lua, fxmanifest.luaAdvanced Ambulance Job v1.0.1
- Add BPM system to skeletal showing the player heart rate
- Add health and BPM to skeletal cam view
- Add event tk_ambulancejob:onPlayerRevive
- Add weaponInjuryTypes to Config.SkeletalDamage
- Add IsLastStandInjury to editable client file
- Add CanRevive to editable client file
- Add CanOpenSkeletal to editable client file
- Add CanUseHealingItem to editable client file
- Fix not being able to change UI color in config
Files:
Release post on Cfx.reall files
Nov 2025
All-in-one MDT V2 v2.3.2
All-in-one MDT V2 v2.3.1
- Fix being able to create new entries without permissions
Files:
Release post on Cfx.reweb/build, fxmanifest.luaRealistic Evidence System V2 v2.1.4
- Prevent taking fingerprints if target has gloves
Files:
Release post on Cfx.reclient/main_editable.lua, client/fingerprints.lua, locales/, fxmanifest.luaAdvanced Jail System V2 v1.4.3
- Fix player not being teleported on escape when Config.TeleportOnUnjail was set to true
Files:
Release post on Cfx.reclient/main.lua, fxmanifest.luaAdvanced Police Job v1.3.5
- Add CanSeeGarageVehicle and CanPurchaseItem to editable client file
- Outfits will now be saved to certain police station
Files:
Release post on Cfx.reclient/shop.lua, client/garage.lua, client/clothing.lua, client/main.lua, client/main_editable.lua, server/main.lua, fxmanifest.luaTrunk & Glovebox System v1.1.6
Advanced House Robbery V2 v2.1.7
- Add Config.PreventSearchWhenCarryingItem
Files:
Release post on Cfx.reclient/main.lua, config.lua, fxmanifest.luaAdvanced Police Job v1.3.4
- Fix Config.VehicleCamOffset not working as expected
Files:
Release post on Cfx.reclient/bodycam.lua, config.lua, fxmanifest.luaAdvanced Police Job v1.3.3
- Add tracker command to editable client file
- Add Config.TackleForEveryone
Files:
Release post on Cfx.reclient/main_editable.lua, client/tracker.lua, client/tackle.lua, server/tackle.lua, config.lua, fxmanifest.luaOwnable Gas Stations & Fuel System QBCore v1.1.1
- Add Config.DisableDefaultFuelUsage
- Add SetFuel and GetFuel to editable client file
Files:
Release post on Cfx.reclient/main_editable.lua, client/main.lua, config.lua, fxmanifest.luaAdvanced Police Job v1.3.2
- Add tackle to Config.Anims
- Add IsPoliceVehicle to editable client and server file
Files:
Release post on Cfx.reclient/main.lua, client/tackle.lua, client/garage.lua, client/main_editable.lua, server/garage.lua, server/main.lua, config.lua, fxmanifest.luaAll-in-one MDT V2 v2.3.0
- Add Config.DateLocale
- Add Config.UseProfileImagesForEmployeePage
Files:
Release post on Cfx.reserver/main.lua, web/build, config.lua, fxmanifest.luaDrugs V1 (earlier version) v1.4.0
- Allow setting base and brick model for press per recipe
Files:
Release post on Cfx.reclient/press.lua, config.lua, fxmanifest.luaDarkweb System QBCore v1.1.6
- Add logs
Files:
Release post on Cfx.reserver/main.lua, server/main_editable.lua, locales/, fxmanifest.luaAll-in-one MDT V2 v2.2.9
- Fix BOLOs not loading correctly on some occasions
- Fix new tab title being incorrect in some occasions
Files:
Release post on Cfx.reserver/main.lua, web/build, fxmanifest.luaAdvanced House Robbery V2 v2.1.6
- Add EnteredHouse and ExitedHouse to editable server file
- Fix Config.Blip.time not working correctly
Files:
Release post on Cfx.reclient/main.lua, server/main.lua, client/main_editable.lua, server/main_editable.lua, fxmanifest.luaRealistic Evidence System V2 v2.1.3
- Fix evidence not being removed from inventory when placing in locker if inventory was full when using ox_inventory
Files:
Release post on Cfx.reserver/main_editable.lua, fxmanifest.luaDrug Selling to NPCs ESX v1.6.1
- Add support for tk_dispatch and cd_dispatch
Files:
Release post on Cfx.reclient/main_editable.lua, config.lua, fxmanifest.luaShop Robbery v1.4.4
- Add support for tk_dispatch and cd_dispatch
Files:
Release post on Cfx.reclient/main_editable.lua, config.lua, fxmanifest.luaDrugs V1 (earlier version) v1.3.9
- Add support for cd_dispatch
Files:
Release post on Cfx.reclient/main_editable.lua, config.lua, fxmanifest.luaDispatch System v1.3.1
Boss Tablet (earlier version) v1.3.0
- Add support for fd_banking
Files:
Release post on Cfx.reserver/main_editable.lua, config.lua, fxmanifest.luaNPC Robbery ESX v1.2.9
- Add support for tk_dispatch and cd_dispatch
Files:
Release post on Cfx.reclient/main_editable.lua, config.lua, fxmanifest.luaVehicle Boosting v1.2.4
- Add support for cd_dispatch
Files:
Release post on Cfx.reclient/main_editable.lua, config.lua, fxmanifest.luaJewelry Robbery v1.0.9
- Add support for tk_dispatch and cd_dispatch
Files:
Release post on Cfx.reclient/main_editable.lua, config.lua, fxmanifest.luaGarage Robbery v1.0.6
- Add support for tk_dispatch and cd_dispatch
Files:
Release post on Cfx.reclient/main_editable.lua, config.lua, fxmanifest.luaAdvanced Police Job v1.3.1
- Fix some liveries not showing up in mechanic menu
Files:
Release post on Cfx.reclient/mechanic.lua, fxmanifest.luaRealistic Evidence System V2 v2.1.2
- Fix error caused by last update
Files:
Release post on Cfx.reserver/main.lua, shared/utils.lua, fxmanifest.luaHousing V2 (earlier version) v1.4.2
- Add exports.tk_housing:toggleDoorLock(propertyIndex, propertyType) (client side)
- Add exports.tk_housing:getPropertyData(propertyIndex) (client and server side)
- Add PropertyCreated to editable server file
Files:
Release post on Cfx.reclient/main.lua, client/main_editable.lua, server/main.lua, server/main_editable.lua, fxmanifest.luaDispatch System v1.3.0
Oct 2025
All-in-one MDT V2 v2.2.8
- Fix charges not loading/saving correctly on some occasions
Files:
Release post on Cfx.reserver/main.lua, fxmanifest.luaDispatch System v1.2.9
- Allow defining chance for predefined alerts
Files:
Release post on Cfx.reclient/main.lua, config.lua, fxmanifest.luaAdvanced House Robbery V2 v2.1.5
- Reset bucket if player goes too far away from house interior
Files:
Release post on Cfx.reclient/main.lua, fxmanifest.luaDrugs V1 (earlier version) v1.3.8
- Add Config.ShowEquipmentName
Files:
Release post on Cfx.reclient/equipment.lua, locales/, config.lua, fxmanifest.luaRealistic Evidence System V2 v2.1.1
- Add CanLeaveEvidence() to editable client file
- Add logs
Files:
Release post on Cfx.reclient/main.lua, client/main_editable.lua, locales/, server/main.lua, fxmanifest.luaHousing V2 (earlier version) v1.4.1
- Rename Config.ShowAllPropertiesInPropertyList to Config.PropertyList.showAllUnownedProperties
- Add Config.PropertyList.allowPlayersToList
- Add Config.PropertyList.allowRealEstateToList
- Add CanTransferProperty() to editable server file
Files:
Release post on Cfx.reclient/main.lua, server/main.lua, server/main_editable.lua, web/build, config.lua, fxmanifest.luaHousing V2 (earlier version) v1.4.0
- Add Config.ShowAllPropertiesInPropertyList
Files:
Release post on Cfx.reclient/main.lua, config.lua, fxmanifest.luaDrugs V1 (earlier version) v1.3.7
- Fix not being able to sell drugs on some occasions even though enough police were online
Files:
Release post on Cfx.reserver/main_editable.lua, fxmanifest.luaDrugs V1 (earlier version) v1.3.6
- Add SetPlayerInvisible & SetPlayerVisible to editable client file
Files:
Release post on Cfx.reclient/main_editable.lua, client/bagging.lua, client/cauldron.lua, client/cooking.lua, client/mixer.lua, client/oven.lua, client/planting.lua, client/press.lua, fxmanifest.luaAdvanced Police Job v1.3.0
- Fix being able to push vehicles while dragging a player
- Add ApplyBlipSettings to editable client file
- Disable shield if item is removed from inventory
Files:
Release post on Cfx.reclient/dragging.lua, client/tracker.lua, client/main_editable.lua, client/shield.lua, server/shield.lua, fxmanifest.luaAdvanced Police Job v1.2.9
- Fix custom actions showing in target for all players
- Close bodycam/dashcam view if bodycam/dashcam is removed
Files:
Release post on Cfx.reclient/main.lua, client/bodycam.lua, server/main.lua, fxmanifest.luaHousing V2 (earlier version) v1.3.9
- Add PayRent to editable server file
Files:
Release post on Cfx.reserver/main.lua, server/main_editable.lua, fxmanifest.luaAdvanced Police Job v1.2.8
- Disable bodycam / dashcam if item is removed from inventory
Files:
Release post on Cfx.reserver/bodycam.lua, fxmanifest.luaAll-in-one MDT V2 v2.2.7
- Add exports.tk_mdt:removeVehicle(plate, page)
Files:
Release post on Cfx.reclient/main.lua, server/main.lua, web/build/, fxmanifest.luaHousing V2 (earlier version) v1.3.8
- Minor fixes
Files:
Release post on Cfx.reclient/main.lua, server/main.lua, config.lua, fxmanifest.luaDrugs V1 (earlier version) v1.3.5
- Prevent placing objects on top of vehicles
Files:
Release post on Cfx.reshared/utils.lua, fxmanifest.luaAdvanced House Robbery V2 v2.1.4
Realistic Evidence System V2 v2.1.0
Advanced Police Job v1.2.7
- Fix searching not working on rare occasions
Files:
Release post on Cfx.reclient/main.lua, fxmanifest.luaVehicle Boosting v1.2.4
Housing V2 (earlier version) v1.3.7
- Fix not being able to purchase houses after last update
Files:
Release post on Cfx.reclient/main.lua, fxmanifest.luaDrugs V1 (earlier version) v1.3.4
- Add functions for ped voice lines to editable client file
Files:
Release post on Cfx.reclient/main_editable.lua, client/selling.lua, fxmanifest.luaAdvanced House Robbery V2 v2.1.3
Advanced Jail System V2 v1.4.2
- Fix script not working as expected when using jail export when jailType was set to jail and cellIndex was set
Files:
Release post on Cfx.reclient/main.lua, server/main.lua, fxmanifest.luaHousing V2 (earlier version) v1.3.6
- Add CanPurchaseProperty to editable client file
Files:
Release post on Cfx.reclient/main_editable.lua, client/main.lua, fxmanifest.luaDrugs V1 (earlier version) v1.3.3
- Fix remaining time in plant UI still being incorrect in some occasions
- Add Config.DisablePtfx
Files:
Release post on Cfx.reclient/cauldron.lua, client/cooking.lua, client/mixer.lua, client/planting.lua, server/plants.lua, config.lua, fxmanifest.luaAdvanced Police Job v1.2.6
- Fix civilians being able to drag with keybind even when target wasn't cuffed or dead
- Fix not being able to take out player from driver seat
- Fix not being table to take out dead players from vehicles in some occasions
- Fix civilians being able to take out players from vehicle even when the target wasn't cuffed or dead
Files:
Release post on Cfx.reclient/main.lua, client/dragging.lua, client/handcuffs.lua, client/player_vehicle.lua, fxmanifest.lua
Sep 2025
Drugs V1 (earlier version) v1.3.2
- Add CanUseDrug() to editable server file
- Fix mixer not handling required item amounts larger than one correctly
Files:
Release post on Cfx.reclient/mixer.lua, server/effects.lua, server/main_editable.lua, fxmanifest.luaHousing V2 (earlier version) v1.3.5
- Add PurchaseProperty() to editable server file
Files:
Release post on Cfx.reserver/main.lua, server/main_editable.lua, fxmanifest.luaDispatch System v1.2.8
- Fix dispatch breaking if neededItem was removed and added back to inventory
Files:
Release post on Cfx.reserver/main.lua, fxmanifest.luaAdvanced Police Job v1.2.5
- Add stopDrag to Config.Controls
- Change tackling command name to prevent some rare issues
Files:
Release post on Cfx.reclient/dragging.lua, client/tackle.lua, config.lua, fxmanifest.luaAll-in-one MDT V2 v2.2.6
- Fix minor bugs with updateVehicle and updateProfile exports
Files:
Release post on Cfx.reserver/main.lua, server/main_editable.lua, web/build/, fxmanifest.luaHousing V2 (earlier version) v1.3.4
- Fix even more UI components not changing color correctly when Config.UISetttings.color was changed
Files:
Release post on Cfx.reweb/build/, fxmanifest.luaAdvanced Police Job v1.2.4
- Possible fix for job menu sometimes randomly opening when pressing ESC
- Add distance to Config.RadarSettings
Files:
Release post on Cfx.reclient/menu.lua, client/radar.lua, shared/utils.lua, config.lua, web/build/, fxmanifest.luaRealistic Evidence System V2 v2.0.9
- Minor improvements to how fingerprints/DNA are handled
Files:
Release post on Cfx.reclient/main.lua, client/vehicle_fingerprints.lua, server/main.lua, server/vehicle_fingerprints.lua, web/build/, fxmanifest.luaAdvanced Jail System V2 v1.4.1
- Add Config.DisableFugitivePage
Files:
Release post on Cfx.reclient/main.lua, web/build/, config.lua, fxmanifest.luaHousing V2 (earlier version) v1.3.3
- Fix a few UI components not changing color correctly when Config.UISetttings.color was changed
Files:
Release post on Cfx.reweb/build/, fxmanifest.luaDrugs V1 (earlier version) v1.3.1
- Add WaterPlant() and FertilizePlant() to editable server file
Files:
Release post on Cfx.reserver/plants.lua, server/main_editable.lua, fxmanifest.luaCCTV Camera System v1.1.7
- Fix not being able to swap between different cameras in group if you didn't own the cameras
Files:
Release post on Cfx.reclient/main.lua, fxmanifest.luaAll-in-one MDT V2 v2.2.5
Housing V2 (earlier version) v1.3.2
- Fix error with newly created apartments caused by last update
Files:
Release post on Cfx.reclient/main.lua, fxmanifest.luaAdvanced Police Job v1.2.3
- Fix player dying in water when handcuffed
- Add SendVehicleToImpound() to editable client file
- Add some logs
Files:
Release post on Cfx.reclient/handcuffs.lua, client/impound.lua, client/main_editable.lua, server/clothing.lua, server/garage.lua, server/impound.lua, server/shop.lua, server/main_editable.lua, locales/en.lua, locales/fi.lua, fxmanifest.luaHousing V2 (earlier version) v1.3.1
- Fix property exits not working when changing Config.ShellOffset
Files:
Release post on Cfx.reclient/main.lua, fxmanifest.luaDrugs V1 (earlier version) v1.3.0
- Fix bug not allowing you to water/fertilize plants caused by last update
Files:
Release post on Cfx.reclient/planting.lua, fxmanifest.luaAdvanced Police Job v1.2.2
- Fix dragging not working on some occasions
- Prevent climbing ladders when cuffed
Files:
Release post on Cfx.reclient/main_editable.lua, client/dragging.lua, server/dragging.lua, server/main_editable.lua, client/objects.lua, server/objects.lua, fxmanifest.luaAll-in-one MDT V2 v2.2.4
- Add BoloRemoved() to editable client file
- Add exports.tk_mdt:updateVehicle(plate, data, page)
Files:
Release post on Cfx.reserver/main.lua, server/main_editable.lua, fxmanifest.luaAdvanced House Robbery V2 v2.1.2
- Fix player teleporting on top of house when exiting on some occasions
Files:
Release post on Cfx.reclient/main.lua, fxmanifest.luaDrugs V1 (earlier version) v1.2.9
- Minor improvements to planting
- Allow exiting planting process by pressing ESC/Backspace
- Fix plant growth time being incorrect on some occasions
Files:
Release post on Cfx.reclient/planting.lua, server/plants.lua, fxmanifest.luaAdvanced Police Job v1.2.1
- Minor improvements to spike strip logic
Files:
Release post on Cfx.reclient/spike_strips.lua, client/zones.lua, fxmanifest.luaAdvanced House Robbery V2 v2.1.1
- Add CanUsePhoneBooth() & CanOpenPhoneBooth() to editable client file
Files:
Release post on Cfx.reclient/main.lua, client/main_editable.lua, fxmanifest.luaDrugs V1 (earlier version) v1.2.8
- Fix selling bug caused by last update
Files:
Release post on Cfx.reclient/selling.lua, fxmanifest.luaAdvanced Police Job v1.2.0
- Fix vehicles not spawning sometimes when taken from impound
- Fix spike strips not spawning sometimes when placed
Files:
Release post on Cfx.reclient/objects.lua, client/impound.lua, fxmanifest.luaGang Areas QBCore v1.2.0
- Add possibility of setting cateogry for blips
Files:
Release post on Cfx.reclient/main.lua, config.lua, fxmanifest.luaAdvanced House Robbery V2 v2.1.0
- Add exports.tk_houserobbery:getCurrentHouseDoorCoords()
Files:
Release post on Cfx.reclient/main.lua, fxmanifestBoss Tablet (earlier version) v1.2.9
Drugs V1 (earlier version) v1.2.7
- Add CalculateSaleSuccessChance to editable client file
- Minor bug fixes
Files:
Release post on Cfx.reclient/main_editable.lua, client/selling.lua, web/build, fxmanifest.luaAdvanced Police Job v1.1.9
Aug 2025
Advanced Police Job v1.1.8
- Fix objects not showing up for players that connected to server after the placement of the object
- Fix blips not being short range by default
- Fix "take out from vehicle" option not showing on some occasions
- Add functions to editable server side file for when vehicles are spawned by garage or impound
Files:
Release post on Cfx.reclient, server, fxmanifestAll-in-one MDT V2 v2.2.3
- Fix MDT not loading correctly if it was closed while in loading state
Files:
Release post on Cfx.reweb/build, server, fxmanifestHousing V2 (earlier version) v1.3.0
Dispatch System v1.2.7
- Fix direction showing wrong value on some occasions
Files:
Release post on Cfx.reclient/main.lua, fxmanifestDrugs V1 (earlier version) v1.2.6
- Add GiveRecipeItems to editable server file
- Fix selling chance not being calculated correctly
Files:
Release post on Cfx.reclient/selling.lua, server, web/build, locales, fxmanifestCCTV Camera System v1.1.6
- Add exports.tk_cctv:addAccessToCamera(cameraId, value, grade, givePermission)
Files:
Release post on Cfx.reserver/main.lua, fxmanifestAdvanced House Robbery V2 v2.0.9
Realistic Evidence System V2 v2.0.8
- Add exports.tk_evidence:addFingerprintToDatabase(identifier)
Files:
Release post on Cfx.reserver, fxmanifestHousing V2 (earlier version) v1.2.9
- Add exports.tk_housing:getCurrentPropertyDoorCoords()
- Minor bug fixes/improvements
Files:
Release post on Cfx.reclient/main.lua, server/main.lua, fxmanifestHousing V2 (earlier version) v1.2.8
- Fix storages not working on esx with Config.Inventory set to default
- Fix a rare error when selling property
Files:
Release post on Cfx.reserver, fxmanifestDrugs V1 (earlier version) v1.2.5
Advanced Police Job v1.1.7
- Radar will now automatically turn back on if it was previously on when exiting vehicle
- Fix action exports not working
Files:
Release post on Cfx.reclient/radar.lua, client/main.lua, fxmanifestAdvanced Police Job v1.1.6
- Allowing setting minGrade also for individual vehicles, not only categories
- Allow taking out vehicle only from menu where you can purchase them
- Prevent handcuffing players that are inside a vehicle
- Fix being able to push vehicles with the riot shield
- Fix being able to handcuff players without handcuffs
- Add CanTacklePed to editable client file
- Add IsOnDuty to client and server framework files
- Increase plate text visibility on radar
Files:
Release post on Cfx.reclient, server, shared, locales, web, config, fxmanifestAll-in-one MDT V2 v2.2.2
Jul 2025
All-in-one MDT V2 v2.2.1
Drugs V1 (earlier version) v1.2.4
Advanced Police Job v1.1.5
- Add admin commands /cuff & /uncuff
- Add backwards compatibility for qb-core policejob SetCopCount event
- Fix actions not showing up anymore on some occasions when using target and civ actions
- Disable inventory when cuffed
Files:
Release post on Cfx.reclient, server, fxmanifestAll-in-one MDT V2 v2.2.0
All-in-one MDT V2 v2.1.9
- Fix bolos not showing up
- Fix bolo component sizing
- Fix employee license checkbox bug
- Fix incident not loading correctly if opened from home page warrants
Files:
Release post on Cfx.reweb, fxmanifestAdvanced House Robbery V2 v2.0.8
Realistic Evidence System V2 v2.0.7
- Fix fingerprints being left in vehicles despite wearing gloves
Files:
Release post on Cfx.reclient, fxmanifestHousing V2 (earlier version) v1.2.7
- Minor fixes to furniture not syncing correctly for some players
- Fix storage codes not working
- Add some missing keycode translations
Files:
Release post on Cfx.reclient, shared, web, fxmanifestAdvanced Police Job v1.1.4
- Allow changing controls that are disabled when cuffed: Config.CuffControlsToDisable
Files:
Release post on Cfx.reclient, config, fxmanifestNPC Robbery QBCore v1.0.8
All-in-one MDT V2 v2.1.8
Advanced House Robbery V2 v2.0.7
Dispatch System v1.2.6
- Add integration for pug-paintball and pug-battleroyale
Files:
Release post on Cfx.reclient, fxmanifestHousing V2 (earlier version) v1.2.6
- Fix issue with houses being in wrong positions caused by last update
- Fix furniture that was just placed not being removed from other players after exiting a property
- Minor improvements to vehicle spawning logic
Files:
Release post on Cfx.reclient, server, fxmanifestDrugs V1 (earlier version) v1.2.3
- Minor improvements to water & fertilizer calculation logic
Files:
Release post on Cfx.reserver, fxmanifestAdvanced Police Job v1.1.3
- Civ actions for dragging and putting in vehicle will now also work if target is dead or has hands up
- Fix vehicle colors not working correctly in mechanic menu
Files:
Release post on Cfx.reclient, locales, fxmanifestAll-in-one MDT V2 v2.1.7
- Fix calls and active units not being full height in map page
- Fix criminal charges being re-added on some occasions after removing them
Files:
Release post on Cfx.reweb, fxmanifestAdvanced Police Job v1.1.2
All-in-one MDT V2 v2.1.6
Housing V2 (earlier version) v1.2.5
- Move screenshot export to editable client file
- Fix property image not showing up in property list
- Fix not being able to interact with yard storages on some occasions
Files:
Release post on Cfx.reclient, server, utils, fxmanifestDrugs V1 (earlier version) v1.2.2
- Move drug selling animation to editable client file
- Allow exiting the meth table view by pressing ESC
Files:
Release post on Cfx.reclient, fxmanifestAdvanced Police Job v1.1.1
- Fix dragging animation glitching for person being dragged
Files:
Release post on Cfx.reclient, fxmanifestDrugs V1 (earlier version) v1.2.1
Advanced Police Job v1.1.0
Drugs V1 (earlier version) v1.2.0
- When having ingredients for multiple recipes, the script will now choose the recipe with most amount of matching items
Files:
Release post on Cfx.reclient, fxmanifestAdvanced Police Job v1.0.9
- Fix spike strip rollout animation going to wrong direction on some occasions
- Fix spike strips clipping through ground on uneven ground
- Fix blip indicator heading not updating
Files:
Release post on Cfx.reclient, server, fxmanifestVehicle Boosting v1.2.3
- Add ContractStarted() & ContractCanceled() to server/main_editable.lua
Files:
Release post on Cfx.reserver, fxmanifestAdvanced Police Job v1.0.8
- Fix being able to take vests from non police vehicles
- Add "rollout" anim for spike strips
- Prevent placing objects on top of vehicles
Files:
Release post on Cfx.reclient, shared, fxmanifest
Jun 2025
All-in-one MDT V2 v2.1.5
Release post on Cfx.re- Add some missing translations
Realistic Evidence System V2 v2.0.6
Release post on Cfx.re- Minor performance improvements
Housing V2 (earlier version) v1.2.4
Release post on Cfx.re- Add Config.MaxPermissions
- Add Config.DisableSelling
- Add Config.DisableTransferring
- Add few new logs
Drugs V1 (earlier version) v1.1.9
Release post on Cfx.re- Fix being able to move the flask in meth cooking
- Fix being able to skip oven progress by pressing X
Advanced Police Job v1.0.7
Release post on Cfx.re- Add Config.CivActions (update was already released a few days ago)
- Fix error if Config.CivActions weren't set
- Fix being able to cuff while dead
Realistic Evidence System V2 v2.0.5
Release post on Cfx.re- Add exports.tk_evidence:getEvidence()
- Add exports.tk_evidence:openUI(lockerName)
Advanced Police Job v1.0.6
Release post on Cfx.re- Add keybind for dragging
- Allow toggling bodycam and dashcam
- Fix error on some occasions when viewing bodycam
- Disable controls while player is being cuffed
Advanced Police Job v1.0.5
Release post on Cfx.re- Fix fingerprint scanner not working
- Fix handcuffing keybind allowing you to cuff yourself
- Fix being able to dupe handcuffs
Advanced Police Job v1.0.4
Release post on Cfx.re- Fix impound not working correctly on qb
- Fix vehicle info not showing correctly on qb
All-in-one MDT V2 v2.1.4
Release post on Cfx.re- Minor changes & fixes
Advanced House Robbery V2 v2.0.6
Release post on Cfx.re- Add Config.ValuableItemLoseChance
Realistic Evidence System V2 v2.0.4
Release post on Cfx.re- Fix evidence lockers not being synced to other players when first created
Advanced Police Job v1.0.3
Release post on Cfx.re- Fix zones not showing if job was switched to police from something else
- Prevent being able to use handcuffs while being hancuffed yourself
- Allow using both f6 menu and target for interactions
- Add keybinds for cuffing
- Add GenerateVehiclePlate to editable client file
- Add exports.tk_policejob:isHandcuffed()
Advanced Police Job v1.0.2
Release post on Cfx.re- Prevent handcuffing player that is already handcuffed
- Prevent uncuffing player that isn't cuffed
- Fix target options not showing if job was changed to police
- Improve spike strip detection logic
- Add keybind for tackling
- Add Config.HandcuffsOnlyForPolice
Advanced Police Job v1.0.1
Release post on Cfx.re- Fix vehicle props not saving
- Allow disabling tracker feature
May 2025
Advanced House Robbery V2 v2.0.5
Release post on Cfx.re- Fixes and improvements to searching
Drugs V1 (earlier version) v1.1.8
Release post on Cfx.re- Allow setting multiple recipes for all equipment
Drugs V1 (earlier version) v1.1.8
Release post on Cfx.re- Allow setting multiple recipes for all equipment
Advanced House Robbery V2 v2.0.4
Release post on Cfx.re- Fix error for that would prevent players from being able to rob houses
All-in-one MDT V2 v2.1.3
Release post on Cfx.re- Add exports.tk_mdt:removeEvidence(id)
Realistic Evidence System V2 v2.0.3
Release post on Cfx.re- Add "copy serial number" button to evidence actions
- Add Config.Use3DTextForEvidence
Realistic Evidence System V2 v2.0.2
Release post on Cfx.re- Add Config.UseMDT, when set to true will automatically register evidence to tk_mdt
- Add Config.UseFingerprintSystem requiring police to first scan fingerprints of a player before their name will show in evidence data
Realistic Evidence System V2 v2.0.1
Release post on Cfx.re- Fix evidence not disappearing in some occasions
- Fix error with scene reconstruction when using target and trying to interact with evidence
Drugs V1 (earlier version) v1.1.7
Release post on Cfx.re- Freeze player when selling drugs
- Add props to Config.Selling
All-in-one MDT V2 v2.1.2
Release post on Cfx.re- Minor improvements & fixes related to MDT UI freezing on rare occasions
All-in-one MDT V2 v2.1.1
Release post on Cfx.re- Add Config.EnableIncidentExporting
All-in-one MDT V2 v2.1.0
Release post on Cfx.re- Fixes to weapon and evidence data not saving correctly
Mechanic Job with Tuning v1.9.2
Release post on Cfx.re- Fix extra liveries not working
Gang Areas ESX v1.2.4
Release post on Cfx.re- Add Config.UseOxInventory
Housing V2 (earlier version) v1.2.3
Release post on Cfx.re- Minor changes to how property blips are displayed
- Fix property furniture not being removed when selling property
Crafting v1.1.6
Release post on Cfx.re- Placed crafting tables will now save the bucket
Drugs V1 (earlier version) v1.1.6
Release post on Cfx.re- Add Config.EffectAmounts
Drugs V1 (earlier version) v1.1.5
Release post on Cfx.re- Adjust selling chance calculation to allow chances below 40%
Graffiti & Spray System v1.0.7
Release post on Cfx.re- Add exports.tk_graffiti:removeSpray()
- Add exports.tk_graffiti:openAdminMenu()
- Add exports.tk_graffiti:clearSprays()
Advanced House Robbery V2 v2.0.3
Release post on Cfx.re- Add Config.Conversations
- Minor improvements
Advanced House Robbery V2 v2.0.2
Release post on Cfx.re- Minor improvements and changes
Advanced House Robbery V2 v2.0.1
Release post on Cfx.re- Fix error when lockpicking
- Add Config.ShowLockpickInstructions
Apr 2025
Housing V2 (earlier version) v1.2.2
Release post on Cfx.re- Add exports.tk_housing:getCurrentPropertyType(), returning 'house' | 'garage' | nil
- Player will now be removed from permission list if they don't have any permissions
Trunk & Glovebox System v1.1.5
Release post on Cfx.re- Add Config.DisableVehicleMenu
All-in-one MDT V2 v2.0.9
Release post on Cfx.re- Fix photo taking not working on profile page
Housing V2 (earlier version) v1.2.1
Release post on Cfx.re- Add Config.ClearGarageEntrances
- Remove duplicate safe from config furniture
- Allow police to open storages that they don't own
Crafting v1.1.5
Release post on Cfx.re- Fix being able to start crafting for a item that you didn't have enough xp for
Drugs V1 (earlier version) v1.1.4
Release post on Cfx.re- Fix lamps not being removed when removing plant
Drugs V1 (earlier version) v1.1.3
Release post on Cfx.re- Add functions CanUseEquipment & CanOpenPlantMenu to editable client file
All-in-one MDT V2 v2.0.8
Release post on Cfx.re- Improve photo size on hover on larger resolutions
- Fix some exports not working properly
Housing V2 (earlier version) v1.2.0
Release post on Cfx.re- Fix yard area instructions not showing up when using ox_lib
Housing V2 (earlier version) v1.1.9
Release post on Cfx.re- Add Config.UseCustomGarageMenu
Drugs V1 (earlier version) v1.1.2
Release post on Cfx.re- Fix remove option not showing up on lamps when using target
Drugs V1 (earlier version) v1.1.1
Release post on Cfx.re- Add Config.PlaceLampsAnywhere
- Simplify Config.PlantSettings and add rotateOffset
All-in-one MDT V2 v2.0.7
Release post on Cfx.re- Add Config.BPS
- Adjust some page layouts on higher resolutions
- Fix charges not showing in profiles after restarts
All-in-one MDT V2 v2.0.6
Release post on Cfx.re- MDT should now load a lot faster
- Add Config.ShowAddLicenseButton
Housing V2 (earlier version) v1.1.8
Release post on Cfx.re- Fix vehicles not saving correctly in garages using shells
Drugs V1 (earlier version) v1.1.0
Release post on Cfx.re- Fix minor issue with qb-target
- Fix selling menu allowing you to set higher amount than defined in config
- Add functions StartPlacingEquipment and StopPlacingEquipment to editable client file
Drugs V1 (earlier version) v1.0.9
Release post on Cfx.re- Add function CanOpenShop to editable client file
- Add waterBottleModel to Config.PlantSettings
- Add sackModel to Config.PlantSettings
Drugs V1 (earlier version) v1.0.8
Release post on Cfx.re- Add function HarvestPlant to editable server file
- Add function AddGlobalPed to editable client file
- Prevent being able to interact with same NPC multiple times if you didn't sell the drugs
Drugs V1 (earlier version) v1.0.7
Release post on Cfx.re- Fix equipment removing not working correctly on some occasions
Drugs V1 (earlier version) v1.0.6
Release post on Cfx.re- Fix camera zooming to wrong entity if two entities were close to each other
- Adjust camera position for meth cooking
- Add help notifies if player hasn't done required actions in time
- Improve few equipment animations
- Display seed label in plant menu
- Allow using ESC to exit mixing table
- Add support for qb-target
- Add function PurchasedShopItems to editable server file
- Add function GetShopItems to editable client file
Advanced Jail System V2 v1.4.0
Release post on Cfx.re- Fix workout anims not working
All-in-one MDT V2 v2.0.5
Release post on Cfx.re- Add charge data to FinePlayer function
Drugs V1 (earlier version) v1.0.5
Release post on Cfx.re- Add moneyType to Config.Selling
- Add neededItems to Config.Plants
- Bagging "minigame" will now check the actual amount of weed/meth you need for one bag
- Add DrugConsumed to editable client file
Drugs V1 (earlier version) v1.0.4
Release post on Cfx.re- Add some more functions to editable client file
Drugs V1 (earlier version) v1.0.3
Release post on Cfx.re- Fix not being able to remove lights
- Fix not getting equipment item back when removing
Drugs V1 (earlier version) v1.0.2
Release post on Cfx.re- Fix bagging bugging out on some occasions
- Fix plants not working correctly on some occasions
Drugs V1 (earlier version) v1.0.1
Release post on Cfx.re- Add Config.DisabledAreas
All-in-one MDT V2 v2.0.4
Release post on Cfx.re- Fix small error in server console
- Add indicator to profiles and vehicles if they have warrant/BOLO
- Add export exports.tk_mdt:getVehicleBolos(plate, page)
- Fix BOLOs and warrants height being wrong on home page
Housing V2 (earlier version) v1.1.7
Release post on Cfx.re- Fix problems with property editing and door links
All-in-one MDT V2 v2.0.3
Release post on Cfx.re- More fixes to calls not working properly
- Fix police reports not working
- Fix employee page values not loading
- Fix licenses not working on QB
All-in-one MDT V2 v2.0.2
Release post on Cfx.re- Fix employee name not showing in chat messages on QB
- Fix BOLOs and warrants not showing on home page
- Fix employees not showing on QB
- Fix business page not showing employee grade labels on QB
- Fix permissions not working properly on training reports and tags
- Add citizen MDT to config
All-in-one MDT V2 v2.0.1
Release post on Cfx.re- Allow copying text from announcements
- Add back possibility of defining coords for MDTs and police reports
- Fix error when trying to change callsign
- Fix not being able to save profiles, vehicle or businesses
- Fix properties not showing up
- Fix MDT items not working
Housing V2 (earlier version) v1.1.6
Release post on Cfx.re- Fix locks not working on some doors
Housing V2 (earlier version) v1.1.5
Release post on Cfx.re- Fix apartment properties data not working correctly on some occasions
- Fix garages not working with shells
Mar 2025
Housing V2 (earlier version) v1.1.4
Release post on Cfx.re- Fix players being stuck inside properties when reconnecting on QB
- Remove random prints added in last update
CCTV Camera System v1.1.5
Release post on Cfx.re- Add possibility of defining offset for camera
Housing V2 (earlier version) v1.1.3
Release post on Cfx.re- Fix IPLs not working as interiors for houses
- Fix last rent time not being reset when you stop renting a property
- Fix garage exits not working as intended on some occasions
Advanced Jail System V2 v1.3.9
Release post on Cfx.re- Escaping prison will no longer change player clothes
- Add possibility of defining anims for mission peds
Job GPS Tracker System v1.3.9
Release post on Cfx.re- Add option shortRange to blip settings
Dispatch System v1.2.5
Release post on Cfx.re- Allow disabling certain components by removing their keybinds from Config.Controls
MDT V1 (earlier version) v1.4.7
Release post on Cfx.re- Deleting a photo in "photos" section will no longer delete all photos
Housing V2 (earlier version) v1.1.2
Release post on Cfx.re- Fix real estate agents not being able to edit or remove properties
- Fix job grade detection not working correctly
- Minor fixes to permission system
- Add support for newer qb-inventory versions
Housing V2 (earlier version) v1.1.1
Release post on Cfx.re- Fix property creation throwing error if property entrances were added and then property interior was removed
Housing V2 (earlier version) v1.1.0
Release post on Cfx.re- Add support for illenium-appearance for wardrobes
- Fix selling a rented property not working as intended
MDT V1 (earlier version) v1.4.6
Release post on Cfx.re- Add support for tk_housing V2
Housing V2 (earlier version) v1.0.9
Release post on Cfx.re- Fix properties not working after editing interior
- Fix storage permission system not working correctly
Housing V2 (earlier version) v1.0.8
Release post on Cfx.re- Add Config.CloseWithESC
MDT V1 (earlier version) v1.4.5
Release post on Cfx.re- Fix bugs caused by latest update
MDT V1 (earlier version) v1.4.4
Release post on Cfx.re- Fix BOLOs not working as intended occasionally
- Fix being able to spam photo taking button
- Fix date not saving correctly
- Grade number and charges will now sort correctly with numbers
- Remove profile tags from citizen MDT
- Add additional checks for phone number fetching to prevent errors
- Add support for date localization
- Add export exports.tk_mdt:createIncident(data)
Crafting v1.1.4
Release post on Cfx.re- Add function CanCraft to editable server file
Housing V2 (earlier version) v1.0.7
Release post on Cfx.re- Update Config.Furnshing.sellPercentage to actually be percentage instead of multiplier
NPC Robbery QBCore v1.0.7
Release post on Cfx.re- Move qb-target export to editable file
Housing V2 (earlier version) v1.0.6
Release post on Cfx.re- Add command /removeunusedproperties
- Add function SpawnedGarageVehicles to editable server file
Housing V2 (earlier version) v1.0.5
Release post on Cfx.re- Bug fixes and improvements
Housing V2 (earlier version) v1.0.4
Release post on Cfx.re- Fix furniture rotation not being saved correctly
- Fix error if house interior label wasn't set
- Fix stashes not working on qb
- Other minor fixes & changes
- Add Config.Furnishing.maxStorages, allows you to define how many storages can be placed in a property
- Add possibility of defining stash slots/weight per furniture
- Add more data to logs
Housing V2 (earlier version) v1.0.3
Release post on Cfx.re- Fix furnishing with gizmo enabled not working as intended
- Disable cart checkout if you are placing furniture
- Add function ToggleFurnishing to editable client file
Housing V2 (earlier version) v1.0.2
Release post on Cfx.re- Bug fixes
2024271 updates
Dec 2024
MDT V1 (earlier version) v1.4.3
Release post on Cfx.re- Fix licenses showing incorrectly on QB
Advanced Jail System V2 v1.3.8
Release post on Cfx.re- Fix reclaiming not working after latest updates
Dispatch System v1.2.4
Release post on Cfx.re- Fix panic button cooldown not working correctly
CCTV Camera System v1.1.4
Release post on Cfx.re- Add Config.DisableButtonOnDestroy
Ownable Garage System v1.6.0
Release post on Cfx.re- Add furniture list to garage menu allowing you to see and remove all furniture in one place
MDT V1 (earlier version) v1.4.2
Release post on Cfx.re- Fix MDT title scaling
- Add support for bcs housing
MDT V1 (earlier version) v1.4.1
Release post on Cfx.re- More improvements to data handling
Advanced Jail System V2 v1.3.7
Release post on Cfx.re- Fix chip seller ped not working when not jailed
Boss Tablet (earlier version) v1.2.8
Release post on Cfx.re- Add exports.tk_bosstablet:startTrackingHours(playerId) & exports.tk_bosstablet:stopTrackingHours(playerId) (server side)
Trunk & Glovebox System v1.1.4
Release post on Cfx.re- Minor bug fix
Nov 2024
Mechanic Job with Tuning v1.9.1
Release post on Cfx.re- Add Config.OnlyShowActive , when set to true will only show blips of mechanic shops that have players online
MDT V1 (earlier version) v1.4.0
Release post on Cfx.re- Add support for newer gksphone version
- Fix training report values not working as intended when setting to 1
- Fix employees page not being scrollable
MDT V1 (earlier version) v1.3.9
Release post on Cfx.re- Fix ems training report data being incorrect
All-in-One Bar Job v1.3.5
Release post on Cfx.re- Add Config.OnlyShowActive , when set to true will only show blips of bars that have players online
Jewelry Robbery v1.0.8
Release post on Cfx.re- Add function DeliveryStarted to editable client file
Advanced Laptop v1.0.2
Release post on Cfx.re- Fix app.onUse not working as intended on some occasions
- Improve desktop app name layout
- Change default background to new one
Oct 2024
Mechanic Job with Tuning v1.9.0
Release post on Cfx.re- Add Config.EnableJobMenu
- Add tuningMenus to Config.Jobs allowing you to define tuning locations in Config.Jobs without having to make new tuning menu for each location in Config.TuningMenus
- Move OpenJobMenu to editable client file
Ownable Garage System v1.5.9
Release post on Cfx.re- Add LeavingGarage and EnteringGarage to editable server and client files
MDT V1 (earlier version) v1.3.8
Release post on Cfx.re- Fix new legislation appearing in charges
All-in-One Bar Job v1.3.4
Release post on Cfx.re- Add Config.EnableJobMenu
Crafting v1.1.3
Release post on Cfx.re- Add line clamping to craftable item label
All-in-One Bar Job v1.3.3
Release post on Cfx.re- Move ox_target functions to editable client file
Dispatch System v1.2.3
Release post on Cfx.re- Fix call units list not updating correctly on some occasions
CCTV Camera System v1.1.3
Release post on Cfx.re- Add bunch of functions to editable server file
Shop Robbery v1.4.3
Release post on Cfx.re- Add Config.UseOxTarget
MDT V1 (earlier version) v1.3.7
Release post on Cfx.re- Add Config.Images
- Add support for rcore prison
- Add export createPoliceReport
- Fix police report tag saving not working correctly
- Other minor changes & improvements
MDT V1 (earlier version) v1.3.6
Release post on Cfx.re- Improvements to data saving
Boss Tablet (earlier version) v1.2.4
Release post on Cfx.re- Minor changes
Dispatch System v1.2.2
Release post on Cfx.re- Fix weapon blacklist not working for shooting alerts
Vehicle Boosting v1.2.2
Release post on Cfx.re- Add Config.RemoveVehOnCancel
Vehicle Boosting v1.2.1
Release post on Cfx.re- Add export openUI
Jewelry Robbery v1.0.7
Release post on Cfx.re- Add Config.UseOxTarget
Sep 2024
MDT V1 (earlier version) v1.3.5
Release post on Cfx.re- Fixes & improvements
Dispatch System v1.2.1
Release post on Cfx.re- Fix speeding alert being sent by passangers
Advanced Jail System V2 v1.3.6
Release post on Cfx.re- Fix logs not being sent if player was jailed by server
MDT V1 (earlier version) v1.3.4
Release post on Cfx.re- Add export for setting employee callsign: exports.tk_mdt:setCallsign(identifier, callsign, page) where page is 'police' or 'ambulance'
- Add notifications to saving and deleting pages
MDT V1 (earlier version) v1.3.3
Release post on Cfx.re- Bug fixes
Dispatch System v1.2.0
Release post on Cfx.re- Fix Config.AttachAllUnitsInVehicleToCall not working correctly
Ownable Gas Stations & Fuel System QBCore v1.1.0
Release post on Cfx.re- Add Config.AllowRefuelingWithJerryCan
MDT V1 (earlier version) v1.3.2
Release post on Cfx.re- Add French locales
Dispatch System v1.1.9
Release post on Cfx.re- Add French locales
- Add Config.AttachAllUnitsInVehicleToCall
MDT V1 (earlier version) v1.3.1
Release post on Cfx.re- Add TogglePhotoMode to editable client file
Dispatch System v1.1.8
Release post on Cfx.re- Add Config.AttachAllUnitsToCall
- Remove call blip when call is removed manually
MDT V1 (earlier version) v1.3.0
Release post on Cfx.re- Fix evidence and weapon names not saving on some occasions
- Minor fixes to charges page not working as intended
Boss Tablet (earlier version) v1.2.3
Release post on Cfx.re- Add CreateShopPed to editable client file
- Other minor fixes/changes
Boss Tablet (earlier version) v1.2.2
Release post on Cfx.re- Remove debug print
Vehicle Boosting v1.2.0
Release post on Cfx.re- Minor fixes
Dispatch System v1.1.7
Release post on Cfx.re- Fix calls not being synced correctly to newly connected players
- Add Config.RemoveCallFromEveryone
- Move GetCallsign to editable server file
- Add server side export setRadio
- Add server side export setCallsign
Crafting v1.1.2
Release post on Cfx.re- Fix crafting amount not working correctly if keep was set to true for any of items needed for crafting
Shop Robbery v1.4.2
Release post on Cfx.re- Fix cashiers not spawning at all after latest update
MDT V1 (earlier version) v1.2.9
Release post on Cfx.re- Allow opening report menu using export
- Change export openMDT to openUI
- Move SaveReport to editable server file
Boss Tablet (earlier version) v1.2.1
Release post on Cfx.re- Fix error caused by latest update
Gang Areas QBCore v1.1.9
Release post on Cfx.re- Add support for ox_inventory
Vehicle Boosting v1.1.9
Release post on Cfx.re- Minor fixes
Boss Tablet (earlier version) v1.2.0
Release post on Cfx.re- Refactor code
- Major performance improvements
- Fix incorrect locale
Advanced Jail System V2 v1.3.5
Release post on Cfx.re- Minor improvements
MDT V1 (earlier version) v1.2.7
Release post on Cfx.re- Allow searching by fingerprint
- Fix license duplication on some occasions when using esx_license
- Fix legislation displaying wrong information on some occasions
Dispatch System v1.1.6
Release post on Cfx.re- Fix groups not being loaded correctly when connecting to server
- Fix unit duplication when player grade was updated but job not changed
Crafting v1.1.1
Release post on Cfx.re- More minor improvements
MDT V1 (earlier version) v1.2.6
Release post on Cfx.re- Add limit to select component to improve performance with large datasets
MDT V1 (earlier version) v1.2.5
Release post on Cfx.re- Combine Config.Licenses and Config.LicenseValues into one config option
- Minor fixes
Darkweb System ESX v1.2.1
Release post on Cfx.re- Minor changes
Darkweb System QBCore v1.1.5
Release post on Cfx.re- Use target also for seller ped if enabled in config
- Fix an issue with category going empty after purchasing an item when using tk_laptop
MDT V1 (earlier version) v1.2.4
Release post on Cfx.re- Fix EMS not being able to remove reports
- Sort page lists showing newest at top
- Add take photo button to facial recognition modal
- Add support for default qb and esx license systems
- Don't check duty status by default as it was causing issues for some users
Vehicle Boosting v1.1.8
Release post on Cfx.re- Add export exports.tk_boosting:isBoostingVehicle(vehNetId)
Dispatch System v1.1.5
Release post on Cfx.re- Don't check duty status by default as it was causing issues for some users
- Add missing locales
- Add PlayCallSound to editable client file
Dispatch System v1.1.4
Release post on Cfx.re- Minor improvements
Ownable Gas Stations & Fuel System ESX v2.1.9
Release post on Cfx.re- Fix not being able to take out fuel truck anymore if it was returned to garage instantly
Shop Robbery v1.4.1
Release post on Cfx.re- Cashier NPCs will no longer spawn if the NPC robbing feature is disabled in config
Advanced Jail System V2 v1.3.4
Release post on Cfx.re- Minor fixes
MDT V1 (earlier version) v1.2.3
Release post on Cfx.re- Add support for nolag_properties
Aug 2024
MDT V1 (earlier version) v1.2.2
Release post on Cfx.re- Add support for pickle_prisons
- Add support for cylex_housing
- Fix minor issues with registerVehicle export
Ownable Gas Stations & Fuel System ESX v2.1.8
Release post on Cfx.re- Move functions handling petrol can fuel to editable server file
Advanced Jail System V2 v1.3.3
Release post on Cfx.re- Minor improvements
- Add export getJailedPlayers
- Add Config.JailCigaretteItem
MDT V1 (earlier version) v1.2.1
Release post on Cfx.re- Add duty check
- Add missing locales
Dispatch System v1.1.3
Release post on Cfx.re- Alerts will also now show information of a vehicle the player is trying to enter
Trunk & Glovebox System v1.1.3
Release post on Cfx.re- Add Config.RemoveNonExistingVehicles
CCTV Camera System v1.1.2
Release post on Cfx.re- Minor fixes
MDT V1 (earlier version) v1.2.0
Release post on Cfx.re- Add possibility of removing incidents, reports, training reports, police reports, evidence and weapons in MDT
- Add export registerVehicle
- Newly created characters should now instantly be registered to MDT profiles
Dispatch System v1.1.2
Release post on Cfx.re- Minor fixes
Ownable Garage System v1.5.8
Release post on Cfx.re- Minor fixes
Advanced Jail System V2 v1.3.2
Release post on Cfx.re- Add export getSentence
- Add export seizeItems
Dispatch System v1.1.1
Release post on Cfx.re- Fix ingoredJobs not working work vehicle stealing alert
Trunk & Glovebox System v1.1.2
Release post on Cfx.re- Add Config.VehicleModelGloveBoxSizes and Config.VehicleModelTrunkSizes
MDT V1 (earlier version) v1.1.9
Release post on Cfx.re- Add "take photo" button to employees page
- Fix small typo in English translations
- Add support for rcore_dispatch
Vehicle Boosting v1.1.7
Release post on Cfx.re- Allow defining multiple items for tablet, lockpick and GPS hacking device
Trunk & Glovebox System v1.1.1
Release post on Cfx.re- Add possibility of defining max amount of items in trunk/gloveboxes per vehicle class
Dispatch System v1.1.0
Release post on Cfx.re- Don't play alert animation on mission entities to prevent conflicts
- Fix callsign not saving correctly
Mechanic Job with Tuning v1.8.9
Release post on Cfx.re- Minor changes
Ownable Garage System v1.5.7
Release post on Cfx.re- Fix an issue with vehicle passangers bugging out when entering a garage
Advanced Jail System V2 v1.3.1
Release post on Cfx.re- Minor fixes
MDT V1 (earlier version) v1.1.8
Release post on Cfx.re- Add support for high-phone
- Add support for yseries phone
- Add export getPlayerLicenses
- Add export setProfileImage
Advanced Jail System V2 v1.3.0
Release post on Cfx.re- Minor changes
MDT V1 (earlier version) v1.1.7
Release post on Cfx.re- Get rid of random prints in console on restart
- Reduce file size by a bit
Dispatch System v1.0.9
Release post on Cfx.re- Minor improvements
Boss Tablet (earlier version) v1.1.7
Release post on Cfx.re- Fix shop item amount changing randomly
- Add Config.Banking , adding support for esx, old & new QB, okok and renewed banking
CCTV Camera System v1.1.1
Release post on Cfx.re- Add Config.ShowPlayerNameInRemoveAccess
- Add Config.GetAccessOnHack
- Prevent being able to give access to camera to same player multiple times
- Prevent being able to give access to yourself
Dispatch System v1.0.8
Release post on Cfx.re- Minor fixes
Drug Selling to NPCs ESX v1.6.0
Release post on Cfx.re- Add Config.AllowSellingFromVehicle
Shop Robbery v1.4.0
Release post on Cfx.re- Remove mythic_progbar dependency
MDT V1 (earlier version) v1.1.6
Release post on Cfx.re- Fix issues on qbox
- Fix grade being unknown on QB
- Fix an issue with employee page not updating correctly on some occasions
CCTV Camera System v1.1.0
Release post on Cfx.re- Fix being able to turn on nightvision when camera is destroyed
Crafting v1.1.0
Release post on Cfx.re- Minor improvements
Ownable Drug Labs QBCore v1.1.0
Release post on Cfx.re- Fix few small problems with translations
Dispatch System v1.0.7
Release post on Cfx.re- Fix error when saving group
- Fix duplicate players in units on rare occasions
Garage Robbery v1.0.5
Release post on Cfx.re- Remove mythic_progbar dependency
Crafting v1.0.9
Release post on Cfx.re- Add CanOpen to client/main_editable.lua
Jul 2024
Advanced Jail System V2 v1.2.9
Release post on Cfx.re- Add Config.TeleportOnUnjail
MDT V1 (earlier version) v1.1.5
Release post on Cfx.re- Fix an issue with charges not displaying correctly when editing them
- Fix charge points not showing correclty on charges page
- Other minor improvements to charge editing
CCTV Camera System v1.0.9
Release post on Cfx.re- Add separate config options for default and destroyed timecycle modifier
- Add config option for timecycle modifier strength
- Fix an issue with ox_lib not being used for camera name propmt even when set to true
- Fix issues with tablet animation when using tk_laptop
Dispatch System v1.0.6
Release post on Cfx.re- Fix an error with some of the premade alerts on some occasions
- Fix online job players not being loaded correctly in script on QB
Dispatch System v1.0.5
Release post on Cfx.re- Fix phone number not being displayed correctly
- Fix error in console when moving call manager
Bullet Effects QBCore v1.0.2
Release post on Cfx.re- Add export getPlayerBullets
MDT V1 (earlier version) v1.1.4
Release post on Cfx.re- Minor fixes
- Add support for core_dispatch
Dispatch System v1.0.4
Release post on Cfx.re- Add Config.CallManagerPosition
- Add a /911 command that will allow players to send a message to police
- Call manager position will now save over restarts for users
- Fix an issue with units not showing correctly
MDT V1 (earlier version) v1.1.3
Release post on Cfx.re- Fix qs-dispatch compatibility error
- Fix an issue with license points not showing up correctly on incident criminals
- Fix EMS profile saving not working as intended
- Add Config.Templates allowing you to set default content for reports
- Allowing setting weapon image in registerWeapon
- Fix some issues with training reports
Dispatch System v1.0.3
Release post on Cfx.re- Fix error on connect
- Add Config.NotificationPosition
- Add notification to Config.Dispatch --> pages
Dispatch System v1.0.2
Release post on Cfx.re- Improvements to backwards compatibility
MDT V1 (earlier version) v1.1.2
Release post on Cfx.re- Add support for tk_dispatch
Dispatch System v1.0.1
Release post on Cfx.re- Minor fixes and improvements
Ownable Garage System v1.5.6
Release post on Cfx.re- Minor improvements to handling the garage that player left in when connecting back to server
MDT V1 (earlier version) v1.1.1
Release post on Cfx.re- Fix an issue with EMS reports not saving
- Fix registerWeapon owners not being saved correctly
CCTV Camera System v1.0.8
Release post on Cfx.re- Fix tablet prop being removed when exiting camera view
Crafting v1.0.8
Release post on Cfx.re- Add tableIndex param to XP set & get functions
- Move ox_target functions to editable client file
All-in-One Bar Job v1.3.2
Release post on Cfx.re- Allow changing amount of items received when crafting
Advanced Jail System V2 v1.2.8
Release post on Cfx.re- Fix items not being removed when using jail export with identifier
Drug Selling to NPCs QBCore v1.2.2
Release post on Cfx.re- Fix issue with robbing bugging out when player enters a vehicle at the same time when trying to sell drugs
MDT V1 (earlier version) v1.1.0
Release post on Cfx.re- Move GetVehicleName to editable client file
- Add Config.Jail
Advanced Jail System V2 v1.2.7
Release post on Cfx.re- Fix minor error on connecting
- Allow jailing/unjailing by player identifier using exports
MDT V1 (earlier version) v1.0.9
Release post on Cfx.re- Fix incorrect phone number in police report on some occasions on phone scripts where phone number can change
Ownable Drug Labs QBCore v1.0.9
Release post on Cfx.re- Fix item labels not working on some occasions on ox_inventory
- Change some left over 3D Text to qb-core drawtext
- Minor fixes
MDT V1 (earlier version) v1.0.8
Release post on Cfx.re- Fix no data being passed to JailPlayer and FinePlayer
Drug Selling to NPCs QBCore v1.2.1
Release post on Cfx.re- Fix items not being detected on some occasions
Vehicle Boosting v1.1.6
Release post on Cfx.re- Check online police count also when starting the contract and not only when generating contract
MDT V1 (earlier version) v1.0.7
Release post on Cfx.re- Add support for gksphone
- Add support for qs-housing
- Add support for ps-dispatch
- Improvements to map
Advanced Jail System V2 v1.2.6
Release post on Cfx.re- Add notifications for receiving items and money from tasks
- Fix task blips not disappearing when being unjailed
MDT V1 (earlier version) v1.0.6
Release post on Cfx.re- Fix small typo
MDT V1 (earlier version) v1.0.5
Release post on Cfx.re- Add some default charges to config (disabled by default)
- Add missing GetProperty function to editable server file
- Add possibility of filtering by tag to profiles and vehicles
- Add Config.DateFormat
- Add Config.ExcludeBusinesses
- Fix license points not working as intended on some occasions
- Fix newly hired officers/paramedics not being displayed correctly
- Fix duplicate extension warning in text editor
- Fix BOLOs on reports not working as intended
- Separate name locale into multiple ones
- Line clamp charge names in charge list
MDT V1 (earlier version) v1.0.4
Release post on Cfx.re- Minor fixes & changes
MDT V1 (earlier version) v1.0.3
Release post on Cfx.re- Fixed calls being removed too early and added time parameter to addCall export for defining time
- Show only properties with owner by default
- Add support for qbx_properties
MDT V1 (earlier version) v1.0.2
Release post on Cfx.re- Add missing locales
- Fix officer/paramedic name not displaying on QB
- Fix error if home page was removed in config
- Fix weapon owners not opening a new page when clicked
- Add fingerprint and bloodtype to profiles (QB)
- Add registerWeapon export
MDT V1 (earlier version) v1.0.1
Release post on Cfx.re- Minor fixes & changes
- Add support for ps-housing & loaf_housing
- Add support for cd_dispatch & qs-dispatch
- Add support for lb_phone
- Note: I don't own these scripts so I can't test them myself but if any problems with these occur, they will be fixed once I get feedback from customers
All-in-One Bar Job v1.3.1
Release post on Cfx.re- Add VehicleSpawned() to editable client file
Advanced Jail System V2 v1.2.5
Release post on Cfx.re- Fix "get up" text not disappearing on some occasions
Bullet Effects QBCore v1.0.1
Release post on Cfx.re- Add support for onesync legacy
Jun 2024
Boss Tablet (earlier version) v1.1.6
Release post on Cfx.re- Fix error with QB caused by latest update
Ownable Garage System v1.5.5
Release post on Cfx.re- Fix typo in config
Vehicle Boosting v1.1.5
Release post on Cfx.re- Fix request declining not working as intended
- Fix errors with tk_laptop
Advanced Laptop v1.0.1
Release post on Cfx.re- Fix laptop item not working
- Fix errors with tk_boosting
Boss Tablet (earlier version) v1.1.5
Release post on Cfx.re- Add HasJobAndIsBoss() to editable server file
Vehicle Boosting v1.1.4
Release post on Cfx.re- Add possibility of defining ped coords in Config.VehCoords
Boss Tablet (earlier version) v1.1.4
Release post on Cfx.re- Add moneyManagement option to Config.Jobs , allows you to specify which grades can deposit & withdraw money and pay bonuses
Vehicle Boosting v1.1.3
Release post on Cfx.re- Fix config after latest update
- Add Polish locales (@♣ DyjosZ)
Vehicle Boosting v1.1.2
Release post on Cfx.re- Add Config.Shop.enable
Ownable Gas Stations & Fuel System ESX v2.1.7
Release post on Cfx.re- Add Config.Account
All-in-One Bar Job v1.3.0
Release post on Cfx.re- Add OpenJobMenu() to editable client file
- Fix rare bug with serve spots
Jewelry Robbery v1.0.6
Release post on Cfx.re- Force shut doors on locking
Ownable Drug Labs ESX v1.2.3
Release post on Cfx.re- Add support for tk_laptop
Darkweb System ESX v1.2.0
Release post on Cfx.re- Add support for tk_laptop
Darkweb System QBCore v1.1.4
Release post on Cfx.re- Add support for tk_laptop
Boss Tablet (earlier version) v1.1.3
Release post on Cfx.re- Add support for tk_laptop
Vehicle Boosting v1.1.1
Release post on Cfx.re- Add support for tk_laptop
Ownable Drug Labs QBCore v1.0.8
Release post on Cfx.re- Add support for tk_laptop
CCTV Camera System v1.0.7
Release post on Cfx.re- Add support for tk_laptop
May 2024
Advanced Jail System V2 v1.2.4
Release post on Cfx.re- Minor fixes
Advanced Jail System V2 v1.2.3
Release post on Cfx.re- Add missing qb notify for prison escape
Ownable Gas Stations & Fuel System QBCore v1.0.9
Release post on Cfx.re- Move FuelVehicle() to editable client file
CCTV Camera System v1.0.7
Release post on Cfx.re- Add ability to choose whether to give full permissions (edit, rename, remove, etc.) to job or player when adding access
- Remove Config.PlayerCanManage & Config.JobCanManage as they are not needed anymore
Graffiti & Spray System v1.0.6
Release post on Cfx.re- Allow restricting certain words to certain jobs
Jewelry Robbery v1.0.5
Release post on Cfx.re- Minor changes & fixes
Garage Robbery v1.0.4
Release post on Cfx.re- Performance improvements
- Add LockpickMinigame() to editable client file
Advanced Jail System V2 v1.2.2
Release post on Cfx.re- Fix some distance checks not working on some occasions
- Fix ankle monitors not working as intended
- Fix few of the NPC events not working as intended
Vehicle Boosting v1.1.1
Release post on Cfx.re- Add function ContractFinished to editable server file
Shop Robbery v1.3.9
Release post on Cfx.re- More improvements to NPC spawning
Ownable Drug Labs ESX v1.2.3
Release post on Cfx.re- Minor bug fix
Advanced Jail System V2 v1.2.1
Release post on Cfx.re- Fix item metadata not saving with qs-inventory
- Fix ankle monitor blip not disappearing when player quits
Gang Areas QBCore v1.1.8
Release post on Cfx.re- Move ItemBox and GetLabel functions to editable server file
Apr 2024
Vehicle Boosting v1.1.0
Release post on Cfx.re- Add option setWaypoint to Config.Blips --> deliveryBlip
Ownable Drug Labs QBCore v1.0.8
Release post on Cfx.re- Minor fixes
- Add function GiveDrugSellingReward to editable server file
- Add french locale (@SimonR191 )
Mechanic Job with Tuning v1.8.8
Release post on Cfx.re- Add function CanOpenTuningMenu to editable client file
- Add function PurchaseMods to editable server file
Advanced Jail System V2 v1.2.0
Release post on Cfx.re- Minor changes
Boss Tablet (earlier version) v1.1.3
Release post on Cfx.re- Minor fixes
CCTV Camera System v1.0.6
Release post on Cfx.re- Add Config.JobCanManage
- Add Config.PlayerCanManage
Vehicle Boosting v1.0.9
Release post on Cfx.re- Add possibility of adding items as rewards
CCTV Camera System v1.0.5
Release post on Cfx.re- Add exports.tk_cctv:isInCameraView()
- Fix cameras facing the wrong way by default on some occasions
Advanced Jail System V2 v1.1.9
Release post on Cfx.re- Add function ToggleTalkingToNPC to editable client file
Advanced Jail System V2 v1.1.8
Release post on Cfx.re- Minor bug fix
NPC Robbery QBCore v1.0.6
Release post on Cfx.re- Add function RobProgBar to editable client file
- Other minor changes
Shop Robbery v1.3.8
Release post on Cfx.re- More changes to NPC spawning
Advanced Jail System V2 v1.1.7
Release post on Cfx.re- Add Config.MDTTimeMultiplier
- Add Config.MDTCoords
Boss Tablet (earlier version) v1.1.2
Release post on Cfx.re- Improve shop menu layout
Mar 2024
Advanced Jail System V2 v1.1.6
Release post on Cfx.re- Fix invalid locale in roulette when using ox_target
- Fix being able to plant flowers too far away when using ox_target
- Add ox_target option for collecting and watering plants
Crafting v1.0.7
Release post on Cfx.re- Fix error caused by latest update
Shop Robbery v1.3.7
Release post on Cfx.re- Improve NPC spawning logic
Graffiti & Spray System v1.0.5
Release post on Cfx.re- Add export exports['tk_graffiti']:openSprayMenu()
- Add function CanOpenSprayMenu() to editable client file
- Make items in config optional also for esx and qb
- Add start to Config.AlertOnDelete
- Add Config.DeleteBlip that lets you enable a blip on your graffiti when it is being removed
Mechanic Job with Tuning v1.8.7
Release post on Cfx.re- Fix rear wheel not changing on motorcycles when using motorcycle wheels
- Fix multiple tuning locations not working correctly on rare occasions
Gang Camps v1.1.2
Release post on Cfx.re- Add function GiveLoot to editable server file
Gang Areas ESX v1.2.3
Release post on Cfx.re- Minor changes
Darkweb System ESX v1.2.0
Release post on Cfx.re- Add Config.TabletAnim
Ownable Drug Labs QBCore v1.0.7
Release post on Cfx.re- Add function Translate to editable client and server files
Darkweb System ESX v1.1.9
Release post on Cfx.re- Add Config.DarkwebItem
Advanced Jail System V2 v1.1.5
Release post on Cfx.re- Move ox_target functions to editable client file
Vehicle Boosting v1.0.8
Release post on Cfx.re- Move functions that save data using KVPs to editable server file
Gang Areas ESX v1.2.2
Release post on Cfx.re- Fix error caused by latest update
Crafting v1.0.6
Release post on Cfx.re- Move function DoProgress to editable client file
Ownable Drug Labs QBCore v1.0.6
Release post on Cfx.re- Minor changes
Bullet Effects ESX v1.2.6
Release post on Cfx.re- Fix error caused by latest update when using ox_lib
Advanced Jail System V2 v1.1.4
Release post on Cfx.re- Add Config.CancelKey
NPC Robbery QBCore v1.0.5
Release post on Cfx.re- Move some qb events to editable client file
Mechanic Job with Tuning v1.8.6
Release post on Cfx.re- Move vehicle repairing, cleaning, lockpicking and impounding to server side
Bullet Effects ESX v1.2.5
Release post on Cfx.re- Add bullets as real items that can be analyzed (only works when using ox_inventory and esx_tk_evidence)
Vehicle Boosting v1.0.7
Release post on Cfx.re- Fix shop item count being incorrect on some occasions
Gang Areas ESX v1.2.1
Release post on Cfx.re- Add possibility of defining spawn coords for peds for each area
Graffiti & Spray System v1.0.2
Release post on Cfx.re- Add Config.AlertOnDelete
Advanced Jail System V2 v1.1.3
Release post on Cfx.re- Add Config.TeleportIfAdmin
Advanced Jail System V2 v1.1.2
Release post on Cfx.re- Fix items not being removed when using jail export
- Add possibility to define outside coords for each cell individually
- Fix money handling not working on QB
Ownable Drug Labs QBCore v1.0.5
Release post on Cfx.re- Minor fixes
Graffiti & Spray System v1.0.1
Release post on Cfx.re- Add particle effect to spraying (will be the color of the graffiti)
Feb 2024
Gang Areas ESX v1.2.0
Release post on Cfx.re- Performance improvements
Advanced Jail System V2 v1.1.1
Release post on Cfx.re- Fix players not being removed from prison tasks when leaving the server
- Fix server side jail export not working
Ownable Drug Labs ESX v1.2.2
Release post on Cfx.re- Fix problems with drug selling when using ox_target
Trunk & Glovebox System v1.1.0
Release post on Cfx.re- Fix police not being able to open trunks of some vehicles on some occasions
Gang Areas ESX v1.1.0
Release post on Cfx.re- Minor bug fixes
Job GPS Tracker System v1.3.7
Release post on Cfx.re- Add function GetIdentity to editable server file
- Add function GetIdentifier to editable client file
Advanced Jail System V2 v1.1.0
Release post on Cfx.re- Fix jail export not working
- Add Config.TeleportOnlyNearby
Ownable Drug Labs ESX v1.2.1
Release post on Cfx.re- Minor bug fixes
Advanced Jail System V2 v1.0.9
Release post on Cfx.re- Add Config.EnableLockup
Ownable Drug Labs QBCore v1.0.4
Release post on Cfx.re- Minor changes
Boss Tablet (earlier version) v1.1.1
Release post on Cfx.re- Fix errors with hiring when Config.HiringShowNames was set to true
Advanced Jail System V2 v1.0.8
Release post on Cfx.re- Fix task blips not appearing
- Fix not being able to open the MDT on QB on some occasions
Ownable Drug Labs QBCore v1.0.3
Release post on Cfx.re- Minor bug fixes
Job GPS Tracker System v1.3.6
Release post on Cfx.re- Add export exports.esx_tk_tracker:setRadio(channel) which shows current radio in your tracker blip name
- Fix few bugs caused by latest update
Advanced Jail System V2 v1.0.7
Release post on Cfx.re- Add French locales
- Add qb-inventory items to README
- Fix item metadata not saving for qb-inventory
Vehicle Boosting v1.0.6
Release post on Cfx.re- Fix area blip coords not being same for every member in group
- Fix vehicle plate or color being incorrect on rare occasions
Jan 2024
Job GPS Tracker System v1.3.5
Release post on Cfx.re- Refactor and improve code
- Add export exports.esx_tk_tracker:FreezeTracker(toggle)
Mechanic Job with Tuning v1.8.5
Release post on Cfx.re- Bug fixes
Ownable Drug Labs ESX v1.2.0
Release post on Cfx.re- Fix lab peds not being deleted on some occasions
Crafting v1.0.5
Release post on Cfx.re- Add distance check for each time crafting a new item instead of only when starting
Boss Tablet (earlier version) v1.1.0
Release post on Cfx.re- Add shop page to tablet where players can purchase various items using their company money
- Add Config.HiringShowNames
Ownable Garage System v1.5.4
Release post on Cfx.re- Fix error caused by latest update
Ownable Drug Labs ESX v1.1.9
Release post on Cfx.re- Fix drug selling not working for some older esx versions
CCTV Camera System v1.0.4
Release post on Cfx.re- Add Config.DebugMode
Boss Tablet (earlier version) v1.0.3
Release post on Cfx.re- Fix not being able to update offline player grade on QB
Drug Selling to NPCs ESX v1.5.9
Release post on Cfx.re- Minor bug fixes
Ownable Garage System v1.5.3
Release post on Cfx.re- Fix error when deleting garages
Advanced Jail System V2 v1.0.6
Release post on Cfx.re- Fix police webhook not working
- Fix error with dish washing caused by latest update
- Fix player not being unjailed after doing tasks when sentence was over
Vehicle Boosting v1.0.5
Release post on Cfx.re- Fix class areaRadius not affecting the actual blip area radius
Ownable Gas Stations & Fuel System ESX v2.1.6
Release post on Cfx.re- Fix fuel cans not working with ox_inventory
Advanced Jail System V2 v1.0.5
Release post on Cfx.re- Fix jail task blips not syncing correctly for new players
Crafting v1.0.4
Release post on Cfx.re- Fix not being able to edit sv_config.lua
Vehicle Boosting v1.0.4
Release post on Cfx.re- Add Config.LockpickRemoveChance
Boss Tablet (earlier version) v1.0.1
Release post on Cfx.re- Add Config.DebugMode
Advanced Jail System V2 v1.0.4
Release post on Cfx.re- Fix not being able jail closest player from Prison MDT
Advanced Jail System V2 v1.0.3
Release post on Cfx.re- Prevent non police players from using the Prison MDT
- Fix roulette not working correctly with ox_lib
Crafting v1.0.3
Release post on Cfx.re- Add server side config and move Config.CraftingTables there
Vehicle Boosting v1.0.3
Release post on Cfx.re- Add VIN scratching compatibility for QBCore
- Fix VIN scratch locale for QBCore
Advanced Jail System V2 v1.0.2
Release post on Cfx.re- Add support for qs-inventory
- Change Config.UseOxInventory to Config.Inventory
- Remove Config.WeaponsAreItems
Darkweb System QBCore v1.1.4
Release post on Cfx.re- Add Config.InteractDist
- Fix ox_target not working
CCTV Camera System v1.0.3
Release post on Cfx.re- Add Config.Adjust.speed
- Change Config.MaxAdjustDist to Config.Adjust.maxDist
- Add client side export openCameraTablet
Vehicle Boosting v1.0.2
Release post on Cfx.re- Fix not being able accept contracts on some occasions
- Add VehicleLockpicked to editable client file
Advanced Jail System V2 v1.0.1
Release post on Cfx.re- Add missing sql file
- Fix item removing not working with QB when ox_inventory was used
- Other minor fixes & improvements
Ownable Drug Labs ESX v1.1.8
Release post on Cfx.re- Add Config.MaxLabAmount
Crafting v1.0.2
Release post on Cfx.re- Fix table removing not working as intended (make sure to run sql file again)
Vehicle Boosting v1.0.1
Release post on Cfx.re- Small bug fixes
Shop Robbery v1.3.6
Release post on Cfx.re- Fix error with police alert
CCTV Camera System v1.0.2
Release post on Cfx.re- Add function MotionDetectedAlert to editable client file
Drug Selling to NPCs ESX v1.5.8
Release post on Cfx.re- Add GetItemAmount to editable client file
Bullet Effects ESX v1.2.4
Release post on Cfx.re- Minor changes to code
Drug Selling to NPCs QBCore v1.1.9
Release post on Cfx.re- Add GetItemAmount to editable server file
Darkweb System ESX v1.1.8
Release post on Cfx.re- Minor changes to code
- Add Config.LaptopModel
Ownable Drug Labs ESX v1.1.7
Release post on Cfx.re- Small fixes
2023229 updates
Dec 2023
Ownable Garage System v1.5.2
Release post on Cfx.re- Fix more issues with esx_tk_housing compatibility
Darkweb System QBCore v1.1.3
Release post on Cfx.re- Add Config.UseOxTarget
Ownable Drug Labs QBCore v1.0.2
Release post on Cfx.re- Add GetItemAmount function to editable server file
Bullet Effects ESX v1.2.3
Release post on Cfx.re- Add Config.UseOneSyncLegacy
CCTV Camera System v1.0.1
Release post on Cfx.re- Add Config.NoCameraZones
- Fix not being able to place cameras anymore if you gave an invalid name for a camera
Ownable Garage System v1.5.1
Release post on Cfx.re- Fix bugs with tk_housing
Shop Robbery v1.3.5
Release post on Cfx.re- Minor improvements
Crafting v1.0.1
Release post on Cfx.re- Add support for restricting tables to QB gangs
Mechanic Job with Tuning v1.8.4
Release post on Cfx.re- Fix Config.MenuKey not doing anything
- Fix vehicle wheels still changing randomly after latest updates
- Improve storage code
Gang Areas QBCore v1.1.7
Release post on Cfx.re- Skip wave if NPCs are too far away from the area
- Fix error when ped data was trying to be set when ped didn't exist
Gang Areas ESX v1.0.9
Release post on Cfx.re- Skip wave if NPCs are too far away from the area
- Fix error when ped data was trying to be set when ped didn't exist
Nov 2023
Ownable Drug Labs ESX v1.1.6
Release post on Cfx.re- Added Config.TargetDistance
Gang Areas ESX v1.0.8
Release post on Cfx.re- Added Config.EnableMoneyWashing
Ownable Drug Labs ESX v1.1.5
Release post on Cfx.re- Fixed being able to enter labs without owner when ox_target was used
- Improved seize items menu for police
Ownable Drug Labs ESX v1.1.4
Release post on Cfx.re- Added function GetSharedObject() to the editable server file
Ownable Gas Stations & Fuel System ESX v2.1.5
Release post on Cfx.re- Added a new config option Config.MenuAlign
Mechanic Job with Tuning v1.8.3
Release post on Cfx.re- Added a new config option Config.NPCJobDeliveryMarker
- Added a new config option Config.Jobs --> returnNPCVeh
Ownable Drug Labs ESX v1.1.3
Release post on Cfx.re- Minor improvements to code
Ownable Garage System v1.5.0
Release post on Cfx.re- Changed Config.UseOx to Config.UseOxLib
- Changed Config.UseOxInvSystem to Config.UseOxInventory
- Added Config.UseOxTarget
- Added Config.TargetMaxDist
- Added possibility to lockpick garages of other players (can be turned on/off)
- Changed some help text to use ox_lib textUI when ox_lib was used
- Prevent opening of furnish and remove furniture menus at the same time
- Removing furniture will now show a white line outside the object you are removing
- Removing furniture will no longer show multiple texts
- Improved and simplified code a lot
- Other bug fixes
Drug Selling to NPCs QBCore v1.1.8
Release post on Cfx.re- Moved function AddTargetOption() to editable client file
- Config.RobWeapon now accepts multiple weapons
Gang Areas QBCore v1.1.6
Release post on Cfx.re- Fixed Config.MarkerForEveryone bugging when multiple areas were captured at the same time
Mechanic Job with Tuning v1.8.2
Release post on Cfx.re- Fixed vehicle wheels changing randomly if "Bennys Bespoke" wheels were used
All-in-One Bar Job v1.2.9
Release post on Cfx.re- Help text will no longer be displayed if a menu is open
Oct 2023
Mechanic Job with Tuning v1.8.1
Release post on Cfx.re- The vehicle that the player is tuning will now be deleted in case the player disconnects from the server to prevent tuning vehicles for free
Ownable Gas Stations & Fuel System QBCore v1.0.8
Release post on Cfx.re- Added separate config options for blips of gas stations with and without owners
Mechanic Job with Tuning v1.8.0
Release post on Cfx.re- Added export exports['esx_tk_mechanicjob']:openTuningMenu()
- Added config option Config.AdminGroups
- Fixed cloakroom showing for only bosses while ox_lib was used
All-in-One Bar Job v1.2.8
Release post on Cfx.re- Added possibility of choosing amount of items to purchase from store
Job GPS Tracker System v1.3.2
Release post on Cfx.re- Changed old ESX event to export
Ownable Drug Labs ESX v1.1.2
Release post on Cfx.re- Minor bug fixes
Mechanic Job with Tuning v1.7.3
Release post on Cfx.re- Added functions GetSocietyAccountMoney , RemoveSocietyAccountMoney and AddSocietyAccountMoney to the editable server file
Ownable Garage System v1.3.6
Release post on Cfx.re- Minor bug fixes
- Fixed job actions menu not working with ox_lib
Darkweb System ESX v1.1.7
Release post on Cfx.re- Fixed darkweb not opening sometimes on newer esx versions
Garage Robbery v1.0.3
Release post on Cfx.re- Fixed a rare error with newer esx versions
Shop Robbery v1.3.4
Release post on Cfx.re- Changed old ESX event to export
- Minor improvements to the code
- Added separate config options for police needed for different robbery types
Bullet Effects ESX v1.2.2
Release post on Cfx.re- Added a new server side export exports['esx_tk_bulleteffects]:healBullets(playerId)
Drug Selling to NPCs ESX v1.5.7
Release post on Cfx.re- Added function CanSellDrugs(ped) to the editable client file
Ownable Garage System v1.3.5
Release post on Cfx.re- Improvements to vehicle saving
- Fixed few duplicate locales
Mechanic Job with Tuning v1.7.2
Release post on Cfx.re- Added a new setting useSocietyAccount in config option Config.Shops
Garage Robbery v1.0.2
Release post on Cfx.re- Changed old ESX event to export
- Minor improvements to code
- Minor bug fixes
Ownable Drug Labs QBCore v1.0.1
Release post on Cfx.re- Fixed stats menu bugging out sometimes
- Prevent opening of exit and boss menu when removing or placing equipment
- Fixed cancel equipment text bugging out occasionally
Drug Selling to NPCs ESX v1.5.6
Release post on Cfx.re- Fixed few rare errors
- Changed old ESX event to export
Ownable Drug Labs ESX v1.1.1
Release post on Cfx.re- Fixed few rare errors
Gang Areas QBCore v1.1.5
Release post on Cfx.re- Added a new config option Config.UseGangSystem
Ownable Garage System v1.3.4
Release post on Cfx.re- Fixed not being able to sell garages when ox_lib was used
NPC Robbery ESX v1.2.8
Release post on Cfx.re- Changed old ESX event to export
- Minor improvements to code
Ownable Drug Labs ESX v1.1.0
Release post on Cfx.re- Fixed stats menu bugging out sometimes
- Prevent opening of exit and boss menu when removing or placing equipment
- Fixed cancel equipment text bugging out occasionally
Sep 2023
Mechanic Job with Tuning v1.7.1
Release post on Cfx.re- Fixed menu focus changing not working on some occasions
- Fixed tuning menu sidebar content overlapping with shopping cart icon
- Added functions SetVehicleProperties(veh, props) and GetVehicleProperties(veh) to the editable client file
Ownable Garage System v1.3.3
Release post on Cfx.re- More improvements to weapon saving in storages
- Fixed being able to purchase a garage that belongs to a house
Ownable Garage System v1.3.2
Release post on Cfx.re- Fixed weapons having nil ammo in storages on rare occasions
Bullet Effects ESX v1.2.1
Release post on Cfx.re- Fixed small error with player bullets not being removed
- Changed bullet removing menu to use ox_lib instead if it was used
Mechanic Job with Tuning v1.7.0
Release post on Cfx.re- Improved how vehicle props are saved during tuning
- Removed duplicate locales
Bullet Effects ESX v1.2.0
Release post on Cfx.re- Major improvements and refactoring to code
- Removed mythic_progbar as a dependency
- Added config option Config.UseOxLib
- Utilize statebags to save bullets
- Simplified data saved to database
Mechanic Job with Tuning v1.6.5
Release post on Cfx.re- Fixed ox_target storage icon not showing up
- Leaving jobs section of a tuning menu empty will now allow everyone to tune their vehicles with that menu
Trunk & Glovebox System v1.0.9
Release post on Cfx.re- Improvements & fixes to item handling
Ownable Garage System v1.3.1
Release post on Cfx.re- Fixed furniture names being numbers instead of the labels when furnishing your garage using ox_lib
Ownable Drug Labs ESX v1.0.9
Release post on Cfx.re- Minor bug fixes
Gang Areas QBCore v1.1.4
Release post on Cfx.re- Added a new config option Config.EnableMoneyWashing
Trunk & Glovebox System v1.0.8
Release post on Cfx.re- Added a new config option Config.CanAccessOpenVehicle
Bullet Effects ESX v1.1.1
Release post on Cfx.re- Changed old ESX event to export
Mechanic Job with Tuning v1.6.4
Release post on Cfx.re- Added function DetachVehFromTowTruck to the editable client file
- Society account is now also accepted in the NPC tow job
Ownable Drug Labs ESX v1.0.8
Release post on Cfx.re- Minor improvements and fixes
Aug 2023
Mechanic Job with Tuning v1.6.3
Release post on Cfx.re- Improvements to the code
- Changed old ESX event to export
- Fixed not being able to deposit weapons when using ox_lib
Trunk & Glovebox System v1.0.7
Release post on Cfx.re- Changed old ESX event to export
- Changed Config.UseOx to Config.UseOxLib
- Minor improvements to the code
- Fixed not being able to deposit weapons when ox_lib was used without ox_inventory
Ownable Drug Labs ESX v1.0.6
Release post on Cfx.re- Added a new config option Config.CanDepositDrugs. When set to true, you can deposit back items that a lab generates into the lab storage
- Lab price is now shown in the marketplace
- Fixed not being able to give access to players that are out of scope
- Fixed not being able to deposit items when using ox_lib
- Fixed sell drugs text not disappearing when using ox_lib
- Fixed hire text not disappearing when using ox_lib
Ownable Gas Stations & Fuel System ESX v2.1.4
Release post on Cfx.re- Added function TruckSpawned(truck, tanker) to the editable client file
- Changed ESX event to export
Mechanic Job with Tuning v1.6.2
Release post on Cfx.re- Fixed some errors on rare occasions when using ox_lib
Ownable Drug Labs ESX v1.0.5
Release post on Cfx.re- Several bug fixes
Ownable Drug Labs ESX v1.0.4
Release post on Cfx.re- Fixed error when trying to hire a guard
Drug Selling to NPCs QBCore v1.1.7
Release post on Cfx.re- Fixed player data not loading correctly
NPC Robbery QBCore v1.0.4
Release post on Cfx.re- Fixed player data not loading correctly
Ownable Drug Labs ESX v1.0.3
Release post on Cfx.re- Fixed menu not working on some occasions
- Fixed errors with ox_lib showTextUI
Ownable Garage System v1.3.0
Release post on Cfx.re- Player's furniture is now saved in database rather than using KVPs (make sure to run the new sql file if you are updating the script)
Ownable Gas Stations & Fuel System ESX v2.1.3
Release post on Cfx.re- Added config options to disable gas station ownership transferring and selling
Ownable Garage System v1.2.8
Release post on Cfx.re- Fixed error with ox_inventory when not using ox_inventory
Ownable Garage System v1.2.7
Release post on Cfx.re- Added a new config option Config.EnableFurnitureSelling
Ownable Garage System v1.2.6
Release post on Cfx.re- Fixed exploit in furniture removing
Ownable Drug Labs ESX v1.0.2
Release post on Cfx.re- Fixed tablet background image not stretching correctly for larger resolutions
- Fixed error on start when using mysql-async
Mechanic Job with Tuning v1.6.1
Release post on Cfx.re- Moved ReturnSocietyVehicle() and ReturnVehicle() functions to the editable client file
Mechanic Job with Tuning v1.6.0
Release post on Cfx.re- Moved function OpenBillingMenu() to the editable client file
All-in-One Bar Job v1.2.7
Release post on Cfx.re- Fixed serve spots bugging out if multiple ones were set for different jobs
All-in-One Bar Job v1.2.6
Release post on Cfx.re- Moved function OpenBillingMenu() to the editable client file
Ownable Garage System v1.2.5
Release post on Cfx.re- Changed old esx event to export
- Fixed garages not loading on some occasions
Ownable Garage System v1.2.4
Release post on Cfx.re- Added own functions to getting player clothing
Ownable Drug Labs ESX v1.0.1
Release post on Cfx.re- Fixed ownership transferring not working with ox_lib
- Fixed bugs in worker hiring if player didn't have a vehicle nearby
Jul 2023
Shop Robbery v1.3.2
Release post on Cfx.re- Fixed typo in locale file
Job GPS Tracker System v1.3.1
Release post on Cfx.re- Fixed trackers flashing on rare occasions
Job GPS Tracker System v1.3.0
Release post on Cfx.re- Added a new command /trackhide, hides your tracker from other people
- Added a new command /trackanom, changes to anonymous mode (hides your name)
Ownable Garage System v1.2.3
Release post on Cfx.re- Fixed error with mysql on script restart
Darkweb System ESX v1.1.6
Release post on Cfx.re- Updated script to use the ESX export instead of the event
- Fixed items not being invalid when they shouldn't on rare occasions
Bullet Effects ESX v1.1.0
Release post on Cfx.re- Added a new config option Config.HeadShakeTime
- Improved how bullets are registered
Ownable Gas Stations & Fuel System QBCore v1.0.7
Release post on Cfx.re- Minor bug fixes
Jun 2023
Mechanic Job with Tuning v1.5.9
Release post on Cfx.re- Added a new config option Config.UseOxTarget
Mechanic Job with Tuning v1.5.8
Release post on Cfx.re- Minor improvements and bug fixes
Mechanic Job with Tuning v1.5.7
Release post on Cfx.re- Towed vehicle will now go behind the flatbed when detaching
- Added "extraLiveries" section to tuning menu (includes, for example, the liveries for some emergency vehicles)
Ownable Garage System v1.2.2
Release post on Cfx.re- Weapon wheel will no longer show when using furniture shop
Ownable Garage System v1.2.1
Release post on Cfx.re- Small bug fixes
Ownable Garage System v1.2.0
Release post on Cfx.re- Added new config option Config.AllowHouseRemoving
- Added possibility for admins to add and remove houses
- Fixed compatibility issues with housing on some occasions
Drug Selling to NPCs QBCore v1.1.6
Release post on Cfx.re- Fixed sell drugs text not showing up after latest update
Darkweb System QBCore v1.1.2
Release post on Cfx.re- Several bug fixes
Mechanic Job with Tuning v1.5.6
Release post on Cfx.re- Fixed errors if job coords weren't set in config
- Cleaned up logs
- Added a new config option Config.TowVehicles
- Fixed tuning menus still not opening sometimes if multiple ones were set in config
Drug Selling to NPCs ESX v1.5.5
Release post on Cfx.re- Added ability to set up a command for drug selling
Drug Selling to NPCs ESX v1.5.4
Release post on Cfx.re- Moved functions handling money to the editable server file
Drug Selling to NPCs QBCore v1.1.5
Release post on Cfx.re- Fixed player items not being returned correctly on rare occasions
Gang Areas ESX v1.0.7
Release post on Cfx.re- Fixed money not being given when washing black money on older ESX versions
- Removed random prints
Gang Areas ESX v1.0.6
Release post on Cfx.re- Fixed black money not working
Trunk & Glovebox System v1.0.6
Release post on Cfx.re- Added a new config option Config.NoTrunkVehs
May 2023
Drug Selling to NPCs QBCore v1.1.4
Release post on Cfx.re- Added a new config option Config.Account
Darkweb System QBCore v1.1.1
Release post on Cfx.re- Moved events handling items to editable server file
NPC Robbery QBCore v1.0.3
Release post on Cfx.re- Added event for rob starting: qb_tk_npcrobbery:startRobbing(entity)
Trunk & Glovebox System v1.0.5
Release post on Cfx.re- Prevent items from being taken or put into trunks and gloveboxes if not near or inside the vehicle
- Added missing locales
Trunk & Glovebox System v1.0.2
Release post on Cfx.re- Minor bug fixes
Mechanic Job with Tuning v1.5.5
Release post on Cfx.re- Fixed vehicle interior color not saving (check README file for further details)
- Fixed menus not functioning properly when multiple ones were added in config
Job GPS Tracker System v1.2.2
Release post on Cfx.re- Blips will now be updated only if the player moves over 5 units from last location
Ownable Garage System v1.1.9
Release post on Cfx.re- Added a new config option Config.GarageCooldown
Darkweb System ESX v1.1.5
Release post on Cfx.re- Bug fixes
Drug Selling to NPCs QBCore v1.1.3
Release post on Cfx.re- Moved HasDrugs() function to editable client file
Mechanic Job with Tuning v1.5.4
Release post on Cfx.re- Fixed multiple vehicles spawning in NPC tow job on some occasions
Mechanic Job with Tuning v1.5.3
Release post on Cfx.re- Fixed ox_target item check not working when not using ox_inventory
All-in-One Bar Job v1.2.5
Release post on Cfx.re- Added one more missing locale
Ownable Garage System v1.1.8
Release post on Cfx.re- Added check to prevent player from entering garage if moving too fast
Darkweb System ESX v1.1.3
Release post on Cfx.re- Added a new config option Config.UseOxTarget
Apr 2023
Mechanic Job with Tuning v1.5.2
Release post on Cfx.re- Fixed current purchases in tuning menu not resetting after closing menu
Gang Camps v1.1.1
Release post on Cfx.re- Fixed amount of peds spawning being incorrect when spawn coords were set
Trunk & Glovebox System v1.0.1
Release post on Cfx.re- Added config option allowing police to open other player trunks and gloveboxes
Ownable Gas Stations & Fuel System ESX v2.1.1
Release post on Cfx.re- Fixed Config.ShopBlip.UseBlip not working
Mechanic Job with Tuning v1.5.0
Release post on Cfx.re- Added extras section to tuning menu
- Fixed headlights color not being synced across all players (custom color picker had to be removed unfortunately)
Ownable Garage System v1.1.7
Release post on Cfx.re- Fixed garage entrances not showing up on some occasions
Mechanic Job with Tuning v1.4.7
Release post on Cfx.re- Added possibility to add custom actions to Config.JobActions. (handled with the JobActionDone() function)
Mechanic Job with Tuning v1.4.6
Release post on Cfx.re- ['rewardAccount'] now also accepts negative values
Ownable Garage System v1.1.6
Release post on Cfx.re- People with access to a garage can now also enter the house linked with the garage from inside the garage
- Added missing locale enter_house
Drug Selling to NPCs QBCore v1.1.1
Release post on Cfx.re- Moved menus to editable client file
Ownable Gas Stations & Fuel System QBCore v1.0.6
Release post on Cfx.re- Moved menus to editable client file
Jewelry Robbery v1.0.3
Release post on Cfx.re- Fixed player ped getting stuck on rare occasions when looting
Mechanic Job with Tuning v1.4.5
Release post on Cfx.re- Fixes / improvements to veh props saving
- Fixed vehicle wheels changing randomly
- Fixed total purchase price being incorrect on rare occasions
Ownable Garage System v1.1.5
Release post on Cfx.re- Added possibility of transferring ownership of a garage to another player
- Police are now able to open all storages
- Added confirm menu to selling garage
- Added more logs
- Fixed furniture not being removed from all players inside a garage
Shop Robbery v1.3.1
Release post on Cfx.re- Added a new config option Config.UseOxInventory
Ownable Garage System v1.1.1
Release post on Cfx.re- Fixed furnishing menu not opening if it was closed with backspace
Gang Areas ESX v1.0.5
Release post on Cfx.re- Fixed error with ped spawning happening on rare occasions
Ownable Garage System v1.1.0
Release post on Cfx.re- Fixed various bugs
- Added support for esx_tk_housing
Drug Selling to NPCs QBCore v1.1.0
Release post on Cfx.re- Added a new config option Config.UseTarget, change the qb_target to a normal "DrawText"
- Added possibility to retrieve the money back incase you are robbed
Ownable Garage System v1.0.1
Release post on Cfx.re- Added a new config option Config.EnableFurnishing
Drug Selling to NPCs ESX v1.5.3
Release post on Cfx.re- Added a new config option Config.CanSellToMissionEntity
Mechanic Job with Tuning v1.4.0
Release post on Cfx.re- Improvements and fixes to vehicle props saving
Mechanic Job with Tuning v1.3.9
Release post on Cfx.re- Fixed error with ox_target happening on rare occasions
Mechanic Job with Tuning v1.3.8
Release post on Cfx.re- Fixed bug causing turbo to not save properly when using the tuning menu
All-in-One Bar Job v1.2.4
Release post on Cfx.re- Added missing locales
All-in-One Bar Job v1.2.3
Release post on Cfx.re- Fixed serve menu not opening when using ox
- Fixed vehicle take marker not showing when using ox
Drug Selling to NPCs QBCore v1.0.4
Release post on Cfx.re- Added a new config option Config.CanSellToMissionEntity
NPC Robbery QBCore v1.0.2
Release post on Cfx.re- Added a new config option Config.NonAllowedJobs
Mechanic Job with Tuning v1.3.7
Release post on Cfx.re- Fixed bug causing tuning menus not functioning properly with multiple jobs on rare occasions
- Added ability to disable / enable blips in config
- Moved blip creating functions to the editable client file
Job GPS Tracker System v1.2.1
Release post on Cfx.re- Added a new config option Config.CharChangeEvent
NPC Robbery QBCore v1.0.1
Release post on Cfx.re- Moved the police alert function to the editable client file
Mar 2023
Mechanic Job with Tuning v1.3.6
Release post on Cfx.re- Added logs
NPC Robbery ESX v1.2.7
Release post on Cfx.re- Added logs
Darkweb System ESX v1.1.2
Release post on Cfx.re- Added logs
Mechanic Job with Tuning v1.3.5
Release post on Cfx.re- Improved how tuning menu opening is handled
- Fixed vehicle wheels still sometimes changing randomly
- Fixed menu not opening if mod part label had apostrophe
- Fixed repair, body and engine kits not repairing vehicles with ox_target
Mechanic Job with Tuning v1.3.0
Release post on Cfx.re- Fixed typo in config
- Fixed script saying "too far away" with some vehicles when trying to repair
- Fixed vehicle repairing with ox_target not working with motorcycles
- Fixed console being spammed when looking at a car while using ox_target after changing job to non-mechanic
- Fixed tuning not applying if multiple coords were set in config
- Added new functions to the editable files
- Engine, body and repair kits can now also be used with ox_target
Mechanic Job with Tuning v1.2.6
Release post on Cfx.re- Fixed billing not working while using ox_lib
Mechanic Job with Tuning v1.2.5
Release post on Cfx.re- Minor improvements & fixes to the menu horizontal scrolling
- Fixed tuning menu not opening if multiple coords were set
- Added a new config option Config.PlayObjectSound
- Added a few new functions to the editable files
Mechanic Job with Tuning v1.2.3
Release post on Cfx.re- Moved a few functions to the editable files
All-in-One Bar Job v1.2.2
Release post on Cfx.re- Fixed billing not working while using ox_lib
Mechanic Job with Tuning v1.2.2
Release post on Cfx.re- Fixed menu not opening with certain vehicle models
- Fixed vehicle wheels changing randomly while changing other mod parts
- Added a new config option Config.CloseMenuOnVehicleExit
All-in-One Bar Job v1.2.1
Release post on Cfx.re- Fixed error while using ox_lib showTextUI
Mechanic Job with Tuning v1.2.1
Release post on Cfx.re- Fixed error occuring for some people using while using ox_lib
All-in-One Bar Job v1.2.0
Release post on Cfx.re- Added support for ox_lib
- Added support for ox_target
- Added support for ox_inventory
- (@SunsetLA)
Jewelry Robbery v1.0.2
Release post on Cfx.re- Added missing locale "not_enough_cops"
Mechanic Job with Tuning v1.2.0
Release post on Cfx.re- Moved multiple events to the editable client file for editing (car repairing for instance)
- Current purchases in the menu will now reset when you purchase the mods
- Current purchases in the menu will now reset when you close the tuning menu
- Added a new config option Config.UseOxInvSystem , adds support for the ox_inventory's own inventory system
- Added a new config option Config.UseVehOxTarget , adds ox_target menus to vehicles for mechanics and lets them, for example, repair vehicles with it
- Added a new config option takeAccount , lets you choose where the money spent on tuning will be taken from
- Added a new config option rewardAccount , lets you add a reward for tuning vehicles
Shop Robbery v1.3.0
Release post on Cfx.re- Added a new config option Config.AllowPoliceToRob
Darkweb System QBCore v1.1.0
Release post on Cfx.re- Added new config option Config.SaveItems , items will be saved over restarts and refresh between a configurable time
Garage Robbery v1.0.1
Release post on Cfx.re- Fixed alert to police being at wrong location
Jewelry Robbery v1.0.1
Release post on Cfx.re- Added webhook
- Removed random prints in server side console
Mechanic Job with Tuning v1.1.0
Release post on Cfx.re- Added new config option Config.UseOx
- Changes the help text to use ox_lib and ox_target instead
- Changes menus to ox_lib menus
- Fixes storages not working with ox_inventory
Gang Areas QBCore v1.1.3
Release post on Cfx.re- Fixed peds not spawning on rare occasions
Gang Camps v1.1.0
Release post on Cfx.re- Added a new config option Config.DebugMode
Drug Selling to NPCs QBCore v1.0.3
Release post on Cfx.re- Added function DrugsSold(src, item, amount price) to the editable server file
All-in-One Bar Job v1.1.6
Release post on Cfx.re- Added function UsedItem(name, data) to the editable client file
Feb 2023
Job GPS Tracker System v1.2.0
Release post on Cfx.re- Fixed Config.UseOneSyncInfinity not working as intended
- Other minor bug fixes
All-in-One Bar Job v1.1.5
Release post on Cfx.re- More improvements to vehicle returning
Gang Camps v1.0.9
Release post on Cfx.re- Fixed black money not being rewarded
Drug Selling to NPCs ESX v1.5.2
Release post on Cfx.re- Small improvements to the code
Job GPS Tracker System v1.1.6
Release post on Cfx.re- Small improvements to the code
All-in-One Bar Job v1.1.4
Release post on Cfx.re- Fixed vehicle returning not working always
Darkweb System ESX v1.1.1
Release post on Cfx.re- Fixed script not working as intended when Config.SaveItems was set to true
Drug Selling to NPCs ESX v1.5.1
Release post on Cfx.re- Added new config option Config.DebugMode
NPC Robbery ESX v1.2.6
Release post on Cfx.re- Fixed Config.RobAgainstGun not working as intended
Ownable Gas Stations & Fuel System QBCore v1.0.5
Release post on Cfx.re- Fixed error happening in rare occasions when connecting to server
NPC Robbery ESX v1.2.5
Release post on Cfx.re- Added a new config option Config.RobAgainstGun
All-in-One Bar Job v1.1.2
Release post on Cfx.re- Fixed sql file
Job GPS Tracker System v1.1.5
Release post on Cfx.re- Callsign will now be saved even when restarting script or the server
All-in-One Bar Job v1.1.1
Release post on Cfx.re- Fixed pizza ingredients shop not opening
Darkweb System ESX v1.1.0
Release post on Cfx.re- Added config option Config.SaveItems , when set to true, items in darkweb will save over restarts
- Added config option Config.ItemsRefreshTime , affects how often items will be refreshed in darkweb if Config.SaveItems is set to true
Gang Camps v1.0.8
Release post on Cfx.re- Added a new config option Config.UseOxInventory
Bullet Effects ESX v1.0.8
Release post on Cfx.re- New config option Config.MinMoveRate
- Added notification when bullets have been removed
Darkweb System ESX v1.0.8
Release post on Cfx.re- Improvements to the code
NPC Robbery ESX v1.2.4
Release post on Cfx.re- Moved progress bar to editable client file
Job GPS Tracker System v1.1.2
Release post on Cfx.re- Improvements to the code
- Added new config option Config.UseOXLib
Job GPS Tracker System v1.1.1
Release post on Cfx.re- Moved the esx menus to the editable client file
All-in-One Bar Job v1.1.0
Release post on Cfx.re- Added possibility to add shops where you can purchase the ingredients for different items
- Fixed weapons not working as intended in storages
Gang Areas QBCore v1.1.2
Release post on Cfx.re- Moved the StartCapturingNoPeds(area) function to the editable client file
Ownable Gas Stations & Fuel System QBCore v1.0.4
Release post on Cfx.re- Added a new config option Config.DebugMode
- Added a new config option Config.VehCheckDist
- Fixed Config.ShopBlip.UseBlip not working as intended
All-in-One Bar Job v1.0.1
Release post on Cfx.re- Fixed job menu opening when not supposed to
Darkweb System ESX v1.0.7
Release post on Cfx.re- Fixed bug caused by previous update
Darkweb System ESX v1.0.6
Release post on Cfx.re- Added a check if an item exist to prevent errors in console
Gang Camps v1.0.7
Release post on Cfx.re- Small improvements to the code
Jan 2023
Drug Selling to NPCs ESX v1.5.0
Release post on Cfx.re- Added function DrugsSold(src, item, amount, price) to the editable client file
Shop Robbery v1.2.9
Release post on Cfx.re- Fixed bug caused by previous update
Shop Robbery v1.2.8
Release post on Cfx.re- New config option Config.UserCooldown
Bullet Effects ESX v1.0.7
Release post on Cfx.re- Small changes to how bullets are being detected
Darkweb System ESX v1.0.5
Release post on Cfx.re- Fixed error when checking for space in inventory
Job GPS Tracker System v1.1.0
Release post on Cfx.re- Fixed more errors in console when player left the server
Darkweb System ESX v1.0.4
Release post on Cfx.re- New config option Config.UseOxInventory
Darkweb System ESX v1.0.3
Release post on Cfx.re- Small bug fixes
Drug Selling to NPCs QBCore v1.0.2
Release post on Cfx.re- Fixed error with simple mode turned on
Drug Selling to NPCs QBCore v1.0.1
Release post on Cfx.re- General bug fixes
Drug Selling to NPCs ESX v1.4.9
Release post on Cfx.re- Added webhook to Discord
Drug Selling to NPCs ESX v1.4.8
Release post on Cfx.re- Improvements to the code
NPC Robbery ESX v1.2.3
Release post on Cfx.re- Improvements to the code
Shop Robbery v1.2.7
Release post on Cfx.re- Minor improvements
NPC Robbery ESX v1.2.2
Release post on Cfx.re- New config option Config.AllowPoliceToRob
NPC Robbery ESX v1.2.1
Release post on Cfx.re- Fixed not being able to get black money
Darkweb System ESX v1.0.2
Release post on Cfx.re- Fixed wrong item being given when purchasing items
Shop Robbery v1.2.6
Release post on Cfx.re- Moved alarm disabling minigame to editable client file
Job GPS Tracker System v1.0.9
Release post on Cfx.re- Fixed another error when player left the server
Gang Areas QBCore v1.1.1
Release post on Cfx.re- New config option Config.MarkerForEveryone
Ownable Gas Stations & Fuel System QBCore v1.0.3
Release post on Cfx.re- Fixed petrol cans not working as intended
Shop Robbery v1.2.5
Release post on Cfx.re- Added new config options that allow you to modify the chance to lose lockpicks
- Cleaned up config file
Drug Selling to NPCs ESX v1.4.7
Release post on Cfx.re- New config option Config.InteractKey
Shop Robbery v1.2.4
Release post on Cfx.re- Fixed alarm disabling not working as intended
Gang Areas QBCore v1.1.0
Release post on Cfx.re- New config option Config.NoPedMode . Alternative mode to capturing areas. When set to true, to capture an area you just need to stay inside the marker area for a certain time.
202247 updates
Dec 2022
Drug Selling to NPCs ESX v1.4.6
Release post on Cfx.re- Fixed player not being able to punch after being robbed by the NPC
Job GPS Tracker System v1.0.8
Release post on Cfx.re- Added new export: exports.esx_tk_tracker:GetCallsign() which you can use to get the callsign of a player
Ownable Gas Stations & Fuel System QBCore v1.0.2
Release post on Cfx.re- Fixed data not loading on server restart
Darkweb System ESX v1.0.1
Release post on Cfx.re- Fixed error when trying to open computer
Ownable Gas Stations & Fuel System QBCore v1.0.1
Release post on Cfx.re- Added config option to disable gas station shop marker
Drug Selling to NPCs ESX v1.4.5
Release post on Cfx.re- Several improvements and fixes
NPC Robbery ESX v1.2.0
Release post on Cfx.re- Several improvements and fixes
Job GPS Tracker System v1.0.7
Release post on Cfx.re- Added new config option Config.UseOXInventory
Drug Selling to NPCs ESX v1.4.1
Release post on Cfx.re- Fixed typo
Shop Robbery v1.2.3
Release post on Cfx.re- Added separate config options for item needed to rob safes and registers
NPC Robbery ESX v1.1.5
Release post on Cfx.re- New config option Config.BlacklistedModels
Gang Areas QBCore v1.0.7
Release post on Cfx.re- Fixed crashing with latest GTA V game build
Gang Camps v1.0.6
Release post on Cfx.re- Fixed crashing with latest GTA V game build
Job GPS Tracker System v1.0.6
Release post on Cfx.re- Fixed error in console when leaving the server
Job GPS Tracker System v1.0.5
Release post on Cfx.re- Blip will no longer update with OneSync Infinity if player doesn't move - Other minor improvements and optimisations
Gang Areas ESX v1.0.4
Release post on Cfx.re- Fixed crashing with latest GTA V game build
Oct 2022
Ownable Gas Stations & Fuel System ESX v2.1.0
Release post on Cfx.re- Bug fixes and other improvements
Shop Robbery v1.2.0
Release post on Cfx.re- Improvements to NPC spawning and deleting
- New config options for enabling cooldown when failing a robbery
- New config option Config.InteractionKey
- Added webhook to Discord
NPC Robbery ESX v1.1.2
Release post on Cfx.re- New config option Config.InteractKey
Gang Areas QBCore v1.0.6
Release post on Cfx.re- Fixed leveling up not working as intended
Bullet Effects ESX v1.0.5
Release post on Cfx.re- New config option Config.ReviveEvent
- New config option Config.ReviveRemoveBullets
- Walking style should now be automatically reset after bullets are removed from your legs
Gang Areas QBCore v1.0.5
Release post on Cfx.re- New config option Config.MoneyWashItem, name of item that can be put in the money washer
Gang Areas QBCore v1.0.4
Release post on Cfx.re- Fixed area level not updating to the menu
Gang Areas ESX v1.0.3
Release post on Cfx.re- Fixed money washing returning black money instead of "normal" money
Gang Areas QBCore v1.0.3
Release post on Cfx.re- Fixed areas not loading on server start
Gang Areas ESX v1.0.2
Release post on Cfx.re- Moved job check to editable files
Gang Areas QBCore v1.0.2
Release post on Cfx.re- Fixed money washing
Gang Areas QBCore v1.0.1
Release post on Cfx.re- New config option Config.GenerateItemsAreas; you can specify items for areas, if an area is not here, then items from 'Config.GenerateItems' will be used
Aug 2022
Gang Areas QBCore v1.0.1
Release post on Cfx.re- New config option Config.GenerateItemsAreas; you can specify items for certain areas, if an area is not here, then items from 'Config.GenerateItems' will be used
Drug Selling to NPCs ESX v1.3.3
Release post on Cfx.re- Small improvements to the code
Shop Robbery v1.1.8
Release post on Cfx.re- You can now add items as rewards in safes also
Gang Camps v1.0.5
Release post on Cfx.re- Fixed NPCs sometimes not having guns when other players are near the crate
- NPCs will now be deleted if the player who started capturing leaves the server
Bullet Effects ESX v1.0.2
Release post on Cfx.re- New config option Config.AllowedGroups, groups that can run admin commands
- New config option Config.EMSCanHealBullets, should EMS be able to use the /healbullets command
Gang Areas ESX v1.0.1
Release post on Cfx.re- Small bug fixes
Jun 2022
Shop Robbery v1.1.7
Release post on Cfx.re- Added server side event esx_tk_shoprobbery:robberyStarted(type) that is triggered when any robbery is started
- Fixed cooldown for robberies not functioning properly
Ownable Gas Stations & Fuel System ESX v2.0.5
Release post on Cfx.re- Added new export exports.esx_tk_gasstations:SetFuel(), set vehicle fuel level
- Added new export exports.esx_tk_gasstations:GetFuel(), get vehicle fuel level
Ownable Gas Stations & Fuel System ESX v2.0.1
Release post on Cfx.re- Fixed jerry can refueling in owned gas stations
Shop Robbery v1.1.6
Release post on Cfx.re- New config option Config.MeleeOnly, should you be able to rob with melee weapons only
Shop Robbery v1.1.5
Release post on Cfx.re- Added a new event into the editable client file that is always called when a robbery is successfully completed
May 2022
Drug Selling to NPCs ESX v1.3.0
Release post on Cfx.re- Overall improvements and minor fixes to the code
- New config option Config.BlacklistedModels, allows you to set ped models that are blacklisted meaning you can't sell drugs to
NPC Robbery ESX v1.1.0
Release post on Cfx.re- You can now also add items and weapons as rewards for robbing NPCs
- Overall improvements to the code
- New config option Config.TextOnlyWhenAiming, when set to true, the "Press E to rob" text will only show up if you are aiming at the NPC with a weapon
Apr 2022
Shop Robbery v1.1.3
Release post on Cfx.re- Fixed mugshot showing wrong player ped image
Shop Robbery v1.1.2
Release post on Cfx.re- Added new config option Config.RobberiesToEnable which allows you to disable or enable different robberies (for example disable lockpicking registers)
Drug Selling to NPCs ESX v1.1.0
Release post on Cfx.re- Added new config option Config.SimpleMode which calculates the price offered and the amount of drugs bought by the NPC a lot simpler (basically just chooses a random value between two numbers)
- Other minor bug fixes
Shop Robbery v1.1.1
Release post on Cfx.re- Fixed NPC stuck in ground on first restart
- Fixed player sometimes getting stuck in the progress bar animation
Mar 2022
Shop Robbery v1.1.0
Release post on Cfx.re- Reworked the way NPC spawning is handled - it should now be a lot more consistant and for example you shouldn't be getting duplicate NPCs anymore
- Minor bug fixes
- Finnish locale
Jan 2022
Ownable Gas Stations & Fuel System ESX v2.0.0
Release post on Cfx.re- You can now purchase and use jerry cans
- You can change the max amount of gas stations a player can buy
- Cleaned up the code
20211 update
Jul 2021
Ownable Gas Stations & Fuel System ESX v1.5.0
Release post on Cfx.re- Added option to enable / disable gas stations without owner
- You can change the gas price at the gas stations that don't have an owner in the config
- Added blip for the gas station shop
- Cleaned up some code and fixed bug where sometimes the "Press E to refuel your vehicle" text wouldn't show.