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Zipline & Grapple Gun

Run ziplines across your FiveM map: fixed routes, lines players place with an item or gun, and a grapple gun.

Supports ESX, QBCore, Qbox and Standalone

Buy or subscribe

One-off purchase

€14.99 + VAT at checkout

Supports ESX, QBCore, Qbox and Standalone

Buy now skips the cart: log in with Cfx.re, then pay on Tebex.

Included in Ultimate

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Ultimate Full access

€39.99/month + VAT

33 scripts that cost €549.67 + VAT bought one by one, plus every future release.

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Renews monthly. Cancel any time in your Tebex payment portal (external site). Scripts stop after the paid period.

15% off one order Terms

Covers scripts and bundles, and on a plan the first payment only. Not valid on gift cards. One use per customer or IP address. Enter it in your cart under Have a code?, or at Tebex checkout.

Discount code NEW15

v1.0.2, 19 Oct 2026: changelog
A player aims a zipline gun at a workshop roof across the street, a green pole appears beside him, and he rides the line up to the roof and then another line back down across the road.
  • Works like the zipline item but places ziplines faster and further away

It runs standalone or on ESX, QBCore and Qbox, and supports ox_inventory, qb-inventory, ox_target and qb-target. Speed, angle, distance, ammo and persistence are all set in the config.

At a glance

  • Place ziplines with an item

    Players place ziplines with an item, within a minimum and maximum distance you set, and can remove them.

  • Keep placed ziplines after restart

    Choose in the config whether placed ziplines stay after a server restart.

  • Custom framework, inventory or target

    All framework-specific code is editable, so you can connect a custom framework, inventory or target.

  • Zipline gun for faster travel

    Places ziplines faster and further away than the item, using zipline ammo you can configure or remove.

  • Grapple gun, no poles

    The grapple gun is the fastest way to travel and leaves no zipline poles behind.

  • Fixed zipline locations

    Predefine ziplines in the config, each with its own pole model and maximum angle.

@pouffifn YouTube comment, 2025

Erittäin realistinen scripti!

Translated by TK Scripts: A very realistic script!

View on YouTube: comment by @pouffifn (external site)

These are public Cfx.re forum posts and YouTube comments selected by TK Scripts and linked to the original. They are not verified purchases.

See all feedback

To have your comment removed from this site, contact TK Scripts support on Discord (external site).

What Zipline & Grapple Gun does

Build routes into the map

Define fixed zipline locations in the config and give each its own pole model and maximum angle. Players can add routes of their own with the zipline item, inside the distance limits you set.

Travel faster with zipline and grapple guns

The zipline gun works like the item but sets up lines faster and from further away. The grapple gun is faster still.

Full feature list

Show the full list Hide the full list

Fixed zipline locations

  • Set predefined zipline locations in the config
  • Location-specific settings, such as pole model and maximum angle

Placeable zipline item

  • Place down ziplines using an item
  • Players can remove existing ziplines
  • Same settings as fixed ziplines, plus minimum and maximum distance
  • Choose whether placed ziplines persist after a restart

Zipline gun and ammo

  • Works like the zipline item but places ziplines faster and further away
  • Requires zipline ammo, which can be configured or removed

Grapple gun travel

  • Travel swiftly with the grapple gun, the fastest option
  • Leaves no zipline poles behind

Inventories, targets and languages

  • Supported inventories: ox_inventory, qb-inventory and custom
  • Supported targets: ox_target, qb-target and custom
  • English and Finnish included, translatable

Requirements and compatibility

On ESX, QBCore and Qbox, ziplines save to oxmysql or mysql-async after you import tk_zipline.sql, or to KVPs with no database. On standalone, players place ziplines with the zipline gun, as the zipline item needs a framework.

Check compatibility in the Zipline & Grapple Gun docs (external site)

Where a row says “or”, one of them is enough.

Frameworks

Supports ESX, QBCore, Qbox and Standalone

Other frameworks: Custom (see the note under the table)

Qbox is also known as qbx.

Code access
Protected by Cfx.re Asset Escrow. The config files and editable files are open for you to change, including all framework-specific functions and events.
All compatibility details
Resource name
tk_zipline
Database
oxmysql or mysql-async
Inventory
ox_inventory, qb-inventory or Custom (see the note under the table)
Target
ox_target, qb-target, Built-in prompts or Custom (see the note under the table)
Languages
English, Finnish

Custom: the integration code is editable, so you can add your own resource. Setup required.

Updates, support and terms

Update policy, Discord support and the Terms of Service

Updates

We release updates from time to time, as set out in our Terms of Service.

New major versions are free for existing owners.

Current version 1.0.2, updated 19 October 2026.

All updates on the TK Scripts changelog

Support

Open a ticket on Discord (external site)

Open Zipline & Grapple Gun documentation (external site)

Terms

The Terms of Service cover refunds, updates and support.

Read the Terms of Service

Questions before you buy

Can I use my own inventory or target script?

Yes. Besides ox_inventory, qb-inventory, ox_target and qb-target, it supports custom ones, and all framework-specific code is editable. No other resources are required.

Buying, code access and refunds: store FAQ and where to buy

Get Zipline & Grapple Gun

€14.99 + VAT, one-off. Or subscribe to Ultimate for €39.99/month + VAT: this script plus 32 more.

Renews monthly. Cancel any time in your Tebex payment portal. Scripts stop after the paid period. All sales are final; no refunds.

Checkout by Tebex. Terms of Service

How billing works

Tebex charges the plan price every month until you cancel and emails you a reminder about three days before each charge. Cancel any time in your Tebex payment portal. Your plan then shows as Ending: it stays active but will not renew. Scripts keep working until the end of the paid period, then stop. Your monthly price stays the same while your subscription stays active (before VAT). Next: log in with Cfx.re, then pay on Tebex.