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Job GPS Tracker System

A live FiveM job GPS for ESX: police, EMS and any job you add see their colleagues as blips on the map.

Supports ESX

Buy or subscribe

One-off purchase

€14.99 + VAT at checkout

Supports ESX

Buy now skips the cart: log in with Cfx.re, then pay on Tebex.

Included in Ultimate

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Ultimate Full access

€39.99/month + VAT

33 scripts that cost €549.67 + VAT bought one by one, plus every future release.

Subscribe to Ultimate

Renews monthly. Cancel any time in your Tebex payment portal (external site). Scripts stop after the paid period.

15% off one order Terms

Covers scripts and bundles, and on a plan the first payment only. Not valid on gift cards. One use per customer or IP address. Enter it in your cart under Have a code?, or at Tebex checkout.

Discount code NEW15

v1.3.9: changelog

Each job gets its own blip settings, and the config lets you enable or disable the different blip types. Players control their tracker from a menu or with /trackon and /trackoff. The script runs on ESX, with or without OneSync.

At a glance

  • Blips for any number of jobs

    Add as many jobs as you want, police and EMS included.

  • Jobs see each other's blips

    Let one job see another's, for example police seeing ambulance crews.

  • Optional tracker item

    Set an item in the config and players need it to be tracked; removing the item turns the tracker off.

  • Blips change with vehicle and siren

    Cars, helicopters and boats change the blip, dying shows a death symbol and sirens in a car make it flash.

  • Callsigns by command or menu

    Players set or remove a callsign with /callsign or the tracker menu, and other scripts read it with an export.

What Job GPS Tracker System does

Blips that change with each unit

A unit's blip turns into a car, helicopter or boat when they get in one, and into a death symbol when they die. With the sirens on, the car blip flashes. You set the sprite, colour and size of every blip type per job, and can switch the vehicle and death blips off one by one.

Manage the tracker from one menu

The /trackermenu command shows the tracker's status, turns it on or off and opens the callsign menu. Other units then see the callsign before the player's name on the blip, or alone if a config option hides names. A callsign stays set when the player reconnects.

Full feature list

Show the full list Hide the full list

Job blips

  • Add as many jobs as you would like
  • Configure the blip settings of each job individually
  • Let one job see another job's blips
  • Change settings of all blips in the config
  • Enable or disable the different blip types
  • Blips turn into a car, helicopter or boat when the player enters one
  • Dying changes your blip to a death symbol
  • Turning on sirens in a car makes the blip flash

Tracker and callsigns

  • An item can be required to use the tracker system; none is set by default
  • If the item is removed, the player's tracker turns off automatically
  • A menu where you manage your tracker
  • Includes a callsign system

Commands and exports

  • /trackermenu opens the tracker menu
  • /trackon and /trackoff turn your tracker on and off
  • /callsign (set/remove) (value) changes your callsign
  • Exports to open the tracker menu and get a player's callsign

Requirements and compatibility

Required: es_extended (any version) and oxmysql or mysql-async. OneSync is needed only while Config.UseOneSyncInfinity is on, as it is by default; set it to false to run without it. The default menus use esx_menu_default and esx_menu_dialog; Config.UseOXLib moves them to ox_lib (add it to fxmanifest.lua).

Ask about compatibility on Discord (external site)

Where a row says “or”, one of them is enough.

Frameworks

Supports ESX

Code access
Protected by Cfx.re Asset Escrow. The config files and editable files are open for you to change. To get something changed or added in the editable file, open a ticket on Discord.
Resource name
esx_tk_tracker
Database
oxmysql or mysql-async
Inventory
ox_inventory or Custom (see the note under the table)

Custom: the integration code is editable, so you can add your own resource. Setup required.

Updates, support and terms

Update policy, Discord support and the Terms of Service

Updates

We release updates from time to time, as set out in our Terms of Service.

New major versions are free for existing owners.

Current version 1.3.9, updated 24 March 2025.

All updates on the TK Scripts changelog

Support

Open a ticket on Discord (external site)

Open the TK Scripts documentation (external site)

Read the Job GPS Tracker System discussion on the Cfx.re forum (external site)

Terms

The Terms of Service cover refunds, updates and support.

Read the Terms of Service

Questions before you buy

Is there a QBCore or Qbox version?

No. It is an ESX script and needs es_extended. Only the ESX package is sold.

Can one job see another job's blips?

Yes. You choose which jobs see each other, for example police seeing ambulance.

Does it need OneSync?

Only while Config.UseOneSyncInfinity is on, as it is by default. Set it to false to run the tracker without OneSync.

Does the tracker need an item?

Not by default. Set an item in Config.ItemNeeded and players need it to turn the tracker on; removing the item turns it off.

Buying, code access and refunds: store FAQ and where to buy

Get Job GPS Tracker System

€14.99 + VAT, one-off. Or subscribe to Ultimate for €39.99/month + VAT: this script plus 32 more.

Renews monthly. Cancel any time in your Tebex payment portal. Scripts stop after the paid period. All sales are final; no refunds.

Checkout by Tebex. Terms of Service

How billing works

Tebex charges the plan price every month until you cancel and emails you a reminder about three days before each charge. Cancel any time in your Tebex payment portal. Your plan then shows as Ending: it stays active but will not renew. Scripts keep working until the end of the paid period, then stop. Your monthly price stays the same while your subscription stays active (before VAT). Next: log in with Cfx.re, then pay on Tebex.