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Bullet Effects

FiveM bullet injuries by body part: leg bullets trip players, arm bullets add recoil and head bullets shake the screen.

Supports ESX, QBCore and Qbox

Buy or subscribe

One-off purchase

€14.99 + VAT at checkout Same price for both

Choose the package for your framework.

Supports ESX, QBCore and Qbox

Included in Ultimate

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Ultimate Full access

€39.99/month + VAT

33 scripts that cost €549.67 + VAT bought one by one, plus every future release.

Subscribe to Ultimate

Renews monthly. Cancel any time in your Tebex payment portal (external site). Scripts stop after the paid period.

15% off one order Terms

Covers scripts and bundles, and on a plan the first payment only. Not valid on gift cards. One use per customer or IP address. Enter it in your cart under Have a code?, or at Tebex checkout.

Discount code NEW15

Gift to another account:

ESX v1.2.6, QBCore v1.0.2

The script comes as 2 packages, one for ESX and one for QBCore; the QBCore package also runs on Qbox. Both packages need mysql-async or oxmysql.

At a glance

  • Bullets stay in the body

    Shooting another player leaves bullets in them, and players see the count for head, body, both arms and both legs.

  • Leg bullets slow and trip players

    Leg bullets slow players and sometimes make them fall; enough bullets stop them jumping.

  • Arm bullets raise recoil

    Bullets in the arms increase recoil; enough in the right arm stops the player shooting.

  • Set chances per weapon calibre

    Change fall and stumble chances, chances per weapon calibre, and how many bullets stop jumping or shooting.

  • EMS removes the bullets

    EMS, or any other job set in the config, removes bullets; admins clear a player with /healbullets.

  • Head shake, body stumble

    Head bullets shake the screen, and body bullets make the character stumble now and then.

What Bullet Effects does

Every body part reacts differently

Leg bullets slow players and sometimes trip them, arm bullets add recoil, and body and head bullets bring stumbles and screen shake. The config sets how often players fall or stumble, and how weapon calibre changes those chances. It also sets how much bullets slow players and add recoil, and how many stop jumping or shooting.

EMS takes the bullets out

Players check their own bullets with /bullets and the closest player's with /showbullets. Only EMS and the other jobs you list in the config can open the /removebullets menu and take bullets out. Admins clear all of a player's bullets with /healbullets.

Full feature list

Show the full list Hide the full list

Bullets and body parts

  • Shooting other players leaves bullets in them
  • See your bullet count for head, body, each arm and each leg
  • Bullets can be removed by EMS or any other job specified in the config

Effects by body part

  • Legs: the character sometimes falls, enough bullets prevent jumping, bullets slow you down
  • Body: the character sometimes stumbles
  • Arms: bullets increase recoil; enough bullets in the right arm prevent shooting
  • Head: the screen shakes

Commands and exports

  • /bullets shows the bullets in your own body parts
  • /showbullets shows the bullets in the closest player's body parts
  • /removebullets opens the menu to remove bullets from other players
  • /healbullets [id] lets admins remove all bullets from a player
  • An export opens the remove-bullets menu in both packages
  • ESX package: a server export removes all bullets from a player

Chances and limits

  • Change the chances to fall down or stumble
  • Change chances depending on the weapon calibre
  • Change how many bullets it takes to stop jumping or shooting
  • Change how much bullets slow you down and increase recoil

Requirements and compatibility

Required for ESX: es_extended (any version) and esx_menu_default. Required for QBCore and Qbox: qb-core and qb-menu. Both need mysql-async or oxmysql; ox_lib is optional.

Ask about compatibility on Discord (external site)

Where a row says “or”, one of them is enough.

Frameworks

Supports ESX, QBCore and Qbox

Qbox is also known as qbx.

Required
  • esx_menu_default (ESX package)
  • qb-menu (QBCore package)
Code access
Protected by Cfx.re Asset Escrow. The config files and editable files are open for you to change. To get something changed or added in the editable file, open a ticket on Discord.
All compatibility details
ESX package resource name
esx_tk_bulleteffects
QBCore package resource name
qb_tk_bulleteffects
Database
mysql-async or oxmysql
Inventory
ox_inventory (ESX package) or Custom (see the note under the table)

Custom: the integration code is editable, so you can add your own resource. Setup required.

Updates, support and terms

Update policy, Discord support and the Terms of Service

Updates

We release updates from time to time, as set out in our Terms of Service.

New major versions are free for existing owners.

Current versions: ESX v1.2.6 (10 Mar 2024), QBCore v1.0.2 (31 Jul 2024).

Support

Open a ticket on Discord (external site)

Open the TK Scripts documentation (external site)

Terms

The Terms of Service cover refunds, updates and support.

Read the Terms of Service

Questions before you buy

Which package do I need for QBCore or Qbox?

Pick the QBCore package; it also runs on Qbox.

Can jobs other than EMS remove bullets?

Yes. EMS removes bullets by default, and you can allow any other job in the config. Admins can clear all of a player's bullets with /healbullets [id].

Buying, code access and refunds: store FAQ and where to buy

Get Bullet Effects

€14.99 + VAT, one-off. Or subscribe to Ultimate for €39.99/month + VAT: this script plus 32 more.

Renews monthly. Cancel any time in your Tebex payment portal. Scripts stop after the paid period. All sales are final; no refunds.

Checkout by Tebex. Terms of Service

How billing works

Tebex charges the plan price every month until you cancel and emails you a reminder about three days before each charge. Cancel any time in your Tebex payment portal. Your plan then shows as Ending: it stays active but will not renew. Scripts keep working until the end of the paid period, then stop. Your monthly price stays the same while your subscription stays active (before VAT). Next: log in with Cfx.re, then pay on Tebex.